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git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/trunk@189 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
617 lines
25 KiB
C
617 lines
25 KiB
C
/*
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* $Id$
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* Simplified DirectSound interface.
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*
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* Author: Phil Burk & Robert Marsanyi
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*
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* PortAudio Portable Real-Time Audio Library
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* For more information see: http://www.softsynth.com/portaudio/
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* DirectSound Implementation
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* Copyright (c) 1999-2000 Phil Burk & Robert Marsanyi
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* Any person wishing to distribute modifications to the Software is
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* requested to send the modifications to the original developer so that
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* they can be incorporated into the canonical version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "dsound_wrapper.h"
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#include "pa_trace.h"
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/*
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Rather than linking with dxguid.a or using "#define INITGUID" to force a
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header file to instantiate the required GUID(s), we define them directly
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below.
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*/
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#include <initguid.h> // needed for the DEFINE_GUID macro
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DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
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/************************************************************************************/
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DSoundEntryPoints dswDSoundEntryPoints = { 0, 0, 0, 0, 0, 0, 0 };
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/************************************************************************************/
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static HRESULT WINAPI DummyDirectSoundCreate(LPGUID lpcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter)
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{
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(void)lpcGuidDevice; /* unused parameter */
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(void)ppDS; /* unused parameter */
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(void)pUnkOuter; /* unused parameter */
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return E_NOTIMPL;
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}
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static HRESULT WINAPI DummyDirectSoundEnumerateW(LPDSENUMCALLBACKW lpDSEnumCallback, LPVOID lpContext)
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{
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(void)lpDSEnumCallback; /* unused parameter */
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(void)lpContext; /* unused parameter */
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return E_NOTIMPL;
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}
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static HRESULT WINAPI DummyDirectSoundEnumerateA(LPDSENUMCALLBACKA lpDSEnumCallback, LPVOID lpContext)
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{
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(void)lpDSEnumCallback; /* unused parameter */
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(void)lpContext; /* unused parameter */
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return E_NOTIMPL;
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}
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static HRESULT WINAPI DummyDirectSoundCaptureCreate(LPGUID lpcGUID, LPDIRECTSOUNDCAPTURE *lplpDSC, LPUNKNOWN pUnkOuter)
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{
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(void)lpcGUID; /* unused parameter */
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(void)lplpDSC; /* unused parameter */
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(void)pUnkOuter; /* unused parameter */
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return E_NOTIMPL;
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}
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static HRESULT WINAPI DummyDirectSoundCaptureEnumerateW(LPDSENUMCALLBACKW lpDSCEnumCallback, LPVOID lpContext)
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{
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(void)lpDSCEnumCallback; /* unused parameter */
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(void)lpContext; /* unused parameter */
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return E_NOTIMPL;
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}
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static HRESULT WINAPI DummyDirectSoundCaptureEnumerateA(LPDSENUMCALLBACKA lpDSCEnumCallback, LPVOID lpContext)
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{
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(void)lpDSCEnumCallback; /* unused parameter */
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(void)lpContext; /* unused parameter */
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return E_NOTIMPL;
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}
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/************************************************************************************/
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void DSW_InitializeDSoundEntryPoints(void)
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{
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dswDSoundEntryPoints.hInstance_ = LoadLibrary("dsound.dll");
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if( dswDSoundEntryPoints.hInstance_ != NULL )
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{
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dswDSoundEntryPoints.DirectSoundCreate =
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(HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN))
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GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCreate" );
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if( dswDSoundEntryPoints.DirectSoundCreate == NULL )
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dswDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate;
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dswDSoundEntryPoints.DirectSoundEnumerateW =
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(HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID))
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GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundEnumerateW" );
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if( dswDSoundEntryPoints.DirectSoundEnumerateW == NULL )
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dswDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW;
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dswDSoundEntryPoints.DirectSoundEnumerateA =
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(HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID))
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GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundEnumerateA" );
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if( dswDSoundEntryPoints.DirectSoundEnumerateA == NULL )
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dswDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA;
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dswDSoundEntryPoints.DirectSoundCaptureCreate =
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(HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUNDCAPTURE *, LPUNKNOWN))
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GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCaptureCreate" );
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if( dswDSoundEntryPoints.DirectSoundCaptureCreate == NULL )
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dswDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate;
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateW =
