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https://github.com/saitohirga/WSJT-X.git
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04ef699841
Sent to the severity channel log source PSKRPRT.
213 lines
5.8 KiB
C++
213 lines
5.8 KiB
C++
#include "soundin.h"
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#include <cstdlib>
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#include <cmath>
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#include <iomanip>
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#include <QAudioDeviceInfo>
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#include <QAudioFormat>
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#include <QAudioInput>
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#include <QSysInfo>
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#include <QDebug>
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#include "Logger.hpp"
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#include "moc_soundin.cpp"
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bool SoundInput::checkStream ()
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{
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bool result (false);
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if (m_stream)
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{
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switch (m_stream->error ())
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{
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case QAudio::OpenError:
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Q_EMIT error (tr ("An error opening the audio input device has occurred."));
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break;
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case QAudio::IOError:
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Q_EMIT error (tr ("An error occurred during read from the audio input device."));
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break;
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// case QAudio::UnderrunError:
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// Q_EMIT error (tr ("Audio data not being fed to the audio input device fast enough."));
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// break;
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case QAudio::FatalError:
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Q_EMIT error (tr ("Non-recoverable error, audio input device not usable at this time."));
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break;
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case QAudio::UnderrunError: // TODO G4WJS: stop ignoring this
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// when we find the cause on macOS
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case QAudio::NoError:
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result = true;
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break;
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}
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}
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return result;
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}
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void SoundInput::start(QAudioDeviceInfo const& device, int framesPerBuffer, AudioDevice * sink
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, unsigned downSampleFactor, AudioDevice::Channel channel)
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{
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Q_ASSERT (sink);
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stop ();
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m_sink = sink;
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QAudioFormat format (device.preferredFormat());
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// qDebug () << "Preferred audio input format:" << format;
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format.setChannelCount (AudioDevice::Mono == channel ? 1 : 2);
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format.setCodec ("audio/pcm");
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format.setSampleRate (12000 * downSampleFactor);
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format.setSampleType (QAudioFormat::SignedInt);
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format.setSampleSize (16);
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format.setByteOrder (QAudioFormat::Endian (QSysInfo::ByteOrder));
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if (!format.isValid ())
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{
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Q_EMIT error (tr ("Requested input audio format is not valid."));
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return;
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}
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else if (!device.isFormatSupported (format))
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{
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// qDebug () << "Nearest supported audio format:" << device.nearestFormat (format);
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Q_EMIT error (tr ("Requested input audio format is not supported on device."));
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return;
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}
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// qDebug () << "Selected audio input format:" << format;
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m_stream.reset (new QAudioInput {device, format});
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if (!checkStream ())
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{
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return;
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}
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connect (m_stream.data(), &QAudioInput::stateChanged, this, &SoundInput::handleStateChanged);
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connect (m_stream.data(), &QAudioInput::notify, [this] () {checkStream ();});
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//qDebug () << "SoundIn default buffer size (bytes):" << m_stream->bufferSize () << "period size:" << m_stream->periodSize ();
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// the Windows MME version of QAudioInput uses 1/5 of the buffer
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// size for period size other platforms seem to optimize themselves
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if (framesPerBuffer > 0)
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{
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m_stream->setBufferSize (m_stream->format ().bytesForFrames (framesPerBuffer));
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}
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if (m_sink->initialize (QIODevice::WriteOnly, channel))
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{
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m_stream->start (sink);
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checkStream ();
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cummulative_lost_usec_ = -1;
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LOG_DEBUG ("Selected buffer size (bytes): " << m_stream->bufferSize () << " period size: " << m_stream->periodSize ());
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}
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else
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{
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Q_EMIT error (tr ("Failed to initialize audio sink device"));
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}
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}
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void SoundInput::suspend ()
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{
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if (m_stream)
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{
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m_stream->suspend ();
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checkStream ();
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}
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}
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void SoundInput::resume ()
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{
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// qDebug() << "Resume" << fmod(0.001*QDateTime::currentMSecsSinceEpoch(),6.0);
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if (m_sink)
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{
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m_sink->reset ();
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}
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if (m_stream)
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{
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m_stream->resume ();
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checkStream ();
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}
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}
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void SoundInput::handleStateChanged (QAudio::State newState)
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{
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switch (newState)
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{
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case QAudio::IdleState:
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Q_EMIT status (tr ("Idle"));
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break;
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case QAudio::ActiveState:
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reset (false);
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Q_EMIT status (tr ("Receiving"));
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break;
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case QAudio::SuspendedState:
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Q_EMIT status (tr ("Suspended"));
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break;
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#if QT_VERSION >= QT_VERSION_CHECK (5, 10, 0)
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case QAudio::InterruptedState:
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Q_EMIT status (tr ("Interrupted"));
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break;
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#endif
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case QAudio::StoppedState:
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if (!checkStream ())
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{
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Q_EMIT status (tr ("Error"));
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}
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else
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{
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Q_EMIT status (tr ("Stopped"));
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}
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break;
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}
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}
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void SoundInput::reset (bool report_dropped_frames)
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{
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if (m_stream)
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{
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auto elapsed_usecs = m_stream->elapsedUSecs ();
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while (std::abs (elapsed_usecs - m_stream->processedUSecs ())
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> 24 * 60 * 60 * 500000ll) // half day
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{
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// QAudioInput::elapsedUSecs() wraps after 24 hours
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elapsed_usecs += 24 * 60 * 60 * 1000000ll;
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}
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// don't report first time as we don't yet known latency
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if (cummulative_lost_usec_ != std::numeric_limits<qint64>::min () && report_dropped_frames)
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{
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auto lost_usec = elapsed_usecs - m_stream->processedUSecs () - cummulative_lost_usec_;
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if (std::abs (lost_usec) > 48000 / 5)
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{
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LOG_WARN ("Detected dropped audio source samples: "
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<< m_stream->format ().framesForDuration (lost_usec)
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<< " (" << std::setprecision (4) << lost_usec / 1.e6 << " S)");
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}
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else if (std::abs (lost_usec) > 5 * 48000)
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{
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LOG_ERROR ("Detected excessive dropped audio source samples: "
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<< m_stream->format ().framesForDuration (lost_usec)
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<< " (" << std::setprecision (4) << lost_usec / 1.e6 << " S)");
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}
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}
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cummulative_lost_usec_ = elapsed_usecs - m_stream->processedUSecs ();
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}
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}
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void SoundInput::stop()
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{
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if (m_stream)
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{
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m_stream->stop ();
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}
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m_stream.reset ();
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}
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SoundInput::~SoundInput ()
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{
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stop ();
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}
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