mirror of
https://github.com/saitohirga/WSJT-X.git
synced 2024-11-19 10:32:02 -05:00
239 lines
6.5 KiB
ReStructuredText
239 lines
6.5 KiB
ReStructuredText
++++++++++++++++++++++++++++
|
|
Interoperability Revisited
|
|
++++++++++++++++++++++++++++
|
|
|
|
:date: $Date$
|
|
:copyright: Copyright Thomas Witt 2004.
|
|
|
|
.. Distributed under the Boost
|
|
.. Software License, Version 1.0. (See accompanying
|
|
.. file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
|
|
|
|
Problem
|
|
=======
|
|
|
|
The current iterator_facade specification makes it unneccessarily tedious to
|
|
implement interoperable iterators.
|
|
|
|
In the following text a simplified example of the current iterator_facade specification is used to
|
|
illustrate the problem.
|
|
|
|
In the current specification binary operators are implemented in the following way::
|
|
|
|
template <class Derived>
|
|
struct Facade
|
|
{
|
|
};
|
|
|
|
template <class T1, T2>
|
|
struct is_interoperable :
|
|
or_<
|
|
is_convertible<T1, T2>
|
|
, is_convertible<T2, T1>
|
|
>
|
|
{};
|
|
|
|
template<
|
|
class Derived1
|
|
, class Derived2
|
|
>
|
|
enable_if<is_interoperable<Derived1, Derived2>, bool> operator==(
|
|
Derived1 const& lhs
|
|
, Derived2 const& rhs
|
|
)
|
|
{
|
|
return static_cast<Derived1 const&>(lhs).equal_to(static_cast<Derived2 const&(rhs));
|
|
}
|
|
|
|
The problem with this is that operator== always forwards to Derived1::equal_to. The net effect is that the
|
|
following "obvious" implementation of to interoperable types does
|
|
not quite work. ::
|
|
|
|
struct Mutable : Facade<Mutable>
|
|
{
|
|
bool equal_to(Mutable const&);
|
|
};
|
|
|
|
struct Constant : Facade<Constant>
|
|
{
|
|
Constant();
|
|
Constant(Constant const&);
|
|
Constant(Mutable const&);
|
|
|
|
...
|
|
|
|
bool equal_to(Constant const&);
|
|
};
|
|
|
|
Constant c;
|
|
Mutable m;
|
|
|
|
c == m; // ok, dispatched to Constant::equal_to
|
|
m == c; // !! error, dispatched to Mutable::equal_to
|
|
|
|
Instead the following "slightly" more complicated implementation is necessary
|
|
|
|
struct Mutable : Facade<Mutable>
|
|
{
|
|
template <class T>
|
|
enable_if<is_convertible<Mutable, T> || is_convertible<T, Mutable>, bool>::type equal_to(T const&);
|
|
};
|
|
|
|
struct Constant : Tag<Constant>
|
|
{
|
|
Constant();
|
|
Constant(Constant const&);
|
|
Constant(Mutable const&);
|
|
|
|
template <class T>
|
|
enable_if<is_convertible<Constant, T> || is_convertible<T, Constant>, bool>::type equal_to(T const&);
|
|
};
|
|
|
|
Beside the fact that the code is significantly more complex to understand and to teach there is
|
|
a major design problem lurking here. Note that in both types equal_to is a function template with
|
|
an unconstrained argument T. This is necessary so that further types can be made interoperable with
|
|
Mutable or Constant. Would Mutable be defined as ::
|
|
|
|
struct Mutable : Facade<Mutable>
|
|
{
|
|
bool equal_to(Mutable const&);
|
|
bool equal_to(Constant const&);
|
|
};
|
|
|
|
Constant and Mutable would still be interoperable but no further interoperable could be added
|
|
without changing Mutable. Even if this would be considered acceptable the current specification forces
|
|
a two way dependency between interoperable types. Note in the templated equal_to case this dependency
|
|
is implicitly created when specializing equal_to.
|
|
|
|
Solution
|
|
========
|
|
|
|
The two way dependency can be avoided by enabling type conversion in the binary operator
|
|
implementation. Note that this is the usual way interoperability betwween types is achieved
|
|
for binary operators and one reason why binary operators are usually implemented as non-members.
