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https://github.com/saitohirga/WSJT-X.git
synced 2024-12-17 16:38:20 -05:00
c3d1eb5cee
In an effort to reduce the processing overhead when transmitting I have suspended the audio input stream at source instead of the prior behavior that simply idled skipping received samples. This is in response to high activity levels, especially with JTAlert also running, when decode processing rolls over into the next TX period. Tests show a reduction in CPU loading from ~5% to ~1.5% in the above scenario. Hopefully this will reduce the likelyhood of TX audio glitches when other system activity spikes. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@3986 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
163 lines
3.3 KiB
C++
163 lines
3.3 KiB
C++
#include "soundin.h"
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#include <QAudioDeviceInfo>
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#include <QAudioFormat>
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#include <QAudioInput>
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#include <QDebug>
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#include "moc_soundin.cpp"
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bool SoundInput::audioError () const
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{
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bool result (true);
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Q_ASSERT_X (m_stream, "SoundInput", "programming error");
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if (m_stream)
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{
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switch (m_stream->error ())
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{
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case QAudio::OpenError:
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Q_EMIT error (tr ("An error opening the audio input device has occurred."));
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break;
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case QAudio::IOError:
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Q_EMIT error (tr ("An error occurred during read from the audio input device."));
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break;
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case QAudio::UnderrunError:
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Q_EMIT error (tr ("Audio data not being fed to the audio input device fast enough."));
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break;
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case QAudio::FatalError:
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Q_EMIT error (tr ("Non-recoverable error, audio input device not usable at this time."));
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break;
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case QAudio::NoError:
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result = false;
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break;
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}
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}
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return result;
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}
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void SoundInput::start(QAudioDeviceInfo const& device, int framesPerBuffer, AudioDevice * sink, unsigned downSampleFactor, AudioDevice::Channel channel)
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{
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Q_ASSERT (sink);
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stop ();
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m_sink = sink;
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QAudioFormat format (device.preferredFormat());
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format.setChannelCount (AudioDevice::Mono == channel ? 1 : 2);
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format.setCodec ("audio/pcm");
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format.setSampleRate (12000 * downSampleFactor);
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format.setSampleType (QAudioFormat::SignedInt);
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format.setSampleSize (16);
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if (!format.isValid ())
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{
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Q_EMIT error (tr ("Requested input audio format is not valid."));
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return;
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}
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// this function lies!
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// if (!device.isFormatSupported (format))
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// {
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// Q_EMIT error (tr ("Requested input audio format is not supported on device."));
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// return;
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// }
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m_stream.reset (new QAudioInput {device, format});
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if (audioError ())
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{
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return;
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}
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connect (m_stream.data(), &QAudioInput::stateChanged, this, &SoundInput::handleStateChanged);
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m_stream->setBufferSize (m_stream->format ().bytesForFrames (framesPerBuffer));
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if (sink->initialize (QIODevice::WriteOnly, channel))
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{
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m_stream->start (sink);
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audioError ();
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}
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else
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{
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Q_EMIT error (tr ("Failed to initialize audio sink device"));
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}
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}
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void SoundInput::suspend ()
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{
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if (m_stream)
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{
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m_stream->suspend ();
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audioError ();
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}
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}
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void SoundInput::resume ()
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{
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if (m_sink)
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{
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m_sink->reset ();
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}
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if (m_stream)
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{
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m_stream->resume ();
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audioError ();
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}
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}
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void SoundInput::handleStateChanged (QAudio::State newState) const
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{
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// qDebug () << "SoundInput::handleStateChanged: newState:" << newState;
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switch (newState)
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{
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case QAudio::IdleState:
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Q_EMIT status (tr ("Idle"));
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break;
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case QAudio::ActiveState:
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Q_EMIT status (tr ("Receiving"));
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break;
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case QAudio::SuspendedState:
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Q_EMIT status (tr ("Suspended"));
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break;
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case QAudio::StoppedState:
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if (audioError ())
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{
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Q_EMIT status (tr ("Error"));
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}
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else
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{
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Q_EMIT status (tr ("Stopped"));
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}
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break;
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}
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}
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void SoundInput::stop()
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{
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if (m_stream)
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{
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m_stream->stop ();
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}
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m_stream.reset ();
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if (m_sink)
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{
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m_sink->close ();
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}
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}
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SoundInput::~SoundInput ()
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{
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stop ();
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}
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