mirror of
https://github.com/saitohirga/WSJT-X.git
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f076c37c19
default). Reorganized Modulator interface so that it can control the stream it writes to. Make sure only QAudioOutput::stop is called at the end of sending rather than QAudioOutput::reset which discards pending samples. Added a quick close option to the Modulator::stop slot to discard pending buffers if required. Fix issue in CW synthesizer that was causing CW to be inverted occasionally. Made global arrays of symbols volatile because compiler waa optimizing away reads in sound thread. These global variables must go eventually as they are a multi-threading hazard. Simplified TX sequencing to remove some duplicate signals. Increased range of TX attenuator from 10dB to 30dB. This is mainly for non-Windows platforms where the attenuator isn't linearized correctly. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@3985 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
196 lines
4.5 KiB
C++
196 lines
4.5 KiB
C++
#include "soundout.h"
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#include <QDateTime>
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#include <QAudioDeviceInfo>
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#include <QAudioOutput>
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#include <qmath.h>
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#include <QDebug>
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#include "moc_soundout.cpp"
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#if defined (WIN32)
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# define MS_BUFFERED 1000u
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#else
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# define MS_BUFFERED 2000u
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#endif
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bool SoundOutput::audioError () const
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{
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bool result (true);
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Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
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if (m_stream) {
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switch (m_stream->error ())
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{
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case QAudio::OpenError:
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Q_EMIT error (tr ("An error opening the audio output device has occurred."));
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break;
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case QAudio::IOError:
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Q_EMIT error (tr ("An error occurred during write to the audio output device."));
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break;
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case QAudio::UnderrunError:
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Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
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break;
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case QAudio::FatalError:
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Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
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break;
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case QAudio::NoError:
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result = false;
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break;
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}
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}
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return result;
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}
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void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, unsigned msBuffered)
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{
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Q_ASSERT (0 < channels && channels < 3);
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m_msBuffered = msBuffered;
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QAudioFormat format (device.preferredFormat ());
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format.setChannelCount (channels);
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format.setCodec ("audio/pcm");
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format.setSampleRate (48000);
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format.setSampleType (QAudioFormat::SignedInt);
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format.setSampleSize (16);
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if (!format.isValid ())
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{
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Q_EMIT error (tr ("Requested output audio format is not valid."));
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}
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if (!device.isFormatSupported (format))
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{
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Q_EMIT error (tr ("Requested output audio format is not supported on device."));
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}
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m_stream.reset (new QAudioOutput (device, format));
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audioError ();
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m_stream->setVolume (m_volume);
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m_stream->setNotifyInterval(100);
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connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
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// qDebug() << "A" << m_volume << m_stream->notifyInterval();
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}
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void SoundOutput::restart (QIODevice * source)
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{
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Q_ASSERT (m_stream);
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//
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// This buffer size is critical since for proper sound streaming. If
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// it is too short; high activity levels on the machine can starve
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// the audio buffer. On the other hand the Windows implementation
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// seems to take the length of the buffer in time to stop the audio
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// stream even if reset() is used.
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//
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// 2 seconds seems a reasonable compromise except for Windows
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// where things are probably broken.
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//
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// we have to set this before every start on the stream because the
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// Windows implementation seems to forget the buffer size after a
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// stop.
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m_stream->setBufferSize (m_stream->format().bytesForDuration((m_msBuffered ? m_msBuffered : MS_BUFFERED) * 1000));
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// qDebug() << "B" << m_stream->bufferSize() <<
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// m_stream->periodSize() << m_stream->notifyInterval();
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m_stream->start (source);
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}
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void SoundOutput::suspend ()
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{
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if (m_stream && QAudio::ActiveState == m_stream->state ())
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{
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m_stream->suspend ();
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audioError ();
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}
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}
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void SoundOutput::resume ()
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{
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if (m_stream && QAudio::SuspendedState == m_stream->state ())
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{
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m_stream->resume ();
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audioError ();
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}
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}
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void SoundOutput::reset ()
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{
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if (m_stream)
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{
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m_stream->reset ();
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audioError ();
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}
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}
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void SoundOutput::stop ()
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{
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if (m_stream)
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{
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m_stream->stop ();
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audioError ();
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}
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}
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qreal SoundOutput::attenuation () const
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{
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return -(10. * qLn (m_volume) / qLn (10.));
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}
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void SoundOutput::setAttenuation (qreal a)
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{
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Q_ASSERT (0. <= a && a <= 999.);
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m_volume = qPow (10., -a / 10.);
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// qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
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if (m_stream)
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{
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m_stream->setVolume (m_volume);
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}
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}
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void SoundOutput::resetAttenuation ()
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{
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m_volume = 1.;
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if (m_stream)
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{
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m_stream->setVolume (m_volume);
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}
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}
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void SoundOutput::handleStateChanged (QAudio::State newState)
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{
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// qDebug () << "SoundOutput::handleStateChanged: newState:" << newState;
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switch (newState)
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{
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case QAudio::IdleState:
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Q_EMIT status (tr ("Idle"));
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break;
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case QAudio::ActiveState:
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Q_EMIT status (tr ("Sending"));
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break;
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case QAudio::SuspendedState:
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Q_EMIT status (tr ("Suspended"));
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break;
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case QAudio::StoppedState:
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if (audioError ())
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{
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Q_EMIT status (tr ("Error"));
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}
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else
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{
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Q_EMIT status (tr ("Stopped"));
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}
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break;
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}
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}
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