// -*- Mode: C++ -*- #ifndef SOUNDIN_H__ #define SOUNDIN_H__ #include #include #include #include #include "AudioDevice.hpp" class QAudioDeviceInfo; class QAudioInput; // Gets audio data from sound sample source and passes it to a sink device class SoundInput : public QObject { Q_OBJECT; public: SoundInput (QObject * parent = nullptr) : QObject {parent} , m_sink {nullptr} { } ~SoundInput (); // sink must exist from the start call until the next start call or // stop call Q_SLOT void start(QAudioDeviceInfo const&, int framesPerBuffer, AudioDevice * sink, unsigned downSampleFactor, AudioDevice::Channel = AudioDevice::Mono); Q_SLOT void suspend (); Q_SLOT void resume (); Q_SLOT void stop (); Q_SIGNAL void error (QString message) const; Q_SIGNAL void status (QString message) const; private: // used internally Q_SLOT void handleStateChanged (QAudio::State) const; bool audioError () const; QScopedPointer m_stream; AudioDevice * m_sink; }; #endif