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			1523 lines
		
	
	
		
			62 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<head>
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  <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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  <title>Boost.Build tutorial</title>
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  <link href="website/bootstrap/css/bootstrap.min.css" rel="stylesheet">
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  <link href="website/index.css" rel="stylesheet">
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</head>
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<body>
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  <div lang="en" class="container">
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    <div class="header">
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      <ul>
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        <li><a href="index.html">About</a>
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        <li><a href="doc/html/index.html">Documentation</a>
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        <li><a href="http://github.com/boostorg/build">GitHub</a>
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      </ul>
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      <span><b>Boost.Build Tutorial</b></span>
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    </div>      
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    <hr class="hrhead">
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    <p>Written by Boris Schäling.</p>
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    <div class="toc">
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      <h3>Table of Contents</h3>
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      <ul>
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        <li><a href="#introduction">1. Introduction</a></li>
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        <li><a href="#buildprocess">2. Build process</a></li>
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        <li><a href="#basic_tasks">3. Basic tasks</a></li>
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        <li><a href="#project_management">4. Project management</a></li>
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        <li><a href="#best_practices">5. Best practices</a></li>
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        <li><a href="#rule_reference">6. Rule reference</a></li>
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        <li><a href="#feature_reference">7. Feature reference</a></li>
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      </ul>
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    </div>
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    <hr>
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    <h2 id="introduction">Introduction<br><small>Compiler- and
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      platform-independent build system</small></h2>
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    <div>
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      <p>Boost.Build is a high-level build system which makes it as easy as
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      possible to manage C++ projects. The idea is to specify in
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						|
      configuration files just as much as necessary to build a program. For
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      example it is not required to tell Boost.Build how to use a certain
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						|
      compiler. Boost.Build supports many compilers out of the box and knows
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						|
      how to use them. If you create a configuration file you just need to
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						|
      tell Boost.Build where to find the source files, what the executable
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						|
      should be called and which compiler Boost.Build should use. Boost.Build
 | 
						|
      will then try to find the compiler and automatically build the
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						|
      program.</p>
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						|
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						|
      <p>As Boost.Build supports many compilers configuration files never
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      contain any compiler-specific options. Configuration files are entirely
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						|
      compiler-independent. Of course it is possible to set options like
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						|
      whether code should be optimized. However these options are written in
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						|
      a language only understood by Boost.Build. Once a compiler is picked to
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						|
      build a program Boost.Build translates options in configuration files
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						|
      to command line options expected by the selected compiler. This makes
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						|
      it possible to write configuration files once and build a program on
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						|
      different platforms with different compilers.</p>
 | 
						|
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						|
      <p>As nice as it sounds Boost.Build can only be used for C++ and C
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						|
      projects. Boost.Build doesn't know how to use other compilers like a
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						|
      Java compiler. Although Boost.Build is extensible it makes more sense
 | 
						|
      to use a different build system for programs implemented in other
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						|
      programming languages.</p>
 | 
						|
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						|
      <p>Boost.Build was created to build and install the <a class="link"
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						|
      href="http://www.boost.org/" target="_top">Boost C++ libraries</a>
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						|
      easily with different compilers on different platforms. Although
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						|
      Boost.Build is part of and shipped with the Boost C++ libraries it can
 | 
						|
      be used separately for any C++ or C project. It's even possible to
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						|
      <a class="link" href="http://sourceforge.net/projects/boost/files/"
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						|
      target="_top">download only Boost.Build</a> in case you don't want to
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						|
      use the Boost C++ libraries.</p>
 | 
						|
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						|
      <p>This article is an introduction to help you using Boost.Build for
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      your own C++ or C projects. It gives you a basic understanding of how
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						|
      Boost.Build works and how you start using it. After reading the article
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						|
      you should not only be able to use Boost.Build for your own projects,
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      it will also be easier to understand the <a class="link" href=
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      "http://www.boost.org/doc/tools/build/doc/html/index.html" target=
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      "_top">Boost.Build documentation</a> as you'll know the big
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      picture.</p>
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    </div>
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    <hr>
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    <h2 id="buildprocess">Build process<br>
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      <small>Jamfiles and an interpreter called b2</small>
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    </h2>
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						|
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						|
    <div>
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      <p>The program you use to build a project managed by Boost.Build is
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      called <span class="command"><strong>b2</strong></span>. If you
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						|
      downloaded and built the Boost C++ libraries you have used <span class=
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						|
      "command"><strong>b2</strong></span> already. <span class=
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						|
      "command"><strong>b2</strong></span> looks for configuration files,
 | 
						|
      reads them and builds a project accordingly. It also accepts various
 | 
						|
      command line options which can be useful for example to show all
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						|
      commands executed by <span class="command"><strong>b2</strong></span>
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						|
      to build a project.</p>
 | 
						|
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						|
      <p>Projects can be large and can consist of many components whose
 | 
						|
      source code is distributed over many directories. Instead of creating
 | 
						|
      one big configuration file for the entire project components typically
 | 
						|
      get their own configuration files. This is no different with
 | 
						|
      Boost.Build: In a large project there will be many configuration files
 | 
						|
      which have to be found and interpreted by <span class=
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      "command"><strong>b2</strong></span>.</p>
 | 
						|
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      <p>For Boost.Build every directory with a configuration file is a
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						|
      project: If there is a configuration file in a directory something can
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						|
      be built. Whether it's a component in a subdirectory or a software
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						|
      consisting of many components doesn't make a difference for
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      Boost.Build.</p>
 | 
						|
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						|
      <p>When <span class="command"><strong>b2</strong></span> is started
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						|
      it doesn't run a search for configuration files on the entire file
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						|
      system. It searches for a configuration file in the current working
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      directory only. If it doesn't find a configuration file it doesn't do
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      anything. <span class="command"><strong>b2</strong></span> does not
 | 
						|
      search for configuration files in any other directory if there is no
 | 
						|
      configuration file in the current working directory.</p>
 | 
						|
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						|
      <p>The configuration file <span class=
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      "command"><strong>b2</strong></span> is looking for is called
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      <code class="filename">Jamfile.jam</code>. Files with the extension
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      <code class="filename">jam</code> are called Jamfiles. If <span class=
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      "command"><strong>b2</strong></span> finds a Jamfile in the current
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      working directory it searches for more Jamfiles in parent directories.
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      <span class="command"><strong>b2</strong></span> climbs up parent
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      directories until it finds a configuration file called <code class=
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      "filename">Jamroot.jam</code>. <code class=
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						|
      "filename">Jamroot.jam</code> is no different from <code class=
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      "filename">Jamfile.jam</code>. It only indicates that <span class=
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      "command"><strong>b2</strong></span> doesn't need to look
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      further.</p>
 | 
						|
 | 
						|
      <p>The reason why <span class="command"><strong>b2</strong></span>
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      looks for Jamfiles in parent directories is that it makes it possible
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						|
      to group settings. If there are some components which should be built
 | 
						|
      with similar settings they can be stored in a Jamfile in a parent
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						|
      directory which will be automatically used if a component in a
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						|
      subdirectory is built.</p>
 | 
						|
 | 
						|
      <p>Please note that <span class="command"><strong>b2</strong></span>
 | 
						|
      must find a file called <code class="filename">Jamroot.jam</code>. It
 | 
						|
      is an error if no <code class="filename">Jamroot.jam</code> exists. If
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						|
      <code class="filename">Jamroot.jam</code> is in the current working
 | 
						|
      directory no other file <code class="filename">Jamfile.jam</code> is
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						|
      required. If <code class="filename">Jamroot.jam</code> is in a parent
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						|
      directory a file <code class="filename">Jamfile.jam</code> must exist
 | 
						|
      in the current working directory - otherwise <span class=
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      "command"><strong>b2</strong></span> doesn't do anything.</p>
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						|
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						|
      <p>If you copy <span class="command"><strong>b2</strong></span> to a
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      directory which contains no Jamfiles and start the program you get an
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      error message. However <span class=
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						|
      "command"><strong>b2</strong></span> doesn't complain that it can't
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      find a Jamfile. It complains about not finding the build system.</p>
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      <pre class="screen">
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Unable to load Boost.Build: could not find "boost-build.jam"
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---------------------------------------------------------------
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Attempted search from C:\Users\Boris\Desktop up to the root
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Please consult the documentation at 'http://www.boost.org'.