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(HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID))
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GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateW" );
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if( dswDSoundEntryPoints.DirectSoundCaptureEnumerateW == NULL )
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW;
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateA =
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(HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID))
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GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateA" );
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if( dswDSoundEntryPoints.DirectSoundCaptureEnumerateA == NULL )
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA;
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}
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else
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{
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/* initialize with dummy entry points to make live easy when ds isn't present */
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dswDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate;
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dswDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW;
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dswDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA;
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dswDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate;
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW;
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA;
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}
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}
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/************************************************************************************/
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void DSW_TerminateDSoundEntryPoints(void)
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{
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if( dswDSoundEntryPoints.hInstance_ != NULL )
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{
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FreeLibrary( dswDSoundEntryPoints.hInstance_ );
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dswDSoundEntryPoints.hInstance_ = NULL;
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/* ensure that we crash reliably if the entry points arent initialised */
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dswDSoundEntryPoints.DirectSoundCreate = 0;
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dswDSoundEntryPoints.DirectSoundEnumerateW = 0;
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dswDSoundEntryPoints.DirectSoundEnumerateA = 0;
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dswDSoundEntryPoints.DirectSoundCaptureCreate = 0;
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateW = 0;
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dswDSoundEntryPoints.DirectSoundCaptureEnumerateA = 0;
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}
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}
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/************************************************************************************/
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void DSW_Term( DSoundWrapper *dsw )
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{
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// Cleanup the sound buffers
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if (dsw->dsw_OutputBuffer)
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{
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IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );
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IDirectSoundBuffer_Release( dsw->dsw_OutputBuffer );
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dsw->dsw_OutputBuffer = NULL;
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}
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if (dsw->dsw_InputBuffer)
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{
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IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );
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IDirectSoundCaptureBuffer_Release( dsw->dsw_InputBuffer );
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dsw->dsw_InputBuffer = NULL;
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}
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if (dsw->dsw_pDirectSoundCapture)
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{
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IDirectSoundCapture_Release( dsw->dsw_pDirectSoundCapture );
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dsw->dsw_pDirectSoundCapture = NULL;
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}
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if (dsw->dsw_pDirectSound)
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{
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IDirectSound_Release( dsw->dsw_pDirectSound );
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dsw->dsw_pDirectSound = NULL;
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}
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}
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/************************************************************************************/
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HRESULT DSW_Init( DSoundWrapper *dsw )
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{
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memset( dsw, 0, sizeof(DSoundWrapper) );
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return 0;
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}
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/************************************************************************************/
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HRESULT DSW_InitOutputDevice( DSoundWrapper *dsw, LPGUID lpGUID )
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{
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// Create the DS object
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HRESULT hr = dswDSoundEntryPoints.DirectSoundCreate( lpGUID, &dsw->dsw_pDirectSound, NULL );
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if( hr != DS_OK ) return hr;
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return hr;
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}
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/************************************************************************************/
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HRESULT DSW_InitOutputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate, WORD nChannels, int bytesPerBuffer )
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{
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DWORD dwDataLen;
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DWORD playCursor;
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HRESULT result;
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LPDIRECTSOUNDBUFFER pPrimaryBuffer;
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HWND hWnd;
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HRESULT hr;
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WAVEFORMATEX wfFormat;
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DSBUFFERDESC primaryDesc;
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DSBUFFERDESC secondaryDesc;
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unsigned char* pDSBuffData;
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LARGE_INTEGER counterFrequency;
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dsw->dsw_OutputSize = bytesPerBuffer;
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dsw->dsw_OutputRunning = FALSE;
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dsw->dsw_OutputUnderflows = 0;
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dsw->dsw_FramesWritten = 0;
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dsw->dsw_BytesPerOutputFrame = nChannels * sizeof(short);
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// We were using getForegroundWindow() but sometimes the ForegroundWindow may not be the
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// applications's window. Also if that window is closed before the Buffer is closed
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// then DirectSound can crash. (Thanks for Scott Patterson for reporting this.)
