WSJT-X/boost/tools/build/index.html

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<!-- Copyright 2004 Aleksey Gurtovoy -->
<!-- Copyright 2004, 2005, 2006 Vladimir Prus -->
<!-- Distributed under the Boost Software License, Version 1.0. -->
<!-- (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) -->
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<title>Boost.Build: modern C++ build system</title>
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<link href="website/index.css" rel="stylesheet">
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<div style="text-align: center; margin-top: 10px;">
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<img src="website/boost_build.png" width="396"
height="60" alt="Boost.Build V2"></img>
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<a href="tutorial.html" style="padding-right: 1em">Tutorial</a>
<a href="doc/html/index.html" style="padding-right: 1em">Documentation</a> <a href="http://github.com/boostorg/build">GitHub</a>
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<p>Boost.Build makes it easy to build C++ projects, everywhere.
<p>
You name your executables and libraries and list their sources. Boost.Build
takes care about compiling your sources with right options, creating
static and shared libraries, making executables, and other chores &mdash;
whether you're using gcc, msvc, or a dozen more supported C++
compilers &mdash; on Windows, OSX, Linux and commercial UNIX systems.
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<b>Simple and high level build description</b>. In most
cases a name of target and list of sources is all you need.
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<b>Portability</b>. Most important build properties have symbolic
names that work everywhere. Why memorize compiler flags necessary
for multi-threaded 64-bit shared library, if Boost.Build can do it for you?
<p><b>Variant builds</b>. When you build the same project
twice with different properties, all produced files are placed
in different directories, so you can build with 2 versions of
gcc, or both debug and release variants in one invocation.
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<p>
<b>Global dependencies</b>. No matter what directory you build
in, Boost.Build will always check all dependencies in your entire
project, preventing inconsistent binaries. And it's easy to
use one Boost.Build project in other, again with full dependency
tracking.
<p>
<b>Usage requirements</b>. A target can specify properties,
like include paths and preprocessor defines, that are necessary to use
it. Those properties will be automatically applied whenever the target
is used.
<p>
<b>Standalone</b>. Boost.Build's only dependency is a C compiler,
so it's easy to setup. You can even include all of Boost.Build in your
project. Boost.Build does not depend on Boost C++ Libraries.
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<p>This index is for off-line use, visit
the <a href="http://boost.org/boost-build2">website</a> for most
up-to-date content.
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