|
|
|
|
A simple implementation of this strategy would look like this ::
|
|
|
|
template<
|
|
class T1
|
|
, class T2
|
|
>
|
|
struct interoperable_base :
|
|
if_<
|
|
is_convertible<
|
|
T2
|
|
, T1
|
|
>
|
|
, T1
|
|
, T2>
|
|
{};
|
|
|
|
|
|
template<
|
|
class Derived1
|
|
, class Derived2
|
|
>
|
|
enable_if<is_interoperable<Derived1, Derived2>, bool> operator==(
|
|
Derived1 const& lhs
|
|
, Derived2 const& rhs
|
|
)
|
|
{
|
|
typedef interoperable_base<
|
|
Derived1
|
|
, Derived2
|
|
>::type Base;
|
|
|
|
return static_cast<Base const&>(lhs).equal_to(static_cast<Derived2 const&(rhs));
|
|
}
|
|
|
|
This way our original simple and "obvious" implementation would
|
|
work again. ::
|
|
|
|
c == m; // ok, dispatched to Constant::equal_to
|
|
m == c; // ok, dispatched to Constant::equal_to, m converted to Constant
|
|
|
|
The backdraw of this approach is that a possibly costly conversion of iterator objects
|
|
is forced on the user even in cases where direct comparison could be implemented
|
|
in a much more efficient way. This problem arises especially for iterator_adaptor
|
|
specializations and can be significantly slow down the iteration over ranges. Given the fact
|
|
that iteration is a very basic operation this possible performance degradation is not
|
|
acceptable.
|
|
|
|
Luckily whe can have our cake and eat it by a slightly more clever implementation of the binary
|
|
operators. ::
|
|
|
|
template<
|
|
class Derived1
|
|
, class Derived2
|
|
>
|
|
enable_if<is_convertible<Derived2, Derived1>, bool> operator==(
|
|
Derived1 const& lhs
|
|
, Derived2 const& rhs
|
|
)
|
|
{
|
|
return static_cast<Derived1 const&>(lhs).equal_to(static_cast<Derived2 const&(rhs));
|
|
}
|
|
|
|
template<
|
|
class Derived1
|
|
, class Derived2
|
|
>
|
|
enable_if<is_convertible<Derived1, Derived2>, bool> operator==(
|
|
Derived1 const& lhs
|
|
, Derived2 const& rhs
|
|
)
|
|
{
|
|
return static_cast<Derived2 const&>(rhs).equal_to(static_cast<Derived1 const&(lhs));
|
|
}
|
|
|
|
Given our simple and obvious definition of Mutable and Constant nothing has changed yet. ::
|
|
|
|
c == m; // ok, dispatched to Constant::equal_to, m converted to Constant
|
|
m == c; // ok, dispatched to Constant::equal_to, m converted to Constant
|
|
|
|
But now the user can avoid the type conversion by supplying the
|
|
appropriate overload in Constant ::
|
|
|
|
struct Constant : Facade<Constant>
|
|
{
|
|
Constant();
|
|
Constant(Constant const&);
|
|
Constant(Mutable const&);
|
|
|
|
...
|
|
|
|
bool equal_to(Constant const&);
|
|
bool equal_to(Mutable const&);
|
|
};
|
|
|
|
c == m; // ok, dispatched to Constant::equal_to(Mutable const&), no conversion
|
|
m == c; // ok, dispatched to Constant::equal_to(Mutable const&), no conversion
|
|
|
|
This definition of operator== introduces a possible ambiguity when both types are convertible
|
|
to each other. I don't think this is a problem as this behaviour is the same with concrete types.
|
|
I.e. ::
|
|
|
|
struct A {};
|
|
|
|
bool operator==(A, A);
|
|
|
|
struct B { B(A); };
|
|
|
|
bool operator==(B, B);
|
|
|
|
A a;
|
|
B b(a);
|
|
|
|
a == b; // error, ambiguous overload
|
|
|
|
Effect
|
|
======
|
|
|
|
Iterator implementations using iterator_facade look exactly as if they were
|
|
"hand-implemented" (I am working on better wording).
|
|
|
|
a) Less burden for the user
|
|
|
|
b) The definition (standardese) of specialized adpters might be easier
|
|
(This has to be proved yet)
|