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</pre>
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      <p>The first thing <span class="command"><strong>b2</strong></span>
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      does is not looking for a Jamfile but loading the build system. But
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      what exactly is the build system?</p>
 | 
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      <p><span class="command"><strong>b2</strong></span> is an
 | 
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      interpreter. It doesn't really know how to build anything. What
 | 
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      <span class="command"><strong>b2</strong></span> does is interpreting
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      Jamfiles. Boost.Build is really implemented in Jamfiles. And they
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      contain all the logic which makes Boost.Build such a powerful tool. As
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      <span class="command"><strong>b2</strong></span> only does what it
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      reads in Jamfiles it needs to know where to find the Jamfiles
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      Boost.Build is made of.</p>
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						|
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						|
      <p>When <span class="command"><strong>b2</strong></span> is started
 | 
						|
      it looks for a file <code class="filename">boost-build.jam</code> in
 | 
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      the current working directory. If it doesn't find the file it searches
 | 
						|
      all parent directories. This file needs to contain only one line to
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						|
      tell <span class="command"><strong>b2</strong></span> where to find
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      the build system.</p>
 | 
						|
      <pre class="programlisting">
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boost-build C:/boost_1_57_0/tools/build/src ; 
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</pre>
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      <p>The path after <code class="code">boost-build</code> must refer to a
 | 
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      directory which contains a file called <code class=
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						|
      "filename">bootstrap.jam</code>. This is the file <span class=
 | 
						|
      "command"><strong>b2</strong></span> needs to load the build system.
 | 
						|
      As the Boost C++ libraries ship Boost.Build you can refer to the
 | 
						|
      subdirectory <code class="filename">tools/build</code> of the root
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						|
      directory of the Boost C++ libraries. And you can always use a slash as
 | 
						|
      a path separator - even if you are on Windows.</p>
 | 
						|
 | 
						|
      <p>Please note that there must be a space between the path and the
 | 
						|
      semicolon at the end of the line. It is an error if the space is
 | 
						|
      missing. You'll learn more about the syntax used in Jamfiles later in
 | 
						|
      this article.</p>
 | 
						|
 | 
						|
      <p>If <span class="command"><strong>b2</strong></span> finds
 | 
						|
      <code class="filename">boost-build.jam</code> it uses the path within
 | 
						|
      the file to load the build system. When the build system is loaded it
 | 
						|
      also prepares itself to use a certain compiler, linker and maybe other
 | 
						|
      tools required to build a project. Boost.Build refers to these programs
 | 
						|
      as a toolset. If no command line option is used to start <span class=
 | 
						|
      "command"><strong>b2</strong></span> the build system tries to find a
 | 
						|
      toolset it can use automatically. On Windows for example it searches
 | 
						|
      for Visual C++. And if it detects that Visual C++ is installed it uses
 | 
						|
      the toolset msvc.</p>
 | 
						|
      <pre class="screen">
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						|
warning: No toolsets are configured.
 | 
						|
warning: Configuring default toolset "msvc".
 | 
						|
warning: If the default is wrong, your build may not work correctly.
 | 
						|
warning: Use the "toolset=xxxxx" option to override our guess.
 | 
						|
warning: For more configuration options, please consult
 | 
						|
warning: http://boost.org/boost-build2/doc/html/bbv2/advanced/configuration.html
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>If you start <span class="command"><strong>b2</strong></span>
 | 
						|
      without specifying which toolset should be used you see a warning.
 | 
						|
      <span class="command"><strong>b2</strong></span> tells you which
 | 
						|
      toolset it detected and decided to use. If you want to suppress the
 | 
						|
      warning you must specify the toolset yourself. For example you tell the
 | 
						|
      build system to use Visual C++ with <span class="command"><strong>b2
 | 
						|
      toolset=msvc</strong></span>. If you want GCC to be used you enter
 | 
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      <span class="command"><strong>b2 toolset=gcc</strong></span>.</p>
 | 
						|
 | 
						|
      <p>As of today there are more than 10 toolsets supported. There is a
 | 
						|
      good chance that Boost.Build will work with the compiler you use out of
 | 
						|
      the box.</p>
 | 
						|
 | 
						|
      <p>Once the build system has been found, loaded and knows which toolset
 | 
						|
      to use - either because you specified one or the build system detected
 | 
						|
      one automatically - <span class="command"><strong>b2</strong></span>
 | 
						|
      looks for a file <code class="filename">Jamfile.jam</code> in the
 | 
						|
      current working directory. If it doesn't find a Jamfile an error
 | 
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      message is printed.</p>
 | 
						|
      <pre class="screen">
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error: error: no Jamfile in current directory found, and no target references specified.
 | 
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</pre>
 | 
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 | 
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      <p>If you create an empty file <code class=
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						|
      "filename">Jamfile.jam</code> and start <span class=
 | 
						|
      "command"><strong>b2</strong></span> again another error message is
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      printed.</p>
 | 
						|
      <pre class="screen">
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error: Could not find parent for project at '.'
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error: Did not find Jamfile.jam or Jamroot.jam in any parent directory.
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p><span class="command"><strong>b2</strong></span> is ultimately
 | 
						|
      looking for a Jamfile called <code class="filename">Jamroot.jam</code>.
 | 
						|
      If it doesn't exist in the current working directory <span class=
 | 
						|
      "command"><strong>b2</strong></span> expects to find it in a parent
 | 
						|
      directory.</p>
 | 
						|
 | 
						|
      <p>If you create an empty file <code class=
 | 
						|
      "filename">Jamroot.jam</code> and start <span class=
 | 
						|
      "command"><strong>b2</strong></span> the error message is gone.