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// So we will use GetDesktopWindow() which was suggested by Miller Puckette.
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// hWnd = GetForegroundWindow();
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//
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// FIXME: The example code I have on the net creates a hidden window that
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// is managed by our code - I think we should do that - one hidden
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// window for the whole of Pa_DS
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//
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hWnd = GetDesktopWindow();
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// Set cooperative level to DSSCL_EXCLUSIVE so that we can get 16 bit output, 44.1 KHz.
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// Exclusize also prevents unexpected sounds from other apps during a performance.
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if ((hr = IDirectSound_SetCooperativeLevel( dsw->dsw_pDirectSound,
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hWnd, DSSCL_EXCLUSIVE)) != DS_OK)
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{
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return hr;
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}
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// -----------------------------------------------------------------------
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// Create primary buffer and set format just so we can specify our custom format.
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// Otherwise we would be stuck with the default which might be 8 bit or 22050 Hz.
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// Setup the primary buffer description
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ZeroMemory(&primaryDesc, sizeof(DSBUFFERDESC));
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primaryDesc.dwSize = sizeof(DSBUFFERDESC);
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primaryDesc.dwFlags = DSBCAPS_PRIMARYBUFFER; // all panning, mixing, etc done by synth
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primaryDesc.dwBufferBytes = 0;
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primaryDesc.lpwfxFormat = NULL;
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// Create the buffer
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if ((result = IDirectSound_CreateSoundBuffer( dsw->dsw_pDirectSound,
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&primaryDesc, &pPrimaryBuffer, NULL)) != DS_OK) return result;
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// Define the buffer format
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wfFormat.wFormatTag = WAVE_FORMAT_PCM;
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wfFormat.nChannels = nChannels;
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wfFormat.nSamplesPerSec = nFrameRate;
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wfFormat.wBitsPerSample = 8 * sizeof(short);
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wfFormat.nBlockAlign = (WORD)(wfFormat.nChannels * (wfFormat.wBitsPerSample / 8));
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wfFormat.nAvgBytesPerSec = wfFormat.nSamplesPerSec * wfFormat.nBlockAlign;
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wfFormat.cbSize = 0; /* No extended format info. */
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// Set the primary buffer's format
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if((result = IDirectSoundBuffer_SetFormat( pPrimaryBuffer, &wfFormat)) != DS_OK) return result;
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// ----------------------------------------------------------------------
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// Setup the secondary buffer description
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ZeroMemory(&secondaryDesc, sizeof(DSBUFFERDESC));
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secondaryDesc.dwSize = sizeof(DSBUFFERDESC);
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secondaryDesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
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secondaryDesc.dwBufferBytes = bytesPerBuffer;
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secondaryDesc.lpwfxFormat = &wfFormat;
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// Create the secondary buffer
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if ((result = IDirectSound_CreateSoundBuffer( dsw->dsw_pDirectSound,
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&secondaryDesc, &dsw->dsw_OutputBuffer, NULL)) != DS_OK) return result;
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// Lock the DS buffer
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if ((result = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, 0, dsw->dsw_OutputSize, (LPVOID*)&pDSBuffData,
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&dwDataLen, NULL, 0, 0)) != DS_OK) return result;
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// Zero the DS buffer
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ZeroMemory(pDSBuffData, dwDataLen);
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// Unlock the DS buffer
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if ((result = IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, pDSBuffData, dwDataLen, NULL, 0)) != DS_OK) return result;
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if( QueryPerformanceFrequency( &counterFrequency ) )
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{
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int framesInBuffer = bytesPerBuffer / (nChannels * sizeof(short));
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dsw->dsw_CounterTicksPerBuffer.QuadPart = (counterFrequency.QuadPart * framesInBuffer) / nFrameRate;
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}
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else
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{
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dsw->dsw_CounterTicksPerBuffer.QuadPart = 0;
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}
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// Let DSound set the starting write position because if we set it to zero, it looks like the
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// buffer is full to begin with. This causes a long pause before sound starts when using large buffers.
