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Extended the Decode and WSPRDecode UDP messages with an "off air" boolean field indicating the decode was derived from a .WAV fle playback rather than an on air reception. Extended reference applications to use the new off air decode message field. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@8092 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#ifndef WSJTX_UDP_BEACONS_MODEL_HPP__
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#define WSJTX_UDP_BEACONS_MODEL_HPP__
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#include <QStandardItemModel>
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#include "MessageServer.hpp"
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using Frequency = MessageServer::Frequency;
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class QString;
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class QTime;
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//
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// Beacons Model - simple data model for all beacon spots
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//
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// The model is a basic table with uniform row format. Rows consist of
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// QStandardItem instances containing the string representation of the
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// column data and if the underlying field is not a string then the
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// UserRole+1 role contains the underlying data item.
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//
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// Two slots are provided to add a new decode and remove all spots for
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// a client.
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//
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class BeaconsModel
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: public QStandardItemModel
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{
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Q_OBJECT;
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public:
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explicit BeaconsModel (QObject * parent = nullptr);
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Q_SLOT void add_beacon_spot (bool is_new, QString const& client_id, QTime time, qint32 snr, float delta_time
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, Frequency frequency, qint32 drift, QString const& callsign, QString const& grid
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, qint32 power, bool off_air);
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Q_SLOT void clear_decodes (QString const& client_id);
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};
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#endif
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