mirror of
https://github.com/saitohirga/WSJT-X.git
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b256185ed1
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@7658 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
199 lines
4.7 KiB
C++
199 lines
4.7 KiB
C++
#include "soundout.h"
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#include <QDateTime>
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#include <QAudioDeviceInfo>
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#include <QAudioOutput>
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#include <QSysInfo>
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#include <qmath.h>
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#include <QDebug>
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#include "moc_soundout.cpp"
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#if defined (WIN32)
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# define MS_BUFFERED 1000u
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#else
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# define MS_BUFFERED 2000u
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#endif
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bool SoundOutput::audioError () const
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{
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bool result (true);
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Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
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if (m_stream) {
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switch (m_stream->error ())
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{
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case QAudio::OpenError:
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Q_EMIT error (tr ("An error opening the audio output device has occurred."));
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break;
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case QAudio::IOError:
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Q_EMIT error (tr ("An error occurred during write to the audio output device."));
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break;
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case QAudio::UnderrunError:
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Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
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break;
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case QAudio::FatalError:
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Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
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break;
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case QAudio::NoError:
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result = false;
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break;
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}
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}
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return result;
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}
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void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, unsigned msBuffered)
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{
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Q_ASSERT (0 < channels && channels < 3);
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m_msBuffered = msBuffered;
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QAudioFormat format (device.preferredFormat ());
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// qDebug () << "Preferred audio output format:" << format;
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format.setChannelCount (channels);
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format.setCodec ("audio/pcm");
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format.setSampleRate (48000);
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format.setSampleType (QAudioFormat::SignedInt);
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format.setSampleSize (16);
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format.setByteOrder (QAudioFormat::Endian (QSysInfo::ByteOrder));
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if (!format.isValid ())
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{
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Q_EMIT error (tr ("Requested output audio format is not valid."));
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}
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if (!device.isFormatSupported (format))
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{
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Q_EMIT error (tr ("Requested output audio format is not supported on device."));
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}
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// qDebug () << "Selected audio output format:" << format;
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m_stream.reset (new QAudioOutput (device, format));
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audioError ();
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m_stream->setVolume (m_volume);
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m_stream->setNotifyInterval(100);
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connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
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// qDebug() << "A" << m_volume << m_stream->notifyInterval();
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}
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void SoundOutput::restart (QIODevice * source)
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{
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Q_ASSERT (m_stream);
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//
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// This buffer size is critical since for proper sound streaming. If
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// it is too short; high activity levels on the machine can starve
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// the audio buffer. On the other hand the Windows implementation
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// seems to take the length of the buffer in time to stop the audio
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// stream even if reset() is used.
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//
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// 2 seconds seems a reasonable compromise except for Windows
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// where things are probably broken.
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//
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// we have to set this before every start on the stream because the
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// Windows implementation seems to forget the buffer size after a
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// stop.
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m_stream->setBufferSize (m_stream->format().bytesForDuration((m_msBuffered ? m_msBuffered : MS_BUFFERED) * 1000));
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// qDebug() << "B" << m_stream->bufferSize() <<
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// m_stream->periodSize() << m_stream->notifyInterval();
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m_stream->start (source);
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}
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void SoundOutput::suspend ()
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{
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if (m_stream && QAudio::ActiveState == m_stream->state ())
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{
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m_stream->suspend ();
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audioError ();
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}
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}
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void SoundOutput::resume ()
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{
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if (m_stream && QAudio::SuspendedState == m_stream->state ())
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{
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m_stream->resume ();
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audioError ();
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}
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}
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void SoundOutput::reset ()
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{
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if (m_stream)
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{
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m_stream->reset ();
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audioError ();
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}
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}
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void SoundOutput::stop ()
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{
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if (m_stream)
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{
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m_stream->stop ();
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audioError ();
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}
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}
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qreal SoundOutput::attenuation () const
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{
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return -(20. * qLn (m_volume) / qLn (10.));
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}
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void SoundOutput::setAttenuation (qreal a)
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{
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Q_ASSERT (0. <= a && a <= 999.);
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m_volume = qPow(10.0, -a/20.0);
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// qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
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if (m_stream)
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{
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m_stream->setVolume (m_volume);
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}
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}
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void SoundOutput::resetAttenuation ()
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{
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m_volume = 1.;
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if (m_stream)
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{
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m_stream->setVolume (m_volume);
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}
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}
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void SoundOutput::handleStateChanged (QAudio::State newState)
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{
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// qDebug () << "SoundOutput::handleStateChanged: newState:" << newState;
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switch (newState)
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{
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case QAudio::IdleState:
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Q_EMIT status (tr ("Idle"));
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break;
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case QAudio::ActiveState:
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Q_EMIT status (tr ("Sending"));
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break;
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case QAudio::SuspendedState:
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Q_EMIT status (tr ("Suspended"));
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break;
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case QAudio::StoppedState:
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if (audioError ())
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{
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Q_EMIT status (tr ("Error"));
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}
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else
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{
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Q_EMIT status (tr ("Stopped"));
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}
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break;
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}
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}
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