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The UDP decode and reply message have been augmented with a boolean flag denoting a low confidence decode when set. Existing clients can safely use the reply message without passing the flag as the default value will still action messages that have high confidence. If low confidence decodes are to be passed back via the reply message then the low confidence flag must be included and correctly set to match the original decode. See NetworkMessage.hpp for message fields and meanings. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@7957 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
#ifndef MESSAGE_CLIENT_HPP__
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#define MESSAGE_CLIENT_HPP__
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#include <QObject>
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#include <QTime>
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#include <QDateTime>
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#include <QString>
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#include "Radio.hpp"
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#include "pimpl_h.hpp"
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class QByteArray;
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class QHostAddress;
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//
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// MessageClient - Manage messages sent and replies received from a
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// matching server (MessageServer) at the other end of
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// the wire
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//
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//
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// Each outgoing message type is a Qt slot
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//
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class MessageClient
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: public QObject
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{
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Q_OBJECT;
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public:
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using Frequency = Radio::Frequency;
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using port_type = quint16;
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// instantiate and initiate a host lookup on the server
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//
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// messages will be silently dropped until a server host lookup is complete
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MessageClient (QString const& id, QString const& version, QString const& revision,
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QString const& server, port_type server_port, QObject * parent = nullptr);
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// query server details
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QHostAddress server_address () const;
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port_type server_port () const;
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// initiate a new server host lookup or is the server name is empty
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// the sending of messages is disabled
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Q_SLOT void set_server (QString const& server = QString {});
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// change the server port messages are sent to
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Q_SLOT void set_server_port (port_type server_port = 0u);
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// outgoing messages
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Q_SLOT void status_update (Frequency, QString const& mode, QString const& dx_call, QString const& report
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, QString const& tx_mode, bool tx_enabled, bool transmitting, bool decoding
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, qint32 rx_df, qint32 tx_df, QString const& de_call, QString const& de_grid
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, QString const& dx_grid, bool watchdog_timeout, QString const& sub_mode
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, bool fast_mode);
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Q_SLOT void decode (bool is_new, QTime time, qint32 snr, float delta_time, quint32 delta_frequency
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, QString const& mode, QString const& message, bool low_confidence);
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Q_SLOT void WSPR_decode (bool is_new, QTime time, qint32 snr, float delta_time, Frequency
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, qint32 drift, QString const& callsign, QString const& grid, qint32 power);
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Q_SLOT void clear_decodes ();
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Q_SLOT void qso_logged (QDateTime timeOff, QString const& dx_call, QString const& dx_grid
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, Frequency dial_frequency, QString const& mode, QString const& report_sent
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, QString const& report_received, QString const& tx_power, QString const& comments
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, QString const& name, QDateTime timeOn);
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// this slot may be used to send arbitrary UDP datagrams to and
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// destination allowing the underlying socket to be used for general
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// UDP messaging if desired
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Q_SLOT void send_raw_datagram (QByteArray const&, QHostAddress const& dest_address, port_type dest_port);
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// this signal is emitted if the server sends us a reply, the only
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// reply supported is reply to a prior CQ or QRZ message
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Q_SIGNAL void reply (QTime, qint32 snr, float delta_time, quint32 delta_frequency, QString const& mode
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, QString const& message_text, bool low_confidence);
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// this signal is emitted if the server has requested a replay of
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// all decodes
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Q_SIGNAL void replay ();
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// this signal is emitted if the server has requested immediate (or
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// auto Tx if auto_only is true) transmission to halt
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Q_SIGNAL void halt_tx (bool auto_only);
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// this signal is emitted if the server has requested a new free
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// message text
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Q_SIGNAL void free_text (QString const&, bool send);
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// this signal is emitted when network errors occur or if a host
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// lookup fails
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Q_SIGNAL void error (QString const&) const;
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private:
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class impl;
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pimpl<impl> m_;
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};
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#endif
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