WSJT-X/MessageServer.hpp
Bill Somerville 3f75b4144a Send status information to UDP server
To  facilitate interaction  with other  applications WSJT-X  now sends
status  updates  to  a  predefined   UDP  server  or  multicast  group
address. The  status updates include the  information currently posted
to  the  decodes.txt and  wsjtx_status.txt  files.   An optional  back
communications  channel is  also implemented  allowing the  UDP server
application to control some basic actions in WSJT-X.

A reference implementaion of a typical UDP server written in C++ using
Qt is  provided to demonstrate  these facilities. This  application is
not intended  as a user  tool but  only as an  example of how  a third
party application may interact with WSJT-X.

The  UDP messages  Use QDataStream  based serialization.  Messages are
documented in  NetworkMessage.hpp along with some  helper classes that
simplify the building and decoding of messages.

Two  message  handling  classes   are  introduced,  MessageClient  and
MessageServer.  WSJT-X uses the MessageClient class to manage outgoing
and  incoming  UDP  messages   that  allow  communication  with  other
applications.   The MessageServer  class implements  the kind  of code
that a  potential cooperating  application might use.   Although these
classes  use  Qt serialization  facilities,  the  message formats  are
easily  read and  written  by  applications that  do  not  use the  Qt
framework.

MessageAggregator   is   a   demonstration   application   that   uses
MessageServer and  presents a GUI  that displays messages from  one or
more  WSJT-X instances  and  allows sending  back a  CQ  or QRZ  reply
invocation  by double  clicking  a decode.   This  application is  not
intended as  a user facing tool  but rather as a  demonstration of the
WSJT-X UDP messaging facility. It  also demonstrates being a multicast
UDP server by allowing multiple instances to run concurrently. This is
enabled by using an appropriate  multicast group address as the server
address.  Cooperating   applications  need  not   implement  multicast
techniques but  it is recomended  otherwise only a  single appliaction
can act as a broadcast message (from WSJT-X) recipient.

git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@5225 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
2015-04-15 16:40:49 +00:00

74 lines
2.7 KiB
C++

#ifndef MESSAGE_SERVER_HPP__
#define MESSAGE_SERVER_HPP__
#include <QObject>
#include <QTime>
#include <QDateTime>
#include <QString>
#include <QByteArray>
#include <QHostAddress>
#include "Radio.hpp"
#include "pimpl_h.hpp"
//
// MessageServer - a reference implementation of a message server
// matching the MessageClient class at the other end
// of the wire
//
// This class is fully functioning and suitable for use in C++
// applications that use the Qt framework. Other applications should
// use this classes' implementation as a reference implementation.
//
class MessageServer
: public QObject
{
Q_OBJECT;
public:
using port_type = quint16;
using Frequency = Radio::Frequency;
MessageServer (QObject * parent = nullptr);
// start or restart the server, if the multicast_group_address
// argument is given it is assumed to be a multicast group address
// which the server will join
Q_SLOT void start (port_type port, QHostAddress const& multicast_group_address = QHostAddress {});
// ask the client with identification 'id' to make the same action
// as a double click on the decode would
//
// note that the client is not obliged to take any action and only
// takes any action if the decode is present and is a CQ or QRZ message
Q_SLOT void reply (QString const& id, QTime time, qint32 snr, float delta_time, quint32 delta_frequency
, QString const& mode, QString const& message);
// ask the client with identification 'id' to replay all decodes
Q_SLOT void replay (QString const& id);
// the following signals are emitted when a client broadcasts the
// matching message
Q_SIGNAL void client_opened (QString const& id);
Q_SIGNAL void status_update (QString const& id, Frequency, QString const& mode, QString const& dx_call
, QString const& report, QString const& tx_mode);
Q_SIGNAL void client_closed (QString const& id);
Q_SIGNAL void decode (bool is_new, QString const& id, QTime time, qint32 snr, float delta_time
, quint32 delta_frequency, QString const& mode, QString const& message);
Q_SIGNAL void qso_logged (QString const& id, QDateTime time, QString const& dx_call, QString const& dx_grid
, Frequency dial_frequency, QString const& mode, QString const& report_sent
, QString const& report_received, QString const& tx_power, QString const& comments
, QString const& name);
Q_SIGNAL void clear_decodes (QString const& id);
// this signal is emitted when a network error occurs
Q_SIGNAL void error (QString const&) const;
private:
class impl;
pimpl<impl> m_;
};
#endif