WSJT-X/soundout.cpp
Bill Somerville e1728a9674 Changed Tx Pwr attenator range to 45dB
This  is now  half way  between  the recent  change to  30dB when  the
formula was corrected  to voltage attenuation from power  and prior to
that.

Also corrected  formula for  the SoundOutput::attenuation  property to
use the correct voltage attenuation calculation.

git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@5579 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
2015-06-11 00:30:02 +00:00

196 lines
4.5 KiB
C++

#include "soundout.h"
#include <QDateTime>
#include <QAudioDeviceInfo>
#include <QAudioOutput>
#include <qmath.h>
#include <QDebug>
#include "moc_soundout.cpp"
#if defined (WIN32)
# define MS_BUFFERED 1000u
#else
# define MS_BUFFERED 2000u
#endif
bool SoundOutput::audioError () const
{
bool result (true);
Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
if (m_stream) {
switch (m_stream->error ())
{
case QAudio::OpenError:
Q_EMIT error (tr ("An error opening the audio output device has occurred."));
break;
case QAudio::IOError:
Q_EMIT error (tr ("An error occurred during write to the audio output device."));
break;
case QAudio::UnderrunError:
Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
break;
case QAudio::FatalError:
Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
break;
case QAudio::NoError:
result = false;
break;
}
}
return result;
}
void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, unsigned msBuffered)
{
Q_ASSERT (0 < channels && channels < 3);
m_msBuffered = msBuffered;
QAudioFormat format (device.preferredFormat ());
format.setChannelCount (channels);
format.setCodec ("audio/pcm");
format.setSampleRate (48000);
format.setSampleType (QAudioFormat::SignedInt);
format.setSampleSize (16);
if (!format.isValid ())
{
Q_EMIT error (tr ("Requested output audio format is not valid."));
}
if (!device.isFormatSupported (format))
{
Q_EMIT error (tr ("Requested output audio format is not supported on device."));
}
m_stream.reset (new QAudioOutput (device, format));
audioError ();
m_stream->setVolume (m_volume);
m_stream->setNotifyInterval(100);
connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
// qDebug() << "A" << m_volume << m_stream->notifyInterval();
}
void SoundOutput::restart (QIODevice * source)
{
Q_ASSERT (m_stream);
//
// This buffer size is critical since for proper sound streaming. If
// it is too short; high activity levels on the machine can starve
// the audio buffer. On the other hand the Windows implementation
// seems to take the length of the buffer in time to stop the audio
// stream even if reset() is used.
//
// 2 seconds seems a reasonable compromise except for Windows
// where things are probably broken.
//
// we have to set this before every start on the stream because the
// Windows implementation seems to forget the buffer size after a
// stop.
m_stream->setBufferSize (m_stream->format().bytesForDuration((m_msBuffered ? m_msBuffered : MS_BUFFERED) * 1000));
// qDebug() << "B" << m_stream->bufferSize() <<
// m_stream->periodSize() << m_stream->notifyInterval();
m_stream->start (source);
}
void SoundOutput::suspend ()
{
if (m_stream && QAudio::ActiveState == m_stream->state ())
{
m_stream->suspend ();
audioError ();
}
}
void SoundOutput::resume ()
{
if (m_stream && QAudio::SuspendedState == m_stream->state ())
{
m_stream->resume ();
audioError ();
}
}
void SoundOutput::reset ()
{
if (m_stream)
{
m_stream->reset ();
audioError ();
}
}
void SoundOutput::stop ()
{
if (m_stream)
{
m_stream->stop ();
audioError ();
}
}
qreal SoundOutput::attenuation () const
{
return -(20. * qLn (m_volume) / qLn (10.));
}
void SoundOutput::setAttenuation (qreal a)
{
Q_ASSERT (0. <= a && a <= 999.);
m_volume = qPow(10.0, -a/20.0);
// qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
if (m_stream)
{
m_stream->setVolume (m_volume);
}
}
void SoundOutput::resetAttenuation ()
{
m_volume = 1.;
if (m_stream)
{
m_stream->setVolume (m_volume);
}
}
void SoundOutput::handleStateChanged (QAudio::State newState)
{
// qDebug () << "SoundOutput::handleStateChanged: newState:" << newState;
switch (newState)
{
case QAudio::IdleState:
Q_EMIT status (tr ("Idle"));
break;
case QAudio::ActiveState:
Q_EMIT status (tr ("Sending"));
break;
case QAudio::SuspendedState:
Q_EMIT status (tr ("Suspended"));
break;
case QAudio::StoppedState:
if (audioError ())
{
Q_EMIT status (tr ("Error"));
}
else
{
Q_EMIT status (tr ("Stopped"));
}
break;
}
}