mirror of
https://github.com/saitohirga/WSJT-X.git
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git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/jtms3@2483 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
#include "getfile.h"
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#include <QDir>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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extern qint16 id[4*60*96000];
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void getfile(QString fname, bool xpol, int dbDgrd)
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{
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int npts=2*52*96000;
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if(xpol) npts=2*npts;
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// Degrade S/N by dbDgrd dB -- for tests only!!
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float dgrd=0.0;
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if(dbDgrd<0) dgrd = 23.0*sqrt(pow(10.0,-0.1*(double)dbDgrd) - 1.0);
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float fac=23.0/sqrt(dgrd*dgrd + 23.0*23.0);
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memset(id,0,2*npts);
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char name[80];
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strcpy(name,fname.toAscii());
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FILE* fp=fopen(name,"rb");
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if(fp != NULL) {
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// fread(&datcom_.fcenter,sizeof(datcom_.fcenter),1,fp);
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fread(id,2,npts,fp);
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int j=0;
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if(dbDgrd<0) {
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for(int i=0; i<npts; i+=2) {
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datcom_.d4[j++]=fac*((float)id[i] + dgrd*gran());
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datcom_.d4[j++]=fac*((float)id[i+1] + dgrd*gran());
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if(!xpol) j+=2; //Skip over d4(3,x) and d4(4,x)
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}
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} else {
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for(int i=0; i<npts; i+=2) {
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datcom_.d4[j++]=(float)id[i];
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datcom_.d4[j++]=(float)id[i+1];
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if(!xpol) j+=2; //Skip over d4(3,x) and d4(4,x)
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}
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}
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fclose(fp);
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/*
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datcom_.ndiskdat=1;
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int nfreq=(int)datcom_.fcenter;
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if(nfreq!=144 and nfreq != 432 and nfreq != 1296) datcom_.fcenter=144.125;
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int i0=fname.indexOf(".tf2");
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if(i0<0) i0=fname.indexOf(".iq");
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datcom_.nutc=0;
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if(i0>0) datcom_.nutc=100*fname.mid(i0-4,2).toInt() +
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fname.mid(i0-2,2).toInt();
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*/
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}
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}
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void savetf2(QString fname, bool xpol)
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{
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/*
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int npts=2*52*96000;
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if(xpol) npts=2*npts;
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qint16* buf=(qint16*)malloc(2*npts);
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char name[80];
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strcpy(name,fname.toAscii());
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FILE* fp=fopen(name,"wb");
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if(fp != NULL) {
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fwrite(&datcom_.fcenter,sizeof(datcom_.fcenter),1,fp);
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int j=0;
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for(int i=0; i<npts; i+=2) {
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buf[i]=(qint16)datcom_.d4[j++];
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buf[i+1]=(qint16)datcom_.d4[j++];
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if(!xpol) j+=2; //Skip over d4(3,x) and d4(4,x)
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}
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fwrite(buf,2,npts,fp);
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fclose(fp);
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}
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free(buf);
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*/
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}
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//#define MAX_RANDOM 0x7fffffff
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/* Generate gaussian random float with mean=0 and std_dev=1 */
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float gran()
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{
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float fac,rsq,v1,v2;
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static float gset;
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static int iset;
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if(iset){
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/* Already got one */
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iset = 0;
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return gset;
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}
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/* Generate two evenly distributed numbers between -1 and +1
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* that are inside the unit circle
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*/
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do {
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v1 = 2.0 * (float)rand() / RAND_MAX - 1;
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v2 = 2.0 * (float)rand() / RAND_MAX - 1;
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rsq = v1*v1 + v2*v2;
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} while(rsq >= 1.0 || rsq == 0.0);
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fac = sqrt(-2.0*log(rsq)/rsq);
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gset = v1*fac;
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iset++;
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return v2*fac;
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}
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