 | 
						|
      Obviously there is nothing done by Boost.Build. But now you know how
 | 
						|
      <span class="command"><strong>b2</strong></span> proceeds to build a
 | 
						|
      program and what the minimum Boost.Build configuration looks like.</p>
 | 
						|
 | 
						|
      <p>Please note that if you work on a small project and you need only
 | 
						|
      one configuration file you can simply call it <code class=
 | 
						|
      "filename">Jamroot.jam</code>. You don't need another file called
 | 
						|
      <code class="filename">Jamfile.jam</code>.</p>
 | 
						|
    </div>
 | 
						|
    <hr>
 | 
						|
 | 
						|
    <h2 id="basic_tasks">Basic tasks<br>
 | 
						|
      <small>Rules and features</small>
 | 
						|
    </h2>
 | 
						|
 | 
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    <div class="sect1">
 | 
						|
 | 
						|
      <p>If you look at Jamfiles the syntax might remind you of configuration
 | 
						|
      files used by other build systems. Simple Jamfiles can look like plain
 | 
						|
      old configuration files where for example values seem to be assigned to
 | 
						|
      keys. What is important to understand though is that Jamfiles are
 | 
						|
      really script files. There is a programming language used to write
 | 
						|
      Jamfiles. <span class="command"><strong>b2</strong></span> isn't the
 | 
						|
      core component of Boost.Build which knows how to build programs. The
 | 
						|
      logic of Boost.Build is in the Jamfiles which tell <span class=
 | 
						|
      "command"><strong>b2</strong></span> how to build programs.</p>
 | 
						|
 | 
						|
      <p>Even though Boost.Build is based on a programming language you don't
 | 
						|
      need to think of programming when you create Jamfiles. The syntax of
 | 
						|
      the programming language used by Boost.Build tries to remind you more
 | 
						|
      of creating plain old configuration files. The idea is to have the best
 | 
						|
      of two worlds: A powerful and flexible programming language but a
 | 
						|
      simple syntax you might be familiar with from other build systems.</p>
 | 
						|
 | 
						|
      <p>This article doesn't introduce you into the programming language
 | 
						|
      Boost.Build is based on. The programming language is proprietary and
 | 
						|
      not really a joy to use. It is no competitor to popular scripting
 | 
						|
      languages like Javascript or Python. The developers of Boost.Build
 | 
						|
      recognize it and work on another version of Boost.Build based on
 | 
						|
      Python. However all of this shouldn't matter to developers who plan to
 | 
						|
      manage their projects with Boost.Build. It helps to understand the
 | 
						|
      syntax of Jamfiles better once one realizes that there is a programming
 | 
						|
      language inside Boost.Build. But it's not required to learn the details
 | 
						|
      of the programming language.</p>
 | 
						|
 | 
						|
      <p>Let's look at a simple Jamfile which can be used to build an
 | 
						|
      executable <span class="command"><strong>hello</strong></span> from a
 | 
						|
      source file <code class="filename">hello.cpp</code>.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>Boost.Build provides a lot of built-in rules and <code class=
 | 
						|
      "code">exe</code> is one of them. While the documentation of
 | 
						|
      Boost.Build refers to <code class="code">exe</code> as a rule you know
 | 
						|
      already that the above Jamfile is actually built using a programming
 | 
						|
      language. As it turns out rules are simply functions. And the Jamfile
 | 
						|
      above contains a function call.</p>
 | 
						|
 | 
						|
      <p>For the majority of tasks which are typically required to build
 | 
						|
      programs Boost.Build provides predefined rules - or functions if you
 | 
						|
      like. As with functions in other programming languages it is possible
 | 
						|
      to pass parameters. In the Jamfile above the function <code class=
 | 
						|
      "code">exe</code> is called with the two parameters hello and
 | 
						|
      hello.cpp.</p>
 | 
						|
 | 
						|
      <p>The programming language Boost.Build is based on knows only one data
 | 
						|
      type: Everything is a list of strings. A list can be empty or contain
 | 
						|
      one or more strings. In the Jamfile above the function <code class=
 | 
						|
      "code">exe</code> is called with two parameters each one a list
 | 
						|
      containing one string.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe "hello" : "hello.cpp" ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>It is possible to use quotes. It's not necessary though as after all
 | 
						|
      every item in a list has the data type string anyway. Quotes are only
 | 
						|
      used if parameters contain spaces.</p>
 | 
						|
 | 
						|
      <p>While there is no special delimiter between a rule and the first
 | 
						|
      parameter a colon must be used to separate other parameters. It is also
 | 
						|
      required to end a line with a semicolon just as you are used to from
 | 
						|
      C++.</p>
 | 
						|
 | 
						|
      <p>Please note that the programming language of Boost.Build requires
 | 
						|
      that there is a space around all tokens. For example there must be a
 | 
						|
      space on the left and on the right of the colon and there must be a
 | 
						|
      space on the left of the semicolon. Without spaces around tokens
 | 
						|
      <span class="command"><strong>b2</strong></span> won't be able to
 | 
						|
      parse Jamfiles correctly.</p>
 | 
						|
 | 
						|
      <p>If <span class="command"><strong>b2</strong></span> is run in a
 | 
						|
      directory which contains the Jamfile above and a source file
 | 
						|
      <code class="filename">hello.cpp</code>, and if the msvc toolset is
 | 
						|
      used on Windows a subdirectory <code class=
 | 
						|
      "filename">bin\msvc-9.0\debug</code> is created to build an executable
 | 
						|
      <code class="filename">hello.exe</code>.</p>
 | 
						|
      <pre class="screen">
 | 
						|
...found 9 targets...
 | 
						|
...updating 5 targets...
 | 
						|
common.mkdir bin
 | 
						|
common.mkdir bin\msvc-9.0
 | 
						|
common.mkdir bin\msvc-9.0\debug
 | 
						|
compile-c-c++ bin\msvc-9.0\debug\hello.obj
 | 
						|
hello.cpp
 | 
						|
msvc.link bin\msvc-9.0\debug\hello.exe
 | 
						|
msvc.manifest bin\msvc-9.0\debug\hello.exe
 | 
						|
...updated 5 targets...
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>As you see it takes only one line in a Jamfile to build an
 | 
						|
      executable from a source file. And if the program is built on Windows
 | 
						|
      there is even the correct file extension <code class=
 | 
						|
      "filename">exe</code> appended.</p>
 | 
						|
 | 
						|
      <p>The main advantage of Boost.Build is that you specify just as much
 | 
						|
      as necessary for a build system to know how to build a program.
 | 
						|
      Anything Boost.Build can do automatically is done automatically. You
 | 
						|
      don't need to detect the platform a program is built on to decide if a
 | 
						|
      file extension like <code class="filename">exe</code> should be
 | 
						|
      appended or not. And you don't need to specify how a compiler like
 | 
						|
      Visual C++ has actually to be invoked to compile source code.</p>
 | 
						|
 | 
						|
      <p>Boost.Build supports a lot of toolsets out of the box. As a program
 | 
						|
      can be built using different toolsets Boost.Build uses toolset-specific
 | 
						|
      directories. This way it is possible to build a program with different
 | 
						|
      toolsets without a toolset constantly overwriting files produced by
 | 
						|
      another toolset.</p>
 | 
						|
 | 
						|
      <p>There are not only toolset-specific directories but also
 | 
						|
      variant-specific directories. A variant is a debug or release version
 | 
						|
      of a program. For each variant another directory is used to build a
 | 
						|
      program - again for the reason not to overwrite files produced by
 | 
						|
      another variant. By default the debug variant is used. That's why the
 | 
						|
      subdirectory <code class="filename">bin\msvc-9.0\debug</code> was
 | 
						|
      created. If you want a release version to be created you can specify
 | 
						|
      the variant on the command line with <span class="command"><strong>b2
 | 
						|
      variant=release</strong></span> or, even simpler, <span class="command">
 | 
						|
      <strong>b2 release </strong></span>.</p>
 | 
						|
      <pre class="screen">
 | 
						|
...found 9 targets...
 | 
						|
...updating 5 targets...
 | 
						|
common.mkdir bin
 | 
						|
common.mkdir bin\msvc-9.0
 | 
						|
common.mkdir bin\msvc-9.0\release
 | 
						|
compile-c-c++ bin\msvc-9.0\release\hello.obj
 | 
						|
hello.cpp
 | 
						|
msvc.link bin\msvc-9.0\release\hello.exe
 | 
						|
msvc.manifest bin\msvc-9.0\release\hello.exe
 | 
						|
...updated 5 targets...
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>With the variant set to release the subdirectory <code class=
 | 
						|
      "filename">bin\msvc-9.0\release</code> is used to create the executable
 | 
						|
      <code class="filename">hello.exe</code>.</p>
 | 
						|
 | 
						|
      <p>Choosing a variant is something which is done so often that it's
 | 
						|
      sufficient to enter <span class="command"><strong>b2
 | 
						|
      release</strong></span>. Boost.Build figures out that release is meant
 | 
						|
      to choose the variant.</p>
 | 
						|
 | 
						|
      <p>If you don't want to specify the variant on the command line but
 | 
						|
      want to build release versions of <code class=
 | 
						|
      "filename">hello.exe</code> by default the Jamfile has to be
 | 
						|
      changed.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp : <variant>release ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The <code class="code">exe</code> rule (or, if you prefer, function)
 | 
						|
      accepts a few more parameters which are optional. The third parameter
 | 
						|
      is a list of requirements. You can think of command line options which
 | 
						|
      are always set and passed to commands run to build an executable.</p>
 | 
						|
 | 
						|
      <p>In order to force a release version to be built the variant has to
 | 
						|
      be set to release just as it was done before on the command line. The
 | 
						|
      syntax to set the variant in a Jamfile is different though.</p>
 | 
						|
 | 
						|
      <p>Boost.Build defines features which look like XML tags. One of the
 | 
						|
      features supported by Boost.Build is <code class=
 | 
						|
      "code"><variant></code>. If a feature should be set to a value it
 | 
						|
      has to be put next to it - without a space in between. Some features
 | 
						|
      are free which means they can be set to any value you want.