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hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &dsw->dsw_WriteOffset );
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if( hr != DS_OK )
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{
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return hr;
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}
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dsw->dsw_FramesWritten = dsw->dsw_WriteOffset / dsw->dsw_BytesPerOutputFrame;
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/* printf("DSW_InitOutputBuffer: playCursor = %d, writeCursor = %d\n", playCursor, dsw->dsw_WriteOffset ); */
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return DS_OK;
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}
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/************************************************************************************/
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HRESULT DSW_StartOutput( DSoundWrapper *dsw )
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{
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HRESULT hr;
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QueryPerformanceCounter( &dsw->dsw_LastPlayTime );
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dsw->dsw_LastPlayCursor = 0;
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dsw->dsw_FramesPlayed = 0;
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hr = IDirectSoundBuffer_SetCurrentPosition( dsw->dsw_OutputBuffer, 0 );
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if( hr != DS_OK )
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{
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return hr;
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}
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// Start the buffer playback in a loop.
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if( dsw->dsw_OutputBuffer != NULL )
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{
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hr = IDirectSoundBuffer_Play( dsw->dsw_OutputBuffer, 0, 0, DSBPLAY_LOOPING );
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if( hr != DS_OK )
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{
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return hr;
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}
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dsw->dsw_OutputRunning = TRUE;
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}
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return 0;
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}
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/************************************************************************************/
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HRESULT DSW_StopOutput( DSoundWrapper *dsw )
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{
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// Stop the buffer playback
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if( dsw->dsw_OutputBuffer != NULL )
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{
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dsw->dsw_OutputRunning = FALSE;
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return IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );
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}
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else return 0;
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}
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/************************************************************************************/
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HRESULT DSW_QueryOutputFilled( DSoundWrapper *dsw, long *bytesFilledPtr )
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{
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HRESULT hr;
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DWORD playCursor;
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DWORD writeCursor;
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long bytesFilled;
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// Query to see where play position is.
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// We don't need the writeCursor but sometimes DirectSound doesn't handle NULLS correctly
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// so let's pass a pointer just to be safe.
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hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &writeCursor );
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if( hr != DS_OK )
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{
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return hr;
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}
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bytesFilled = dsw->dsw_WriteOffset - playCursor;
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if( bytesFilled < 0 ) bytesFilled += dsw->dsw_OutputSize; // unwrap offset
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*bytesFilledPtr = bytesFilled;
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return hr;
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}
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/************************************************************************************
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* Determine how much space can be safely written to in DS buffer.
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* Detect underflows and overflows.
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* Does not allow writing into safety gap maintained by DirectSound.
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*/
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HRESULT DSW_QueryOutputSpace( DSoundWrapper *dsw, long *bytesEmpty )
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{
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HRESULT hr;
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DWORD playCursor;
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DWORD writeCursor;
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long numBytesEmpty;
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long playWriteGap;
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// Query to see how much room is in buffer.
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hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &writeCursor );
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if( hr != DS_OK )
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{
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return hr;
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}
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// Determine size of gap between playIndex and WriteIndex that we cannot write into.
