// Status=review _WSJT-X_ is a computer program designed to facilitate basic amateur radio communication using very weak signals. The first four letters in the program name stand for ``Weak Signal communication by K1JT'', and the “-X” suffix indicates that _WSJT-X_ started as an extended (and experimental) branch of program _WSJT_. _WSJT-X_ currently offers two protocols or “modes,” JT65 and JT9. Both are designed for making reliable, confirmed QSOs under extreme weak-signal conditions. They use nearly identical message structure and source encoding. JT65 was designed for EME (“moon-bounce”) on the VHF/UHF bands, and has also proved very effective for worldwide QRP communication at HF. JT9 is optimized for the LF, MF, and HF bands. It is about 2 dB more sensitive than JT65 while using less than 10% of the bandwidth. Both modes use one-minute timed sequences of alternating transmission and reception, so a minimal QSO takes four to six minutes — two or three transmissions by each station, one sending in odd UTC minutes and the other even. On the HF bands, world-wide QSOs are possible with power levels of a few watts and compromise antennas. _WSJT-X_ can display a bandpass as large as 5 kHz and transparently provides dual-mode reception of both JT65 and JT9 signals. If your receiver can be configured with at least 4 kHz bandwidth in USB mode, you can set the dial frequency to one of the standard JT65 frequencies — for example, 14.076 MHz for the 20-meter band — and display the full JT65 and JT9 sub-bands simultaneously on the waterfall. You can then make QSOs in both modes using nothing more than mouse clicks. Plans for future program development call for _WSJT-X_ and _WSJT_ to merge together. _WSJT-X_ will gradually acquire the additional modes JT4, FSK441, and ISCAT that are now supported in _WSJT_. The entire WSJT-related effort is an open-source project, released under the GNU General Public License (GPL). If you have programming or documentation skills or would like to contribute to the project in other ways, please make your interests known to the development team. The project’s source-code repository can be found at {devsvn}, and most communication among the developers takes place on the email reflector {devmail}.