 | 
						|
      <code class="code"><variant></code> is a non-free feature as it
 | 
						|
      can only be set to debug or release. No other value is allowed. If
 | 
						|
      another value is set <code class="code">b2</code> will report an
 | 
						|
      error.</p>
 | 
						|
 | 
						|
      <p>If you run <code class="code">b2 variant=debug</code> and try to
 | 
						|
      build a debug version of <code class="filename">hello.exe</code> it
 | 
						|
      won't work as the Jamfile contains the requirement that <code class=
 | 
						|
      "filename">hello.exe</code> is built as a release version. If you want
 | 
						|
      to be able to overwrite the feature on the command line you have to
 | 
						|
      pass the feature as the fourth parameter instead of the third.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp : : <variant>release ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The fourth parameter contains features which are used by default but
 | 
						|
      which can be overwritten.</p>
 | 
						|
 | 
						|
      <p>If you want both a debug and a release version of <code class=
 | 
						|
      "filename">hello.exe</code> to be built by default the <code class=
 | 
						|
      "code"><variant></code> feature needs to be set twice to debug
 | 
						|
      and release.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp : : <variant>debug <variant>release ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>It is important that <code class="code"><variant></code> is
 | 
						|
      set twice in the fourth parameter where default values are specified.
 | 
						|
      If it was the third parameter where requirements are specified
 | 
						|
      <span class="command"><strong>b2</strong></span> would report an
 | 
						|
      error. It is possible to set a feature multiple times in the
 | 
						|
      requirements but only if values are not mutually exclusive. As a
 | 
						|
      program can't be a debug and a release version at the same time
 | 
						|
      <code class="code"><variant></code> must be set in the default
 | 
						|
      values. Only then Boost.Build understands that two versions of
 | 
						|
      <code class="filename">hello.exe</code> should be built.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp : <define>WIN32 <define>_WIN32 : <variant>debug <variant>release ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The above Jamfile is an example for setting a feature multiple times
 | 
						|
      in the requirements. The feature <code class=
 | 
						|
      "code"><define></code> is used to define preprocessor directives.
 | 
						|
      It is no problem to define several preprocessor directives. Thus there
 | 
						|
      are now two versions of <code class="filename">hello.exe</code> built
 | 
						|
      both with the two directives <code class="code">WIN32</code> and
 | 
						|
      <code class="code">_WIN32</code> defined.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp : : <variant>debug <variant>release <define>WIN32 <define>_WIN32 ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>If the definitions are moved to the fourth parameter and you run
 | 
						|
      <span class="command"><strong>b2</strong></span> you get the same two
 | 
						|
      versions of <code class="filename">hello.exe</code> built with the two
 | 
						|
      directives <code class="code">WIN32</code> and <code class=
 | 
						|
      "code">_WIN32</code>. As <code class="code"><define></code> does
 | 
						|
      not expect mutually exclusive values there is no other set of
 | 
						|
      executables generated. The only difference between this Jamfile and the
 | 
						|
      previous one is that directives passed in the fourth parameter are
 | 
						|
      default values which can be dropped while anything passed as a third
 | 
						|
      parameter is an immutable requirement.</p>
 | 
						|
 | 
						|
      <p>Here is another example of a feature whose values are mutually
 | 
						|
      exclusive.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp : : <variant>debug <variant>release <optimization>speed <optimization>off ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p><span class="command"><strong>b2</strong></span> creates four
 | 
						|
      versions of <code class="filename">hello.exe</code>: A debug version
 | 
						|
      optimized for speed, a debug version with no optimization, a release
 | 
						|
      version optimized for speed and a release version with no optimization.
 | 
						|
      All of these versions are built in seperate directories which are
 | 
						|
      automatically created.</p>
 | 
						|
 | 
						|
      <p>So far the only rule used was <code class="code">exe</code>. But of
 | 
						|
      course Boost.Build provides many more built-in rules. Another important
 | 
						|
      rule is <code class="code">lib</code>. It is used to build a
 | 
						|
      library.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
lib world : world.cpp ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The above Jamfile builds a shared library from the source file
 | 
						|
      <code class="filename">world.cpp</code>. On Windows a file <code class=
 | 
						|
      "filename">world.dll</code> is created. The usual file extension is
 | 
						|
      again automatically appended by Boost.Build.</p>
 | 
						|
 | 
						|
      <p>By default a shared library is built. If you want a static library
 | 
						|
      to be generated you set the <code class="code"><link></code>
 | 
						|
      feature to static.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
lib world : world.cpp : <link>static ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>Another useful rule is <code class="code">install</code>. After
 | 
						|
      executables and libraries have been built this rule can be used to
 | 
						|
      install them.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp ; 
 | 
						|
install "C:/Program Files/hello" : hello ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The above Jamfile installs the executable <code class=
 | 
						|
      "filename">hello.exe</code> to the directory <code class=
 | 
						|
      "filename">C:\Program Files\hello</code>. The second parameter hello is
 | 
						|
      a reference to the target hello defined in the first line. Please note
 | 
						|
      that the path has to be put in quotes as it contains a space.</p>
 | 
						|
 | 
						|
      <p>Here concepts known from other build systems shine through: Instead
 | 
						|
      of thinking of function calls every line defines a target. Dependencies
 | 
						|
      are created by referencing other targets. That's how Boost.Build knows
 | 
						|
      in what order it should build targets.</p>
 | 
						|
 | 
						|
      <p>Typically the rule <code class="code">install</code> is written
 | 
						|
      differently though. Instead of passing the installation directory as
 | 
						|
      the first parameter a feature <code class=
 | 
						|
      "code"><location></code> is used to set the installation
 | 
						|
      directory in the third parameter.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp ; 
 | 
						|
install install-bin : hello : <location>"C:/Program Files/hello" ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The main reason why it's better to use <code class=
 | 
						|
      "code"><location></code> is that the first parameter always
 | 
						|
      defines a target. Other rules might refer to a target. That's why it is
 | 
						|
      a good idea to use target names which don't have to be changed later.
 | 
						|
      Imagine a program should be installed to a different directory. It's
 | 
						|
      easier to change the installation directory if the <code class=
 | 
						|
      "code"><location></code> feature has been used as no other rules
 | 
						|
      which might refer to install-bin have to be updated.</p>
 | 
						|
 | 
						|
      <p>There is another reason why it makes sense to use a feature.
 | 
						|
      Boost.Build supports conditional properties which make it possible to
 | 
						|
      use different installation directories depending on the platform a
 | 
						|
      program is built on.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp ; 
 | 
						|
install install-bin : hello : <target-os>windows:<location>"C:/Program Files/hello" <target-os>linux:<location>/usr/local/bin ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The feature <code class="code"><target-os></code> is another
 | 
						|
      feature with mutually exclusive values. It can be set for example to
 | 
						|
      windows or linux but not to both.</p>
 | 
						|
 | 
						|
      <p>The feature <code class="code"><location></code> follows
 | 
						|
      <code class="code"><target-os></code> only delimited by a colon.
 | 
						|
      Such a construct is called conditional property: Boost.Build selects
 | 
						|
      the installation directory depending on the operating system.</p>
 | 
						|
 | 
						|
      <p>Of course conditional properties can also be used with other rules.
 | 
						|
      It is for example possible to define different preprocessor directives
 | 
						|
      depending on the variant when building a program or a library.</p>
 | 
						|
 | 
						|
      <p>Boost.Build provides many more built-in rules. Another useful rule
 | 
						|
      is <code class="code">glob</code> which makes it possible to use
 | 
						|
      wildcards. In a big project with many source files it's then not
 | 
						|
      required to list them all one by one but refer to all of them with
 | 
						|
      <code class="code">glob</code>.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : [ glob *.cpp ] ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The above Jamfile contains a nested function call: The result of the
 | 
						|
      rule <code class="code">glob</code> is passed as the second parameter
 | 
						|
      to <code class="code">exe</code>. Due to requirements of the
 | 
						|
      programming language Boost.Build is based on brackets must be used for
 | 
						|
      nested function calls.</p>
 | 
						|
    </div>
 | 
						|
    <hr>
 | 
						|
 | 
						|
    <h2 id="project_management">Project management<br>
 | 
						|
      <small>Multiple Jamfiles</small>
 | 
						|
    </h2>
 | 
						|
 | 
						|
    <div>
 | 
						|
 | 
						|
      <p>In large projects with many Jamfiles it's necessary to connect
 | 
						|
      Jamfiles somehow. There is typically a <code class=
 | 
						|
      "filename">Jamroot.jam</code> file in the project's root directory and
 | 
						|
      many <code class="filename">Jamfile.jam</code> files in subdirectories.