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playWriteGap = writeCursor - playCursor;
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if( playWriteGap < 0 ) playWriteGap += dsw->dsw_OutputSize; // unwrap
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/* DirectSound doesn't have a large enough playCursor so we cannot detect wrap-around. */
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/* Attempt to detect playCursor wrap-around and correct it. */
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if( dsw->dsw_OutputRunning && (dsw->dsw_CounterTicksPerBuffer.QuadPart != 0) )
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{
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/* How much time has elapsed since last check. */
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LARGE_INTEGER currentTime;
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LARGE_INTEGER elapsedTime;
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long bytesPlayed;
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long bytesExpected;
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long buffersWrapped;
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QueryPerformanceCounter( ¤tTime );
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elapsedTime.QuadPart = currentTime.QuadPart - dsw->dsw_LastPlayTime.QuadPart;
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dsw->dsw_LastPlayTime = currentTime;
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/* How many bytes does DirectSound say have been played. */
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bytesPlayed = playCursor - dsw->dsw_LastPlayCursor;
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if( bytesPlayed < 0 ) bytesPlayed += dsw->dsw_OutputSize; // unwrap
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dsw->dsw_LastPlayCursor = playCursor;
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/* Calculate how many bytes we would have expected to been played by now. */
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bytesExpected = (long) ((elapsedTime.QuadPart * dsw->dsw_OutputSize) / dsw->dsw_CounterTicksPerBuffer.QuadPart);
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buffersWrapped = (bytesExpected - bytesPlayed) / dsw->dsw_OutputSize;
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if( buffersWrapped > 0 )
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{
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playCursor += (buffersWrapped * dsw->dsw_OutputSize);
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bytesPlayed += (buffersWrapped * dsw->dsw_OutputSize);
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}
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/* Maintain frame output cursor. */
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dsw->dsw_FramesPlayed += (bytesPlayed / dsw->dsw_BytesPerOutputFrame);
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}
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numBytesEmpty = playCursor - dsw->dsw_WriteOffset;
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if( numBytesEmpty < 0 ) numBytesEmpty += dsw->dsw_OutputSize; // unwrap offset
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/* Have we underflowed? */
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if( numBytesEmpty > (dsw->dsw_OutputSize - playWriteGap) )
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{
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if( dsw->dsw_OutputRunning )
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{
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dsw->dsw_OutputUnderflows += 1;
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}
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dsw->dsw_WriteOffset = writeCursor;
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numBytesEmpty = dsw->dsw_OutputSize - playWriteGap;
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}
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*bytesEmpty = numBytesEmpty;
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return hr;
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}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_ZeroEmptySpace( DSoundWrapper *dsw )
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
long bytesEmpty;
|
|
hr = DSW_QueryOutputSpace( dsw, &bytesEmpty ); // updates dsw_FramesPlayed
|
|
if (hr != DS_OK) return hr;
|
|
if( bytesEmpty == 0 ) return DS_OK;
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, bytesEmpty, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy the buffer into the DS
|
|
ZeroMemory(lpbuf1, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
ZeroMemory(lpbuf2, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
|
|
IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
dsw->dsw_FramesWritten += bytesEmpty / dsw->dsw_BytesPerOutputFrame;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_WriteBlock( DSoundWrapper *dsw, char *buf, long numBytes )
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, numBytes, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy the buffer into the DS
|
|
CopyMemory(lpbuf1, buf, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
CopyMemory(lpbuf2, buf+dwsize1, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
|
|
IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
dsw->dsw_FramesWritten += numBytes / dsw->dsw_BytesPerOutputFrame;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
DWORD DSW_GetOutputStatus( DSoundWrapper *dsw )
|
|
{
|
|
DWORD status;
|
|
if (IDirectSoundBuffer_GetStatus( dsw->dsw_OutputBuffer, &status ) != DS_OK)
|
|
return( DSERR_INVALIDPARAM );
|
|
else
|
|
return( status );
|
|
}
|
|
|
|
/* These routines are used to support audio input.
|
|
* Do NOT compile these calls when using NT4 because it does
|
|
* not support the entry points.
