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https://github.com/saitohirga/WSJT-X.git
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fde1b213c3
2. Remove (or comment out) most qDebug() statements. 3. Swap positions of labels 2 and 3 on status bar. 4. In "Split Tx" mode, transmit audio always between 1500 and 2000 Hz. 5. Rearrange positions of WideGraph controls. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@3535 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
173 lines
3.8 KiB
C++
173 lines
3.8 KiB
C++
#include "soundout.h"
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#include <QDateTime>
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#include <QAudioDeviceInfo>
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#include <QAudioOutput>
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#include <QDebug>
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#if defined (WIN32)
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# define MS_BUFFERED 1000
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#else
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# define MS_BUFFERED 2000
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#endif
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bool SoundOutput::audioError () const
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{
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bool result (true);
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Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
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if (m_stream)
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{
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switch (m_stream->error ())
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{
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case QAudio::OpenError:
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Q_EMIT error (tr ("An error opening the audio output device has occurred."));
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break;
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case QAudio::IOError:
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Q_EMIT error (tr ("An error occurred during write to the audio output device."));
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break;
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case QAudio::UnderrunError:
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Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
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break;
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case QAudio::FatalError:
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Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
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break;
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case QAudio::NoError:
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result = false;
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break;
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}
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}
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return result;
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}
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SoundOutput::SoundOutput (QIODevice * source)
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: m_source (source)
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, m_active (false)
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, m_currentDevice (QAudioDeviceInfo::defaultOutputDevice ())
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{
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Q_ASSERT (source);
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}
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void SoundOutput::startStream (QAudioDeviceInfo const& device)
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{
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if (!m_stream || device != m_currentDevice)
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{
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QAudioFormat format (device.preferredFormat ());
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#ifdef UNIX
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format.setChannelCount (2);
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#else
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format.setChannelCount (1);
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#endif
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format.setCodec ("audio/pcm");
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format.setSampleRate (48000);
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format.setSampleType (QAudioFormat::SignedInt);
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format.setSampleSize (16);
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if (!format.isValid ())
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{
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Q_EMIT error (tr ("Requested output audio format is not valid."));
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}
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if (!device.isFormatSupported (format))
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{
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Q_EMIT error (tr ("Requested output audio format is not supported on device."));
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}
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m_stream.reset (new QAudioOutput (device, format, this));
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audioError ();
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connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
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m_currentDevice = device;
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}
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//
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// This buffer size is critical since we are running in the GUI
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// thread. If it is too short; high activity levels on the GUI can
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// starve the audio buffer. On the other hand the Windows
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// implementation seems to take the length of the buffer in time to
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// stop the audio stream even if reset() is used.
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//
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// 1 seconds seems a reasonable compromise except for Windows
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// where things are probably broken.
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//
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// we have to set this before every start on the stream because the
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// Windows implementation seems to forget the buffer size after a
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// stop.
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m_stream->setBufferSize (m_stream->format ().bytesForDuration (MS_BUFFERED * 1000));
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m_stream->start (m_source);
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audioError ();
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}
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void SoundOutput::suspend ()
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{
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if (m_stream && QAudio::ActiveState == m_stream->state ())
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{
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m_stream->suspend ();
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audioError ();
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}
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}
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void SoundOutput::resume ()
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{
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if (m_stream && QAudio::SuspendedState == m_stream->state ())
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{
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m_stream->resume ();
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audioError ();
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}
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}
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void SoundOutput::stopStream ()
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{
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if (m_stream)
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{
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m_stream->stop ();
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audioError ();
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}
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}
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void SoundOutput::handleStateChanged (QAudio::State newState)
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{
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switch (newState)
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{
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case QAudio::IdleState:
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Q_EMIT status (tr ("Idle"));
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m_active = false;
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break;
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case QAudio::ActiveState:
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m_active = true;
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Q_EMIT status (tr ("Sending"));
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break;
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case QAudio::SuspendedState:
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m_active = true;
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Q_EMIT status (tr ("Suspended"));
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break;
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case QAudio::StoppedState:
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m_active = false;
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if (audioError ())
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{
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Q_EMIT status (tr ("Error"));
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}
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else
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{
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Q_EMIT status (tr ("Stopped"));
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}
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break;
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}
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}
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SoundOutput::~SoundOutput ()
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{
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if (m_stream)
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{
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m_stream->stop ();
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}
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}
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