 | 
						|
      If <span class="command"><strong>b2</strong></span> is run in the
 | 
						|
      root directory developers probably expect that the entire project
 | 
						|
      including all components in subdirectories is built. As <span class=
 | 
						|
      "command"><strong>b2</strong></span> looks for Jamfiles in parent
 | 
						|
      directories but not in subdirectories Jamfiles need to refer to
 | 
						|
      Jamfiles in subdirectories explicitly.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
build-project hello ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>If a Jamfile looks like the sample above it refers to a Jamfile in a
 | 
						|
      subdirectory <code class="filename">hello</code>. <code class=
 | 
						|
      "code">build-project</code> is a rule which expects a path as its sole
 | 
						|
      parameter. The path is then used to lookup a Jamfile.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
build-project hello ; 
 | 
						|
build-project world ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>If you want several projects to be built you must use <code class=
 | 
						|
      "code">build-project</code> multiple times.</p>
 | 
						|
 | 
						|
      <p>Apart from referring to Jamfiles in subdirectories it makes also
 | 
						|
      sense to group options which should be used when building components in
 | 
						|
      a project.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
project : default-build release ; 
 | 
						|
build-project hello ; 
 | 
						|
build-project world ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The <code class="code">project</code> rule accepts various
 | 
						|
      parameters to set options for the Jamfile in the current working
 | 
						|
      directory and in subdirectories.</p>
 | 
						|
 | 
						|
      <p>While other rules like <code class="code">exe</code> and
 | 
						|
      <code class="code">lib</code> expect parameters to be passed in a
 | 
						|
      certain order <code class="code">project</code> uses named arguments.
 | 
						|
      In the sample above the argument's name is default-build. That's why it
 | 
						|
      is possible to pass the value release in a very different
 | 
						|
      parameter.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
project : : : : : : : : : default-build release ; 
 | 
						|
build-project hello ; 
 | 
						|
build-project world ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>It doesn't make sense to pass release as the tenth parameter. But it
 | 
						|
      works as <code class="code">project</code> doesn't care about the
 | 
						|
      order. As the tenth parameter is called default-build it is
 | 
						|
      accepted.</p>
 | 
						|
 | 
						|
      <p><code class="code">project</code> supports only a few named
 | 
						|
      arguments. Another one is requirements which can be used to set options
 | 
						|
      which can't be overwritten.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
project : requirements <variant>release ; 
 | 
						|
build-project hello ; 
 | 
						|
build-project world ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The Jamfile above builds only release versions. It is not possible
 | 
						|
      to build a debug version anymore as requirements can not be
 | 
						|
      overwritten. That's the difference to the named argument called
 | 
						|
      default-build which was used in the previous sample: It can be
 | 
						|
      overwritten.</p>
 | 
						|
 | 
						|
      <p>When <code class="code">build-project</code> is used Boost.Build
 | 
						|
      assumes that the parameter is a reference to a subdirectory. We had
 | 
						|
      seen another type of reference before.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp ; 
 | 
						|
install install-bin : hello : <location>"C:/Program Files/hello" ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>In the above Jamfile the <code class="code">install</code> rule
 | 
						|
      refers to the target hello defined in the first line.</p>
 | 
						|
 | 
						|
      <p>In a large project it might be necessary to refer to targets which
 | 
						|
      are defined in Jamfiles in other directories. It is possible to
 | 
						|
      concatenate a path to a Jamfile and a target with a double slash.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
install install-bin : subdir//hello : <location>"C:/Program Files/hello" ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>Now the <code class="code">install</code> rule refers to a target
 | 
						|
      hello in a Jamfile in the subdirectory <code class=
 | 
						|
      "filename">subdir</code>.</p>
 | 
						|
 | 
						|
      <p>Let's assume that the executable <span class=
 | 
						|
      "command"><strong>hello</strong></span> depends on a library in another
 | 
						|
      directory <code class="filename">world</code>. The library is also
 | 
						|
      built with Boost.Build using the rule <code class=
 | 
						|
      "code">lib</code>.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
lib world : world.cpp ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>In the Jamfile to build the executable a reference is required to
 | 
						|
      the Jamfile of the library. It's not necessary to refer to the target
 | 
						|
      world directly as all targets in a Jamfile are built by default.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp world : : <variant>debug <variant>release ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The above Jamfile assumes that the library and its Jamfile are in a
 | 
						|
      subdirectory <code class="filename">world</code>.</p>
 | 
						|
 | 
						|
      <p>When the executable is built there are two versions generated - a
 | 
						|
      debug and a release version. The Jamfile of the library however doesn't
 | 
						|
      set the <code class="code"><variant></code> feature. But
 | 
						|
      Boost.Build assumes that it should build two versions of the library,
 | 
						|
      too. The feature <code class="code"><variant></code> is said to
 | 
						|
      be propagated.</p>
 | 
						|
 | 
						|
      <p>Propagating features simplify project management as you don't need
 | 
						|
      to set the same features in various Jamfiles. However it also makes it
 | 
						|
      a bit more complicated to understand how components are built as it all
 | 
						|
      depends on what features are propagated. You can assume that
 | 
						|
      Boost.Build knows what it should do. But of course it doesn't mean that
 | 
						|
      you easily understand what it does.</p>
 | 
						|
 | 
						|
      <p>Let's look at another example using the feature <code class=
 | 
						|
      "code"><define></code>.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp world : <define>WIN32 : <variant>debug <variant>release ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The above Jamfile defines a preprocessor directive <code class=
 | 
						|
      "code">WIN32</code> for the program <span class=
 | 
						|
      "command"><strong>hello</strong></span>. But will <code class=
 | 
						|
      "code">WIN32</code> be defined for the library, too?</p>
 | 
						|
 | 
						|
      <p>It won't as <code class="code"><define></code> is not a
 | 
						|
      propagating feature. If you wonder how you should know: The only way to
 | 
						|
      find out which features are propagated is to lookup the
 | 
						|
      documentation.</p>
 | 
						|
 | 
						|
      <p>If you installed the Boost C++ libraries you probably want to link
 | 
						|
      against some of them. You somehow have to add a dependency to the
 | 
						|
      respective Boost C++ library to your project's Jamfile. If you didn't
 | 
						|
      delete the directories you had unzipped the source files of the Boost
 | 
						|
      C++ libraries to you can refer to a target in a Jamfile in the root
 | 
						|
      directory.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp world C:/boost_1_39_0//filesystem/ ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>Now <span class="command"><strong>hello</strong></span> also depends
 | 
						|
      on the Boost.Filesystem library. As the target filesystem is defined in
 | 
						|
      a Jamfile in the root directory of the Boost C++ libraries the
 | 
						|
      <code class="code">exe</code> rule can refer to it. Not only will the
 | 
						|
      appropriate Boost C++ libraries be linked - an include directory is
 | 
						|
      also passed to the compiler to find the header files. If <code class=
 | 
						|
      "filename">hello.cpp</code> includes <code class=
 | 
						|
      "filename">boost/filesystem.hpp</code> the header file will be
 | 
						|
      found.</p>
 | 
						|
 | 
						|
      <p>In the above Jamfile the path to the root directory of the Boost C++
 | 
						|
      libraries is hardcoded. Somehow <span class=
 | 
						|
      "command"><strong>b2</strong></span> needs to know where to find the
 | 
						|
      Boost C++ libraries. But it would be better if the path was hardcoded
 | 
						|
      only once in case several components in a project need to link against
 | 
						|
      some Boost C++ libraries.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
project : requirements <variant>release ; 
 | 
						|
use-project /boost : C:/boost_1_39_0 ; 
 | 
						|
build-project hello ; 
 | 
						|
build-project world ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The <code class="code">use-project</code> rule is used to define an
 | 
						|
      alias to a Jamfile in another directory. Jamfiles in subdirectories use
 | 
						|
      then the alias to refer to a Boost C++ library.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp world /boost//filesystem ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p><span class="command"><strong>b2</strong></span> figures out that
 | 
						|
      <code class="filename">hello.cpp</code> is a source file, <code class=
 | 
						|
      "filename">world</code> a subdirectory and /boost//filesystem a
 | 
						|
      reference to a target filesystem in a Jamfile in <code class=
