WSJT-X/Audio/soundout.cpp
Bill Somerville 60792182ad
Environment variables to set audio buffer sizes and fix Windows Rx timing
The two environment variables:

    WSJT_RX_AUDIO_BUFFER_FRAMES
    WSJT_TX_AUDIO_BUFFER_FRAMES

each can  be defined to  an integer number which  will be used  as the
suggested audio  buffer size for  Rx and Tx respectively.  Not setting
the variable  or setting  it to  zero or less  will cause  the default
buffer size to be used, which should be a good choice for most, if not
all, systems.
2020-12-07 20:34:56 +00:00

213 lines
5.1 KiB
C++

#include "soundout.h"
#include <QDateTime>
#include <QAudioDeviceInfo>
#include <QAudioOutput>
#include <QSysInfo>
#include <qmath.h>
#include <QDebug>
#include "Logger.hpp"
#include "Audio/AudioDevice.hpp"
#include "moc_soundout.cpp"
bool SoundOutput::checkStream () const
{
bool result {false};
Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
if (m_stream) {
switch (m_stream->error ())
{
case QAudio::OpenError:
Q_EMIT error (tr ("An error opening the audio output device has occurred."));
break;
case QAudio::IOError:
Q_EMIT error (tr ("An error occurred during write to the audio output device."));
break;
case QAudio::UnderrunError:
Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
break;
case QAudio::FatalError:
Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
break;
case QAudio::NoError:
result = true;
break;
}
}
return result;
}
void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, int frames_buffered)
{
Q_ASSERT (0 < channels && channels < 3);
m_device = device;
m_channels = channels;
m_framesBuffered = frames_buffered;
}
void SoundOutput::restart (QIODevice * source)
{
if (!m_device.isNull ())
{
QAudioFormat format (m_device.preferredFormat ());
// qDebug () << "Preferred audio output format:" << format;
format.setChannelCount (m_channels);
format.setCodec ("audio/pcm");
format.setSampleRate (48000);
format.setSampleType (QAudioFormat::SignedInt);
format.setSampleSize (16);
format.setByteOrder (QAudioFormat::Endian (QSysInfo::ByteOrder));
if (!format.isValid ())
{
Q_EMIT error (tr ("Requested output audio format is not valid."));
}
else if (!m_device.isFormatSupported (format))
{
Q_EMIT error (tr ("Requested output audio format is not supported on device."));
}
else
{
// qDebug () << "Selected audio output format:" << format;
m_stream.reset (new QAudioOutput (m_device, format));
checkStream ();
m_stream->setVolume (m_volume);
m_stream->setNotifyInterval(1000);
error_ = false;
connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
connect (m_stream.data(), &QAudioOutput::notify, [this] () {checkStream ();});
// qDebug() << "A" << m_volume << m_stream->notifyInterval();
}
}
if (!m_stream)
{
if (!error_)
{
error_ = true; // only signal error once
Q_EMIT error (tr ("No audio output device configured."));
}
return;
}
else
{
error_ = false;
}
// we have to set this before every start on the stream because the
// Windows implementation seems to forget the buffer size after a
// stop.
//qDebug () << "SoundOut default buffer size (bytes):" << m_stream->bufferSize () << "period size:" << m_stream->periodSize ();
if (m_framesBuffered > 0)
{
m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered));
}
m_stream->setCategory ("production");
m_stream->start (source);
LOG_DEBUG ("Selected buffer size (bytes): " << m_stream->bufferSize () << " period size: " << m_stream->periodSize ());
}
void SoundOutput::suspend ()
{
if (m_stream && QAudio::ActiveState == m_stream->state ())
{
m_stream->suspend ();
checkStream ();
}
}
void SoundOutput::resume ()
{
if (m_stream && QAudio::SuspendedState == m_stream->state ())
{
m_stream->resume ();
checkStream ();
}
}
void SoundOutput::reset ()
{
if (m_stream)
{
m_stream->reset ();
checkStream ();
}
}
void SoundOutput::stop ()
{
if (m_stream)
{
m_stream->reset ();
m_stream->stop ();
}
m_stream.reset ();
}
qreal SoundOutput::attenuation () const
{
return -(20. * qLn (m_volume) / qLn (10.));
}
void SoundOutput::setAttenuation (qreal a)
{
Q_ASSERT (0. <= a && a <= 999.);
m_volume = qPow(10.0, -a/20.0);
// qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
if (m_stream)
{
m_stream->setVolume (m_volume);
}
}
void SoundOutput::resetAttenuation ()
{
m_volume = 1.;
if (m_stream)
{
m_stream->setVolume (m_volume);
}
}
void SoundOutput::handleStateChanged (QAudio::State newState)
{
switch (newState)
{
case QAudio::IdleState:
Q_EMIT status (tr ("Idle"));
break;
case QAudio::ActiveState:
Q_EMIT status (tr ("Sending"));
break;
case QAudio::SuspendedState:
Q_EMIT status (tr ("Suspended"));
break;
#if QT_VERSION >= QT_VERSION_CHECK (5, 10, 0)
case QAudio::InterruptedState:
Q_EMIT status (tr ("Interrupted"));
break;
#endif
case QAudio::StoppedState:
if (!checkStream ())
{
Q_EMIT status (tr ("Error"));
}
else
{
Q_EMIT status (tr ("Stopped"));
}
break;
}
}