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101 lines
3.8 KiB
HTML
101 lines
3.8 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<!-- Copyright 2004 Aleksey Gurtovoy -->
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<!-- Copyright 2004, 2005, 2006 Vladimir Prus -->
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<!-- Distributed under the Boost Software License, Version 1.0. -->
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<!-- (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) -->
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<html>
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<head>
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<title>Boost.Build: modern C++ build system</title>
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<link href="website/bootstrap/css/bootstrap.min.css" rel="stylesheet">
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<link href="website/index.css" rel="stylesheet">
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</head>
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<body bgcolor="#FFFFFF" text="#000000">
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<div style="text-align: center; margin-top: 10px;">
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<div style="position: relative; display: inline-block">
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<img src="website/boost_build.png" width="396"
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height="60" alt="Boost.Build V2"></img>
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<div style="padding-top: 10px; width: 100%; text-align: right">
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<a href="tutorial.html" style="padding-right: 1em">Tutorial</a>
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<a href="doc/html/index.html" style="padding-right: 1em">Documentation</a> <a href="http://github.com/boostorg/build">GitHub</a>
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</div>
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</div>
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</div>
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<div class="container content" style="margin-top: 2em">
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<div class="row">
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<div class="col-md-12">
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<p>Boost.Build makes it easy to build C++ projects, everywhere.
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<p>
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You name your executables and libraries and list their sources. Boost.Build
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takes care about compiling your sources with right options, creating
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static and shared libraries, making executables, and other chores —
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whether you're using gcc, msvc, or a dozen more supported C++
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compilers — on Windows, OSX, Linux and commercial UNIX systems.
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</div>
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</div>
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<div class="row">
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<div class="col-md-6">
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<p>
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<b>Simple and high level build description</b>. In most
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cases a name of target and list of sources is all you need.
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<p>
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<b>Portability</b>. Most important build properties have symbolic
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names that work everywhere. Why memorize compiler flags necessary
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for multi-threaded 64-bit shared library, if Boost.Build can do it for you?
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<p><b>Variant builds</b>. When you build the same project
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twice with different properties, all produced files are placed
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in different directories, so you can build with 2 versions of
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gcc, or both debug and release variants in one invocation.
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</div>
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<div class="col-md-6">
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<p>
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<b>Global dependencies</b>. No matter what directory you build
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in, Boost.Build will always check all dependencies in your entire
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project, preventing inconsistent binaries. And it's easy to
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use one Boost.Build project in other, again with full dependency
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tracking.
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<p>
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<b>Usage requirements</b>. A target can specify properties,
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like include paths and preprocessor defines, that are necessary to use
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it. Those properties will be automatically applied whenever the target
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is used.
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<p>
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<b>Standalone</b>. Boost.Build's only dependency is a C compiler,
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so it's easy to setup. You can even include all of Boost.Build in your
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project. Boost.Build does not depend on Boost C++ Libraries.
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</div>
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</div> <!-- main content -->
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<div class="row">
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<div class="col-md-12">
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<p>This index is for off-line use, visit
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the <a href="http://boost.org/boost-build2">website</a> for most
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up-to-date content.
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</div>
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</div>
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</body>
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</html>
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