 | 
						|
      "filename">C:\boost_1_39_0</code>.</p>
 | 
						|
 | 
						|
      <p>Please note that a reference must start with a slash if it should
 | 
						|
      refer to a project.</p>
 | 
						|
 | 
						|
      <p>As libraries can be linked differently it is possible to set
 | 
						|
      features relevant to the linker.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp world /boost//filesystem/<link>static ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>By default libraries are linked dynamically. If libraries should be
 | 
						|
      linked statically the feature <code class="code"><link></code>
 | 
						|
      has to be set to static.</p>
 | 
						|
 | 
						|
      <p>Features can be appended with a slash. If more than one feature
 | 
						|
      should be set it is appended with another slash to the previous
 | 
						|
      feature.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe hello : hello.cpp world /boost//filesystem/<link>static/<threading>multi ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p><code class="code"><threading></code> is another feature which
 | 
						|
      can be set to single or multi. If <span class=
 | 
						|
      "command"><strong>hello</strong></span> should be linked against the
 | 
						|
      thread-safe version of Boost.Filesystem the feature can be set
 | 
						|
      accordingly.</p>
 | 
						|
 | 
						|
      <p>Linking a Boost C++ library by referencing a Jamfile might not
 | 
						|
      always work. If the Boost C++ libraries were installed differently
 | 
						|
      because they weren't built from source for example there won't be any
 | 
						|
      Jamfile to reference.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
lib filesystem : : <name>libboost_filesystem <search>C:/libs ; 
 | 
						|
exe hello : hello.cpp world filesystem : <include>C:/include ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The <code class="code">lib</code> rule can not only be used to build
 | 
						|
      a library from source. It also has to be used to refer to an existing
 | 
						|
      and pre-built library.</p>
 | 
						|
 | 
						|
      <p>If <code class="code">lib</code> shouldn't build a library from
 | 
						|
      source the second parameter must be empty. Instead in the third
 | 
						|
      parameter the features <code class="code"><name></code> and
 | 
						|
      <code class="code"><search></code> are used to specify the
 | 
						|
      library's name and a location where Boost.Build will find the
 | 
						|
      library.</p>
 | 
						|
 | 
						|
      <p>It is important to specify the library's name in a
 | 
						|
      platform-independent way. For example for the Jamfile above Boost.Build
 | 
						|
      will try to find a file <code class=
 | 
						|
      "filename">libboost_filesystem.lib</code> on Windows. The usual file
 | 
						|
      extension is again automatically appended.</p>
 | 
						|
 | 
						|
      <p>If you want to reference a file by specifying its exact name you can
 | 
						|
      use the <code class="code"><file></code> feature.</p>
 | 
						|
 | 
						|
      <p>If a system library should be referenced for which you can expect
 | 
						|
      Boost.Build to know where to find it the feature <code class=
 | 
						|
      "code"><search></code> can be dropped.</p>
 | 
						|
 | 
						|
      <p>It is also possible to use the <code class="code">project</code>
 | 
						|
      rule to make sure all targets in a project are automatically linked
 | 
						|
      against a library.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
lib filesystem : : <name>libboost_filesystem <search>C:/libs ; 
 | 
						|
explicit filesystem ; 
 | 
						|
project : requirements <include>C:/include <library>filesystem ; 
 | 
						|
lib world : world.cpp ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>A feature called <code class="code"><library></code> must be
 | 
						|
      used to add a library dependency to a <code class="code">project</code>
 | 
						|
      rule. <code class="code"><library></code> must refer to a
 | 
						|
      <code class="code">lib</code> rule which uses the already known
 | 
						|
      features <code class="code"><name></code> and <code class=
 | 
						|
      "code"><search></code>.</p>
 | 
						|
 | 
						|
      <p>It is now very important to make the <code class="code">lib</code>
 | 
						|
      rule explicit. This is done by using the <code class=
 | 
						|
      "code">explicit</code> rule. It is important as by default all targets
 | 
						|
      in a Jamfile are built. As the <code class="code">project</code> rule
 | 
						|
      defines requirements for all targets in the Jamfile they are also
 | 
						|
      requirements for the <code class="code">lib</code> rule. Thus the
 | 
						|
      <code class="code">lib</code> rule refers to itself. If the
 | 
						|
      <code class="code">lib</code> rule is made explicit though it's not
 | 
						|
      built and no recursive reference occurs.</p>
 | 
						|
 | 
						|
      <p>Please note that the order of rules in a Jamfile matters only if a
 | 
						|
      rule refers to a target: Before a target can be referenced it must have
 | 
						|
      been defined.</p>
 | 
						|
    </div>
 | 
						|
    <hr>
 | 
						|
 | 
						|
    <h2 id="best_practices">Best practices<br>
 | 
						|
      <small>How Boost.Build is used by others</small>
 | 
						|
    </h2>
 | 
						|
 | 
						|
    <div>      
 | 
						|
 | 
						|
      <p>As Boost.Build is a high-level build system you benefit most if you
 | 
						|
      keep Jamfiles platform- and compiler-independent. After all the idea is
 | 
						|
      to build your C++ or C projects on any platform with any compiler
 | 
						|
      without being required to modify or maintain several Jamfiles.</p>
 | 
						|
 | 
						|
      <p>A typical problem you'll run into is that third-party libraries you
 | 
						|
      want to use will be installed in different directories. If you want to
 | 
						|
      build your project on Windows and Unix platforms paths also look very
 | 
						|
      different. Furthermore you might need to link against some system
 | 
						|
      libraries on a platform but not on another.</p>
 | 
						|
 | 
						|
      <p>Instead of trying to put paths for various platforms in a project's
 | 
						|
      Jamfiles it is better to rely on configuration files on every system
 | 
						|
      for system-specific settings. As it turns out <span class=
 | 
						|
      "command"><strong>b2</strong></span> does indeed look for two more
 | 
						|
      configuration files when it starts.</p>
 | 
						|
 | 
						|
      <p>The file <code class="filename">site-config.jam</code> should be
 | 
						|
      used to set options for an entire system. As it is machine-dependent
 | 
						|
      <span class="command"><strong>b2</strong></span> expects to find it
 | 
						|
      in <code class="filename">C:\Windows</code> on Windows platforms and in
 | 
						|
      <code class="filename">/etc</code> on Unix systems. As <code class=
 | 
						|
      "filename">site-config.jam</code> is machine-dependent paths to local
 | 
						|
      libraries are no problem.</p>
 | 
						|
 | 
						|
      <p>Users might not be able to create or change <code class=
 | 
						|
      "filename">site-config.jam</code> though. They would either need to
 | 
						|
      wait for system administrators to update the file or be forced again to
 | 
						|
      add system-specific paths to their own Jamfiles. As neither is a good
 | 
						|
      solution, <span class="command"><strong>b2</strong></span> also looks
 | 
						|
      for a file <code class="filename">user-config.jam</code> in a user's
 | 
						|
      home directory. On Windows it is a subdirectory of <code class=
 | 
						|
      "filename">C:\Users</code>, on Unix a subdirecory of <code class=
 | 
						|
      "filename">/home</code>. As the file <code class=
 | 
						|
      "filename">user-config.jam</code> can be maintained by users it is
 | 
						|
      probably used more often than <code class=
 | 
						|
      "filename">site-config.jam</code>.</p>
 | 
						|
 | 
						|
      <p>You use <code class="filename">site-config.jam</code> and
 | 
						|
      <code class="filename">user-config.jam</code> just like any other
 | 
						|
      Jamfile. As these configuration files do not belong to a project but to
 | 
						|
      a machine or a user on a machine they are allowed to contain
 | 
						|
      machine-specific options. For example they could contain a <code class=
 | 
						|
      "code">using</code> rule.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
using msvc ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The <code class="code">using</code> rule above tells <span class=
 | 
						|
      "command"><strong>b2</strong></span> to use the msvc toolset. If you
 | 
						|
      know that there is only Visual C++ installed on a system it makes sense
 | 
						|
      to put this line into a configuration file. Then <span class=
 | 
						|
      "command"><strong>b2</strong></span> doesn't need to guess anymore
 | 
						|
      which toolset to use and won't omit a warning.</p>
 | 
						|
 | 
						|
      <p>If you define targets in <code class=
 | 
						|
      "filename">site-config.jam</code> or <code class=
 | 
						|
      "filename">user-config.jam</code> and want to refer to these targets in
 | 
						|
      Jamfiles the <code class="code">project</code> rule must be used to set
 | 
						|
      a name.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
using msvc ; 
 | 
						|
project user-config ; 
 | 
						|
lib xml : : <name>libxml <search>C:/lib : : <include>C:/include ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The <code class="code">lib</code> rule is used to refer to a
 | 
						|
      pre-built library whose basename is libxml and can be found in
 | 
						|
      <code class="filename">C:\lib</code>. A program which uses this XML
 | 
						|
      library probably needs to include header files from this library.
