WSJT-X/soundin.h
Bill Somerville c3d1eb5cee Replaced Detector monitoring switch with audio stream suspend/resume.
In an effort to reduce the processing overhead when transmitting I
have suspended the audio input stream at source instead of the prior
behavior that simply idled skipping received samples.

This is in response to high activity levels, especially with JTAlert
also running, when decode processing rolls over into the next TX
period.

Tests show a reduction in CPU loading from ~5% to ~1.5% in the above
scenario. Hopefully this will reduce the likelyhood of TX audio
glitches when other system activity spikes.

git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@3986 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
2014-04-07 00:55:05 +00:00

51 lines
1.0 KiB
C++

// -*- Mode: C++ -*-
#ifndef SOUNDIN_H__
#define SOUNDIN_H__
#include <QObject>
#include <QString>
#include <QScopedPointer>
#include <QAudioInput>
#include "AudioDevice.hpp"
class QAudioDeviceInfo;
class QAudioInput;
// Gets audio data from sound sample source and passes it to a sink device
class SoundInput
: public QObject
{
Q_OBJECT;
public:
SoundInput (QObject * parent = nullptr)
: QObject {parent}
, m_sink {nullptr}
{
}
~SoundInput ();
// sink must exist from the start call until the next start call or
// stop call
Q_SLOT void start(QAudioDeviceInfo const&, int framesPerBuffer, AudioDevice * sink, unsigned downSampleFactor, AudioDevice::Channel = AudioDevice::Mono);
Q_SLOT void suspend ();
Q_SLOT void resume ();
Q_SLOT void stop ();
Q_SIGNAL void error (QString message) const;
Q_SIGNAL void status (QString message) const;
private:
// used internally
Q_SLOT void handleStateChanged (QAudio::State) const;
bool audioError () const;
QScopedPointer<QAudioInput> m_stream;
AudioDevice * m_sink;
};
#endif