WSJT-X/Audio/soundout.cpp
Bill Somerville 50d0543c03
Test version with environment variable to set Tx audio buffer size
WSJT_TX_AUDIO_BUFFER_FRAMES takes the following values:

 -1          - use Qt/system default
 0           - use 200 mS (WSJT-X default)
 +ve integer - value is number of frames at 48 kHz

-1 is  likely to  be a  good choice on  Windows and  may macOS.  0 has
proven to be good on Windows. On Linux  0 may be OK but we need to try
other values.

The value is only a hint, the  actual value used along with the period
size (the  size of each chunk  of samples requested by  the system) is
printed  in an  info level  diagnostic message  at the  start of  each
transmission.
2020-12-03 01:49:21 +00:00

213 lines
5.1 KiB
C++

#include "soundout.h"
#include <QDateTime>
#include <QAudioDeviceInfo>
#include <QAudioOutput>
#include <QSysInfo>
#include <qmath.h>
#include <QDebug>
#include "Logger.hpp"
#include "Audio/AudioDevice.hpp"
#include "moc_soundout.cpp"
bool SoundOutput::checkStream () const
{
bool result {false};
Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
if (m_stream) {
switch (m_stream->error ())
{
case QAudio::OpenError:
Q_EMIT error (tr ("An error opening the audio output device has occurred."));
break;
case QAudio::IOError:
Q_EMIT error (tr ("An error occurred during write to the audio output device."));
break;
case QAudio::UnderrunError:
Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
break;
case QAudio::FatalError:
Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
break;
case QAudio::NoError:
result = true;
break;
}
}
return result;
}
void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, int frames_buffered)
{
Q_ASSERT (0 < channels && channels < 3);
m_device = device;
m_channels = channels;
m_framesBuffered = frames_buffered;
}
void SoundOutput::restart (QIODevice * source)
{
if (!m_device.isNull ())
{
QAudioFormat format (m_device.preferredFormat ());
// qDebug () << "Preferred audio output format:" << format;
format.setChannelCount (m_channels);
format.setCodec ("audio/pcm");
format.setSampleRate (48000);
format.setSampleType (QAudioFormat::SignedInt);
format.setSampleSize (16);
format.setByteOrder (QAudioFormat::Endian (QSysInfo::ByteOrder));
if (!format.isValid ())
{
Q_EMIT error (tr ("Requested output audio format is not valid."));
}
else if (!m_device.isFormatSupported (format))
{
Q_EMIT error (tr ("Requested output audio format is not supported on device."));
}
else
{
// qDebug () << "Selected audio output format:" << format;
m_stream.reset (new QAudioOutput (m_device, format));
checkStream ();
m_stream->setVolume (m_volume);
m_stream->setNotifyInterval(1000);
error_ = false;
connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
connect (m_stream.data(), &QAudioOutput::notify, [this] () {checkStream ();});
// qDebug() << "A" << m_volume << m_stream->notifyInterval();
}
}
if (!m_stream)
{
if (!error_)
{
error_ = true; // only signal error once
Q_EMIT error (tr ("No audio output device configured."));
}
return;
}
else
{
error_ = false;
}
// we have to set this before every start on the stream because the
// Windows implementation seems to forget the buffer size after a
// stop.
//qDebug () << "SoundOut default buffer size (bytes):" << m_stream->bufferSize () << "period size:" << m_stream->periodSize ();
if (m_framesBuffered > 0)
{
m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered));
}
m_stream->setCategory ("game");
m_stream->start (source);
LOG_INFO ("Selected buffer size (bytes): " << m_stream->bufferSize () << " period size: " << m_stream->periodSize ());
}
void SoundOutput::suspend ()
{
if (m_stream && QAudio::ActiveState == m_stream->state ())
{
m_stream->suspend ();
checkStream ();
}
}
void SoundOutput::resume ()
{
if (m_stream && QAudio::SuspendedState == m_stream->state ())
{
m_stream->resume ();
checkStream ();
}
}
void SoundOutput::reset ()
{
if (m_stream)
{
m_stream->reset ();
checkStream ();
}
}
void SoundOutput::stop ()
{
if (m_stream)
{
m_stream->reset ();
m_stream->stop ();
}
m_stream.reset ();
}
qreal SoundOutput::attenuation () const
{
return -(20. * qLn (m_volume) / qLn (10.));
}
void SoundOutput::setAttenuation (qreal a)
{
Q_ASSERT (0. <= a && a <= 999.);
m_volume = qPow(10.0, -a/20.0);
// qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
if (m_stream)
{
m_stream->setVolume (m_volume);
}
}
void SoundOutput::resetAttenuation ()
{
m_volume = 1.;
if (m_stream)
{
m_stream->setVolume (m_volume);
}
}
void SoundOutput::handleStateChanged (QAudio::State newState)
{
switch (newState)
{
case QAudio::IdleState:
Q_EMIT status (tr ("Idle"));
break;
case QAudio::ActiveState:
Q_EMIT status (tr ("Sending"));
break;
case QAudio::SuspendedState:
Q_EMIT status (tr ("Suspended"));
break;
#if QT_VERSION >= QT_VERSION_CHECK (5, 10, 0)
case QAudio::InterruptedState:
Q_EMIT status (tr ("Interrupted"));
break;
#endif
case QAudio::StoppedState:
if (!checkStream ())
{
Q_EMIT status (tr ("Error"));
}
else
{
Q_EMIT status (tr ("Stopped"));
}
break;
}
}