 | 
						|
      That's why in the usage requirements - this is the fifth parameter -
 | 
						|
      the feature <code class="code"><include></code> is set to
 | 
						|
      <code class="filename">C:\include</code>: Whoever uses this rule will
 | 
						|
      inherit the <code class="code"><include></code> feature.</p>
 | 
						|
 | 
						|
      <p>As the <code class="code">project</code> rule has been used to set
 | 
						|
      the name user-config a Jamfile can refer to the XML library via
 | 
						|
      /user-config//xml.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
exe xmlparser : xmlparser.cpp : <library>/user-config//xml ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>In order to build <span class=
 | 
						|
      "command"><strong>xmlparser</strong></span> the program must be linked
 | 
						|
      against the XML library. Even though the location of the library and
 | 
						|
      its header files might vary the Jamfile does not contain any
 | 
						|
      system-specific paths. The Jamfile expects to find the target xml in
 | 
						|
      the project user-config. If this is a configuration file it's no
 | 
						|
      problem to use system-specific paths as after all configuration files
 | 
						|
      are bound to a machine or to a user on a machine.</p>
 | 
						|
 | 
						|
      <p>As Boost.Build has been created to build and install the Boost C++
 | 
						|
      libraries there is built-in support to use pre-built Boost C++
 | 
						|
      libraries more easily.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
using msvc ; 
 | 
						|
project user-config ; 
 | 
						|
using boost : 1.39 : <include>C:/include/boost-1_39 <library>C:/lib ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>The <code class="code">using</code> rule must be used to refer to a
 | 
						|
      toolset called boost. This toolset is different from toolsets like msvc
 | 
						|
      which you've read about so far: It doesn't contain any programs which
 | 
						|
      will be run later. As support for pre-built Boost C++ libraries has
 | 
						|
      been implemented in a toolset though it's required to use the
 | 
						|
      <code class="code">using</code> rule.</p>
 | 
						|
 | 
						|
      <p>Just as with other libraries the location of the Boost C++ libraries
 | 
						|
      might vary. Thus it makes sense to put the <code class=
 | 
						|
      "code">using</code> rule into one of the two configuration files.</p>
 | 
						|
 | 
						|
      <p>It is possible to pass parameters to the <code class=
 | 
						|
      "code">using</code> rule: The first one is the version number, the
 | 
						|
      second a list of options. In the Jamfile above the Boost C++ libraries
 | 
						|
      1.39 are used which can be found in the directories passed as
 | 
						|
      options.</p>
 | 
						|
 | 
						|
      <p>Once the boost toolset is used it is possible to use Boost C++
 | 
						|
      libraries without defining targets yourself.</p>
 | 
						|
      <pre class="programlisting">
 | 
						|
import boost ; 
 | 
						|
boost.use-project 1.39 ; 
 | 
						|
exe hello : hello.cpp : <library>/boost//thread ; 
 | 
						|
</pre>
 | 
						|
 | 
						|
      <p>If a program uses a Boost C++ library it can refer to targets in a
 | 
						|
      project called boost. In order to recognize the project boost though
 | 
						|
      the boost module must be imported and the rule <code class=
 | 
						|
      "code">boost.use-project</code> used: Importing the boost module makes
 | 
						|
      the <code class="code">boost.use-project</code> rule available. This
 | 
						|
      rule expects a version number as its sole argument. As it is possible
 | 
						|
      to use the <code class="code">using</code> rule to refer to various
 | 
						|
      versions of the Boost C++ libraries a project can specify which version
 | 
						|
      it wants to use. In the Jamfile above the program <span class=
 | 
						|
      "command"><strong>hello</strong></span> uses Boost.Thread from version
 | 
						|
      1.39.</p>
 | 
						|
    </div>
 | 
						|
    <hr>
 | 
						|
 | 
						|
    <h2 id="rule_reference">Rule reference<br>
 | 
						|
      <small>Building blocks for Jamfiles</small>
 | 
						|
    </h2>
 | 
						|
 | 
						|
    <div>
 | 
						|
 | 
						|
      <p>If you manage a project with Boost.Build and create Jamfiles you use
 | 
						|
      rules all the time. Thus you should know which rules exist and how they
 | 
						|
      are used. The following table gives you an overview about the most
 | 
						|
      important rules.</p>
 | 
						|
 | 
						|
      <p>There is a star, plus sign or question mark behind some parameters.
 | 
						|
      The star means there can be arbitrary many values, the plus sign there
 | 
						|
      must be at least one value and the question mark there must be zero or
 | 
						|
      exactly one value.</p>
 | 
						|
 | 
						|
      <table border="0" cellspacing="0" cellpadding="0" id="id369340">
 | 
						|
        <caption>
 | 
						|
          Table 1. Rules
 | 
						|
        </caption>
 | 
						|
 | 
						|
        <tbody>
 | 
						|
          <tr>
 | 
						|
            <th class="col-md-2">Name</th>
 | 
						|
 | 
						|
            <th>Parameters</th>
 | 
						|
 | 
						|
            <th>Description</th>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>alias</td>
 | 
						|
 | 
						|
            <td>name : sources * : requirements * : default-build * :
 | 
						|
            usage-requirements *</td>
 | 
						|
 | 
						|
            <td>Refer to sources or any other targets via a new name.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>build-project</td>
 | 
						|
 | 
						|
            <td>dir</td>
 | 
						|
 | 
						|
            <td>Refer to a Jamfile in another directory to build a
 | 
						|
            project.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>conditional</td>
 | 
						|
 | 
						|
            <td>condition + : requirements *</td>
 | 
						|
 | 
						|
            <td>Create conditional requirements without using conditional
 | 
						|
            properties.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>exe</td>
 | 
						|
 | 
						|
            <td>name : sources * : requirements * : default-build * :
 | 
						|
            usage-requirements *</td>
 | 
						|
 | 
						|
            <td>Build an executable.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>explicit</td>
 | 
						|
 | 
						|
            <td>target-names *</td>
 | 
						|
 | 
						|
            <td>Make targets explicit.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>glob</td>
 | 
						|
 | 
						|
            <td>wildcards + : excludes *</td>
 | 
						|
 | 
						|
            <td>Reference files in a directory via wildcards.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>glob-tree</td>
 | 
						|
 | 
						|
            <td>wildcards + : excludes *</td>
 | 
						|
 | 
						|
            <td>Reference files in a directory and all subdirectories via
 | 
						|
            wildcards.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>install</td>
 | 
						|
 | 
						|
            <td>name-and-dir : sources * : requirements * : default-build
 | 
						|
            *</td>
 | 
						|
 | 
						|
            <td>Install files to a directory.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>lib</td>
 | 
						|
 | 
						|
            <td>names + : sources * : requirements * : default-build * :
 | 
						|
            usage-requirements *</td>
 | 
						|
 | 
						|
            <td>Build a library.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>project</td>
 | 
						|
 | 
						|
            <td>id ? : options * : *</td>
 | 
						|
 | 
						|
            <td>Set project options.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>unit-test</td>
 | 
						|
 | 
						|
            <td>target : source : properties *</td>
 | 
						|
 | 
						|
            <td>Build and run an executable.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>use-project</td>
 | 
						|
 | 
						|
            <td>id : where</td>
 | 
						|
 | 
						|
            <td>Reference a Jamfile in another directory to use the project
 | 
						|
            id as a target.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td>using</td>
 | 
						|
 | 
						|
            <td>toolset-module : *</td>
 | 
						|
 | 
						|
            <td>Select a toolset.</td>
 | 
						|
          </tr>
 | 
						|
        </tbody>
 | 
						|
      </table>
 | 
						|
 | 
						|
      <p>Your Boost.Build version might support more rules than listed above.
