WSJT-X/map65/soundout.cpp

208 lines
5.2 KiB
C++

#include "soundout.h"
#ifdef Q_OS_WIN32
#include <windows.h>
#endif
#define FRAMES_PER_BUFFER 256
#include <portaudio.h>
extern float gran(); //Noise generator (for tests only)
extern short int iwave[2*60*11025]; //Wave file for Tx audio
extern int nwave;
extern bool btxok;
extern bool bTune;
extern bool bIQxt;
extern int iqAmp;
extern int iqPhase;
extern int txPower;
extern double outputLatency;
typedef struct //Parameters sent to or received from callback function
{
int nTRperiod;
} paUserData;
//--------------------------------------------------------------- d2aCallback
extern "C" int d2aCallback(const void * /*inputBuffer*/, void *outputBuffer,
unsigned long framesToProcess,
const PaStreamCallbackTimeInfo* /*timeInfo*/,
PaStreamCallbackFlags /*statusFlags*/,
void *userData )
{
paUserData *udata=(paUserData*)userData;
short *wptr = (short*)outputBuffer;
unsigned int i;
static int n;
static int ic=0;
static bool btxok0=false;
static bool bTune0=false;
static int nStart=0;
static double phi=0.;
double tsec,tstart,dphi;
int nsec;
int nTRperiod=udata->nTRperiod;
// Get System time
qint64 ms = QDateTime::currentMSecsSinceEpoch() % 86400000;
tsec = 0.001*ms;
nsec = ms/1000;
qreal dPhase=iqPhase/5729.57795131;
qreal amp=1.0 + 0.0001*iqAmp;
qreal xAmp=txPower*295.00*qSqrt(2.0 - amp*amp);
qreal yAmp=txPower*295.00*amp;
static int nsec0=0;
if(bTune) {
ic=0;
dphi=6.28318530718*1270.46/11025.0;
}
if(bTune0 and !bTune) btxok=false;
bTune0=bTune;
if(nsec!=nsec0) {
// qDebug() << txPower << iqAmp << iqPhase << amp << xAmp << yAmp << dPhase << bTune;
// qDebug() << "A" << nsec%60 << bTune << btxok;
// ic=0;
nsec0=nsec;
}
if(btxok and !btxok0) { //Start (or re-start) a transmission
n=nsec/nTRperiod;
tstart=tsec - n*nTRperiod - 1.0;
if(tstart<1.0) {
ic=0; //Start of Tx cycle, set starting index to 0
nStart=n;
} else {
if(n != nStart) { //Late start in new Tx cycle: compute starting index
ic=(int)(tstart*11025.0);
ic=2*ic;
nStart=n;
}
}
}
btxok0=btxok;
if(btxok) {
for(i=0 ; i<framesToProcess; i++ ) {
short int i2a=iwave[ic++];
short int i2b=iwave[ic++];
if(ic > nwave) {i2a=0; i2b=0;}
// i2 = 500.0*(i2/32767.0 + 5.0*gran()); //Add noise (tests only!)
// if(bIQxt) {
if(1) {
if(bTune) {
phi += dphi;
} else {
phi=qAtan2(qreal(i2b),qreal(i2a));
}
i2a=xAmp*qCos(phi);
i2b=yAmp*qSin(phi + dPhase);
// qDebug() << xAmp << yAmp << phi << i2a << i2b;
}
// i2a=0.01*txPower*i2a;
// i2b=0.01*txPower*i2b;
*wptr++ = i2b; //left
*wptr++ = i2a; //right
}
} else {
for(i=0 ; i<framesToProcess; i++ ) {
*wptr++ = 0;
*wptr++ = 0;
ic++; ic++;
}
}
if(ic > nwave) {
btxok=0;
ic=0;
}
return 0;
}
namespace
{
struct COMWrapper
{
explicit COMWrapper ()
{
#ifdef Q_OS_WIN32
// required because Qt only does this for GUI thread
CoInitializeEx (nullptr, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
#endif
}
~COMWrapper ()
{
#ifdef Q_OS_WIN32
CoUninitialize ();
#endif
}
};
}
void SoundOutThread::run()
{
COMWrapper c;
PaError paerr;
PaStreamParameters outParam;
PaStream *outStream;
paUserData udata;
quitExecution = false;
auto device_info = Pa_GetDeviceInfo (m_nDevOut);
outParam.device=m_nDevOut; //Output device number
outParam.channelCount=2; //Number of analog channels
outParam.sampleFormat=paInt16; //Send short ints to PortAudio
outParam.suggestedLatency=device_info->defaultLowOutputLatency;
outParam.hostApiSpecificStreamInfo=NULL;
udata.nTRperiod=m_TRperiod;
paerr=Pa_IsFormatSupported(NULL,&outParam,11025.0);
if(paerr<0) {
qDebug() << "PortAudio says requested output format not supported.";
qDebug() << paerr;
return;
}
paerr=Pa_OpenStream(&outStream, //Output stream
NULL, //No input parameters
&outParam, //Output parameters
11025.0, //Sample rate
FRAMES_PER_BUFFER, //Frames per buffer
paClipOff, //No clipping
d2aCallback, //output callbeck routine
&udata); //userdata
paerr=Pa_StartStream(outStream);
if(paerr<0) {
qDebug() << "Failed to start audio output stream.";
return;
}
const PaStreamInfo* p=Pa_GetStreamInfo(outStream);
outputLatency = p->outputLatency;
bool qe = quitExecution;
//---------------------------------------------- Soundcard output loop
while (!qe) {
qe = quitExecution;
if (qe) break;
msleep(100);
}
Pa_StopStream(outStream);
Pa_CloseStream(outStream);
}
void SoundOutThread::setOutputDevice(int n) //setOutputDevice()
{
if (isRunning()) return;
this->m_nDevOut=n;
}
void SoundOutThread::setPeriod(int n)
{
m_TRperiod=n;
}