WSJT-X/portaudio-v19/build/msvc/readme.txt
Diane Bruce c6100ba7aa - This looks specific to windows only, however imported for completeness
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/trunk@250 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
2006-08-09 20:11:10 +00:00

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Hello
This is a small list of steps in order to build portaudio
(Currently v19-devel) into a VC6 DLL and lib file.
This DLL contains all 3 current win32 PA APIS (MM/DS/ASIO)
1)Copy the source dirs that comes with the ASIO SDK inside pa_win\msvc
so you should now have:
pa_win\msvc\common
pa_win\msvc\host
pa_win\msvc\host\sample
pa_win\msvc\host\pc
pa_win\msvc\host\mac (not needed)
You dont need "driver"
2)execure "make.bat", this assumes VC6 is installed in
C:\Program Files\Microsoft Visual Studio\
if its not,
Open a command Prompt and execute "vcvars32.bat" which sets the environment
so that you can use Microsoft's "nmake"
EX: C:\Program Files\Microsoft Visual Studio\VC98\Bin\vcvars32.bat
or (C:\progra~1\micros~2\VC98\bin\vcvars32) dumb de dumb
You should now have seen a line that said:
"Setting environment for using Microsoft Visual C++ tools."
While in pa_win\msvc , type "nmake makefile.msvc"
this _should_ create portaudio.dll and portaudio.lib
3)Now in any VC6 project, in which you require portaudio,
you can just link with portaudio.lib, and of course include the
relevant headers
(portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*)
4) Your new exe should now use portaudio.dll.
Have fun!
(*): you may want to add/remove some DLL entry points.
Right now those 3 entries are _not_ from portaudio.h
(from portaudio.def)
(...)
PaAsio_GetAvailableLatencyValues @50
PaAsio_ShowControlPanel @51
PaUtil_InitializeX86PlainConverters @52
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last update April 16th 2003
David Viens, davidv@plogue.com