#include "soundin.h" #include #include #include #include bool SoundInput::audioError () const { bool result (true); Q_ASSERT_X (m_stream, "SoundInput", "programming error"); if (m_stream) { switch (m_stream->error ()) { case QAudio::OpenError: Q_EMIT error (tr ("An error opening the audio input device has occurred.")); break; case QAudio::IOError: Q_EMIT error (tr ("An error occurred during read from the audio input device.")); break; case QAudio::UnderrunError: Q_EMIT error (tr ("Audio data not being fed to the audio input device fast enough.")); break; case QAudio::FatalError: Q_EMIT error (tr ("Non-recoverable error, audio input device not usable at this time.")); break; case QAudio::NoError: result = false; break; } } return result; } bool SoundInput::start(QAudioDeviceInfo const& device, unsigned channels, int framesPerBuffer, QIODevice * sink) { Q_ASSERT (0 < channels && channels < 3); Q_ASSERT (sink); stop(); QAudioFormat format (device.preferredFormat()); format.setChannelCount (channels); format.setCodec ("audio/pcm"); format.setSampleRate (12000); format.setSampleType (QAudioFormat::SignedInt); format.setSampleSize (16); if (!format.isValid ()) { Q_EMIT error (tr ("Requested input audio format is not valid.")); return false; } // this function lies! // if (!device.isFormatSupported (format)) // { // Q_EMIT error (tr ("Requested input audio format is not supported on device.")); // return false; // } m_stream.reset (new QAudioInput (device, format, this)); if (audioError ()) { return false; } connect (m_stream.data(), &QAudioInput::stateChanged, this, &SoundInput::handleStateChanged); m_stream->setBufferSize (m_stream->format ().bytesForFrames (framesPerBuffer)); m_stream->start (sink); return audioError () ? false : true; } void SoundInput::handleStateChanged (QAudio::State newState) const { switch (newState) { case QAudio::IdleState: Q_EMIT status (tr ("Idle")); break; case QAudio::ActiveState: Q_EMIT status (tr ("Receiving")); break; case QAudio::SuspendedState: Q_EMIT status (tr ("Suspended")); break; case QAudio::StoppedState: if (audioError ()) { Q_EMIT status (tr ("Error")); } else { Q_EMIT status (tr ("Stopped")); } break; } } void SoundInput::stop() { if (m_stream) { m_stream->stop (); } m_stream.reset (); } SoundInput::~SoundInput () { }