 | 
						|
      If you want to find out which rules are supported you should check out
 | 
						|
      the files in the subdirectory <code class="filename">build</code> of
 | 
						|
      your Boost.Build installation.</p>
 | 
						|
    </div>
 | 
						|
    <hr>
 | 
						|
 | 
						|
    <h2 id="feature_reference">Feature reference<br>
 | 
						|
      <small>Configuration options for the build process</small>
 | 
						|
    </h2>
 | 
						|
 | 
						|
    <div>
 | 
						|
      
 | 
						|
      <p>Features allow you to specify exactly how binaries are built. As
 | 
						|
      there are many configuration options available the list of features is
 | 
						|
      pretty long. The following table introduces you to the most important
 | 
						|
      features.</p>
 | 
						|
 | 
						|
      <table border="0" cellspacing="0" cellpadding="0" id="id369624">
 | 
						|
        <caption>
 | 
						|
          Table 2. Features
 | 
						|
        </caption>
 | 
						|
 | 
						|
        <tbody>
 | 
						|
          <tr>
 | 
						|
            <th class="col-md-2">Name</th>
 | 
						|
 | 
						|
            <th>Values</th>
 | 
						|
 | 
						|
            <th>Description</th>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><address-model></td>
 | 
						|
 | 
						|
            <td>16, 32, 64, 32_64</td>
 | 
						|
 | 
						|
            <td>Generate 16-, 32- or 64-bit code.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><architecture></td>
 | 
						|
 | 
						|
            <td>x86, ia64, sparc, power, mips1, mips2, mips3, mips4, mips32,
 | 
						|
            mips32r2, mips64, parisc, arm, combined, combined-x86-power</td>
 | 
						|
 | 
						|
            <td>Set processor family to generate code for.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><c++-template-depth></td>
 | 
						|
 | 
						|
            <td>1, 2, 3, ...</td>
 | 
						|
 | 
						|
            <td>Set maximum template depth.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><cflags></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Pass flags to C compiler.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><cxxflags></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Pass flags to C++ compiler</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><debug-symbols></td>
 | 
						|
 | 
						|
            <td>on, off</td>
 | 
						|
 | 
						|
            <td>Create debug symbols.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><def-file></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Set path to <code class="filename">def</code> file (specific
 | 
						|
            to Windows DLLs).</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><define></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Define preprocessor directives.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><embed-manifest></td>
 | 
						|
 | 
						|
            <td>on, off</td>
 | 
						|
 | 
						|
            <td>Embed manifest (specific to msvc toolset).</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><host-os></td>
 | 
						|
 | 
						|
            <td>aix, bsd, cygwin, darwin, freebsd, hpux, iphone, linux,
 | 
						|
            netbsd, openbsd, osf, qnx, qnxnto, sgi, solaris, unix, unixware,
 | 
						|
            windows</td>
 | 
						|
 | 
						|
            <td>Use in conditional properties if features depend on host
 | 
						|
            operating systems.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><include></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Set include directories.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><inlining></td>
 | 
						|
 | 
						|
            <td>off, on, full</td>
 | 
						|
 | 
						|
            <td>Inline functions.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><library></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Link to a library (use in <code class="code">project</code>
 | 
						|
            rule).</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><link></td>
 | 
						|
 | 
						|
            <td>shared, static</td>
 | 
						|
 | 
						|
            <td>Link to shared or static version of a library.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><linkflags></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Pass flags to linker.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><location></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Set directory (use in <code class="code">install</code>
 | 
						|
            rule).</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><name></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Set basename of a library (use in <code class=
 | 
						|
            "code">lib</code> rule).</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><optimization></td>
 | 
						|
 | 
						|
            <td>off, speed, space</td>
 | 
						|
 | 
						|
            <td>Generate optimized code.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><profiling></td>
 | 
						|
 | 
						|
            <td>off, on</td>
 | 
						|
 | 
						|
            <td>Generate profiled code.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><runtime-link></td>
 | 
						|
 | 
						|
            <td>shared, static</td>
 | 
						|
 | 
						|
            <td>Link to single-threaded or thread-safe runtime library.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><search></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Set directory to search for libraries (use in <code class=
 | 
						|
            "code">lib</code> rule together with <code class=
 | 
						|
            "code"><name></code>).</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><source></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Set source in requirements parameter of <code class=
 | 
						|
            "code">project</code> rule or in conditional properties.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><target-os></td>
 | 
						|
 | 
						|
            <td>aix, appletv, bsd, cygwin, darwin, freebsd, hpux, iphone, linux,
 | 
						|
            netbsd, openbsd, osf, qnx, qnxnto, sgi, solaris, unix, unixware,
 | 
						|
            windows</td>
 | 
						|
 | 
						|
            <td>Use in conditional properties if features depend on target
 | 
						|
            operating systems.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><threading></td>
 | 
						|
 | 
						|
            <td>single, multi</td>
 | 
						|
 | 
						|
            <td>Build singlethreaded or thread-safe version.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><toolset></td>
 | 
						|
 | 
						|
            <td>gcc, msvc, intel-linux, intel-win, acc, borland, como-linux,
 | 
						|
            cw, dmc, hp_cxx, sun</td>
 | 
						|
 | 
						|
            <td>Use in conditional properties if features depend on
 | 
						|
            toolsets.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><undef></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Undefine preprocessor directives.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><use></td>
 | 
						|
 | 
						|
            <td>...</td>
 | 
						|
 | 
						|
            <td>Take over only usage requirements of a referenced target but
 | 
						|
            don't do anything else.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><variant></td>
 | 
						|
 | 
						|
            <td>debug, release, profile</td>
 | 
						|
 | 
						|
            <td>Build debug, release or profile version.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><warnings></td>
 | 
						|
 | 
						|
            <td>on, all, off</td>
 | 
						|
 | 
						|
            <td>Switch off warnings.</td>
 | 
						|
          </tr>
 | 
						|
 | 
						|
          <tr>
 | 
						|
            <td><warnings-as-errors></td>
 | 
						|
 | 
						|
            <td>off, on</td>
 | 
						|
 | 
						|
            <td>Treat warnings as errors.</td>
 | 
						|
          </tr>
 | 
						|
        </tbody>
 | 
						|
      </table>
 | 
						|
 | 
						|
      <p>For a complete and up-to-date reference of Boost.Build features look
 | 
						|
      up the file <code class="filename">builtin.jam</code> in the
 | 
						|
      subdirectory <code class="filename">tools</code> of your Boost.Build
 | 
						|
      installation. Search for lines starting with <code class=
 | 
						|
      "code">feature.feature</code> - this is the internal rule used to
 | 
						|
      define features.</p>
 | 
						|
    </div>
 | 
						|
 | 
						|
    <hr id="hrfoot">
 | 
						|
    <p>Copyright Boris Schäling 2009. Distributed under the Boost Software
 | 
						|
      License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
 | 
						|
      <a href="http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)
 | 
						|
 | 
						|
  </div>
 | 
						|
 | 
						|
 | 
						|
</body>
 | 
						|
</html>
 |