|
|
*/
|
|
/************************************************************************************/
|
|
HRESULT DSW_InitInputDevice( DSoundWrapper *dsw, LPGUID lpGUID )
|
|
{
|
|
HRESULT hr = dswDSoundEntryPoints.DirectSoundCaptureCreate( lpGUID, &dsw->dsw_pDirectSoundCapture, NULL );
|
|
if( hr != DS_OK ) return hr;
|
|
return hr;
|
|
}
|
|
/************************************************************************************/
|
|
HRESULT DSW_InitInputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate, WORD nChannels, int bytesPerBuffer )
|
|
{
|
|
DSCBUFFERDESC captureDesc;
|
|
WAVEFORMATEX wfFormat;
|
|
HRESULT result;
|
|
|
|
dsw->dsw_BytesPerInputFrame = nChannels * sizeof(short);
|
|
|
|
// Define the buffer format
|
|
wfFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfFormat.nChannels = nChannels;
|
|
wfFormat.nSamplesPerSec = nFrameRate;
|
|
wfFormat.wBitsPerSample = 8 * sizeof(short);
|
|
wfFormat.nBlockAlign = (WORD)(wfFormat.nChannels * (wfFormat.wBitsPerSample / 8));
|
|
wfFormat.nAvgBytesPerSec = wfFormat.nSamplesPerSec * wfFormat.nBlockAlign;
|
|
wfFormat.cbSize = 0; /* No extended format info. */
|
|
dsw->dsw_InputSize = bytesPerBuffer;
|
|
// ----------------------------------------------------------------------
|
|
// Setup the secondary buffer description
|
|
ZeroMemory(&captureDesc, sizeof(DSCBUFFERDESC));
|
|
captureDesc.dwSize = sizeof(DSCBUFFERDESC);
|
|
captureDesc.dwFlags = 0;
|
|
captureDesc.dwBufferBytes = bytesPerBuffer;
|
|
captureDesc.lpwfxFormat = &wfFormat;
|
|
// Create the capture buffer
|
|
if ((result = IDirectSoundCapture_CreateCaptureBuffer( dsw->dsw_pDirectSoundCapture,
|
|
&captureDesc, &dsw->dsw_InputBuffer, NULL)) != DS_OK) return result;
|
|
dsw->dsw_ReadOffset = 0; // reset last read position to start of buffer
|
|
return DS_OK;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_StartInput( DSoundWrapper *dsw )
|
|
{
|
|
// Start the buffer playback
|
|
if( dsw->dsw_InputBuffer != NULL )
|
|
{
|
|
return IDirectSoundCaptureBuffer_Start( dsw->dsw_InputBuffer, DSCBSTART_LOOPING );
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_StopInput( DSoundWrapper *dsw )
|
|
{
|
|
// Stop the buffer playback
|
|
if( dsw->dsw_InputBuffer != NULL )
|
|
{
|
|
return IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_QueryInputFilled( DSoundWrapper *dsw, long *bytesFilled )
|
|
{
|
|
HRESULT hr;
|
|
DWORD capturePos;
|
|
DWORD readPos;
|
|
long filled;
|
|
// Query to see how much data is in buffer.
|
|
// We don't need the capture position but sometimes DirectSound doesn't handle NULLS correctly
|
|
// so let's pass a pointer just to be safe.
|
|
hr = IDirectSoundCaptureBuffer_GetCurrentPosition( dsw->dsw_InputBuffer, &capturePos, &readPos );
|
|
if( hr != DS_OK )
|
|
{
|
|
return hr;
|
|
}
|
|
filled = readPos - dsw->dsw_ReadOffset;
|
|
if( filled < 0 ) filled += dsw->dsw_InputSize; // unwrap offset
|
|
*bytesFilled = filled;
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_ReadBlock( DSoundWrapper *dsw, char *buf, long numBytes )
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundCaptureBuffer_Lock ( dsw->dsw_InputBuffer, dsw->dsw_ReadOffset, numBytes, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy from DS to the buffer
|
|
CopyMemory( buf, lpbuf1, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
CopyMemory( buf+dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
dsw->dsw_ReadOffset = (dsw->dsw_ReadOffset + dwsize1 + dwsize2) % dsw->dsw_InputSize;
|
|
IDirectSoundCaptureBuffer_Unlock ( dsw->dsw_InputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
return hr;
|
|
}
|
|
|