mirror of
				https://github.com/saitohirga/WSJT-X.git
				synced 2025-10-31 04:50:34 -04:00 
			
		
		
		
	git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/trunk@189 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
		
			
				
	
	
		
			198 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!doctype html public "-//w3c//dtd html 4.0 transitional//en">
 | |
| <html>
 | |
| <head>
 | |
|    <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
 | |
|    <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]">
 | |
|    <meta name="Author" content="Phil Burk">
 | |
|    <meta name="Description" content="Internal docs. How a stream is started or stopped.">
 | |
|    <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
 | |
|    <title>PortAudio Implementation - Start/Stop</title>
 | |
| </head>
 | |
| <body>
 | |
|  
 | |
| <center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" >
 | |
| <tr>
 | |
| <td>
 | |
| <center>
 | |
| <h1>
 | |
| <a href="http://www.portaudio.com">PortAudio</a> Implementation Guide</h1></center>
 | |
| </td>
 | |
| </tr>
 | |
| </table></center>
 | |
| 
 | |
| <p>This document describes how to implement the PortAudio API on a new
 | |
| computer platform. Implementing PortAudio on a new platform, makes it possible
 | |
| to port many existing audio applications to that platform.
 | |
| <p>By Phil Burk
 | |
| <br>Copyright 2000 Phil Burk and Ross Bencina
 | |
| <p>Note that the license says: <b>"Any person wishing to distribute modifications
 | |
| to the Software is requested to send the modifications to the original
 | |
| developer so that they can be incorporated into the canonical version."</b>.
 | |
| So when you have finished a new implementation, please send it back to
 | |
| us at  "<a href="http://www.portaudio.com">http://www.portaudio.com</a>"
 | |
| so that we can make it available for other users. Thank you!
 | |
| <h2>
 | |
| Download the Latest PortAudio Implementation</h2>
 | |
| Always start with the latest implementation available at "<a href="http://www.portaudio.com">http://www.portaudio.com</a>".
 | |
| Look for the nightly snapshot under the CVS section.
 | |
| <h2>
 | |
| Select an Existing Implementation as a Basis</h2>
 | |
| The fastest way to get started is to take an existing implementation and
 | |
| translate it for your new platform. Choose an implementation whose architecture
 | |
| is as close as possible to your target.
 | |
| <ul>
 | |
| <li>
 | |
| DirectSound Implementation - pa_win_ds - Uses a timer callback for the
 | |
| background "thread". Polls a circular buffer and writes blocks of data
 | |
| to keep it full.</li>
 | |
| 
 | |
| <li>
 | |
| Windows MME - pa_win_wmme - Spawns an actual Win32 thread. Writes blocks
 | |
| of data to the HW device and waits for events that signal buffer completion.</li>
 | |
| 
 | |
| <li>
 | |
| Linux OSS - pa_linux - Spawns a real thread that writes to the "/dev/dsp"
 | |
| stream using blocking I/O calls.</li>
 | |
| </ul>
 | |
| When you write a new implementation, you will be using some code that is
 | |
| in common with all implementations. This code is in the folder "pa_common".
 | |
| It provides various functions such as parameter checking, error code to
 | |
| text conversion, sample format conversion, clipping and dithering, etc.
 | |
| <p>The code that you write will go into a separate folder called "pa_{os}_{api}".
 | |
| For example, code specific to the DirectSound interface for Windows goes
 | |
| in "pa_win_ds".
 | |
| <h2>
 | |
| Read Docs and Code</h2>
 | |
| Famialiarize yourself with the system by reading the documentation provided.
 | |
| here is a suggested order:
 | |
| <ol>
 | |
| <li>
 | |
| User Programming <a href="pa_tutorial.html">Tutorial</a></li>
 | |
| 
 | |
| <li>
 | |
| Header file "pa_common/portaudio.h" which defines API.</li>
 | |
| 
 | |
| <li>
 | |
| Header file "pa_common/pa_host.h" for host dependant code. This definces
 | |
| the routine you will need to provide.</li>
 | |
| 
 | |
| <li>
 | |
| Shared code in "pa_common/pa_lib.c".</li>
 | |
| 
 | |
| <li>
 | |
| Docs on Implementation of <a href="pa_impl_startstop.html">Start/Stop</a>
 | |
| code.</li>
 | |
| </ol>
 | |
| 
 | |
| <h2>
 | |
| Implement  Output to Default Device</h2>
 | |
| Now we are ready to crank some code. For instant gratification, let's try
 | |
| to play a sine wave.
 | |
| <ol>
 | |
| <li>
 | |
| Link the test program "pa_tests/patest_sine.c" with the file "pa_lib.c"
 | |
| and the implementation specific file you are creating.</li>
 | |
| 
 | |
| <li>
 | |
| For now, just stub out the device query code and the audio input code.</li>
 | |
| 
 | |
| <li>
 | |
| Modify PaHost_OpenStream() to open your default target device and get everything
 | |
| setup.</li>
 | |
| 
 | |
| <li>
 | |
| Modify PaHost_StartOutput() to start playing audio.</li>
 | |
| 
 | |
| <li>
 | |
| Modify PaHost_StopOutput() to stop audio.</li>
 | |
| 
 | |
| <li>
 | |
| Modify PaHost_CloseStream() to clean up. Free all memory that you allocated
 | |
| in PaHost_OpenStream().</li>
 | |
| 
 | |
| <li>
 | |
| Keep cranking until you can play a sine wave using "patest_sine.c".</li>
 | |
| 
 | |
| <li>
 | |
| Once that works, try "patest_pink.c", "patest_clip.c", "patest_sine8.c".</li>
 | |
| 
 | |
| <li>
 | |
| To test your Open and Close code, try "patest_many.c".</li>
 | |
| 
 | |
| <li>
 | |
| Now test to make sure that the three modes of stopping are properly supported
 | |
| by running "patest_stop.c".</li>
 | |
| 
 | |
| <li>
 | |
| Test your implementation of time stamping with "patest_sync.c".</li>
 | |
| </ol>
 | |
| 
 | |
| <h2>
 | |
| Implement Device Queries</h2>
 | |
| Now that output is working, lets implement the code for querying what devices
 | |
| are available to the user. Run "pa_tests/pa_devs.c". It should print all
 | |
| of the devices available and their characteristics.
 | |
| <h2>
 | |
| Implement Input</h2>
 | |
| Implement audio input and test it with:
 | |
| <ol>
 | |
| <li>
 | |
| patest_record.c - record in half duplex, play back as recorded.</li>
 | |
| 
 | |
| <li>
 | |
| patest_wire.c - full duplex, copies input to output. Note that some HW
 | |
| may not support full duplex.</li>
 | |
| 
 | |
| <li>
 | |
| patest_fuzz.c - plug in your guitar and get a feel for why latency is an
 | |
| important issue in computer music.</li>
 | |
| 
 | |
| <li>
 | |
| paqa_devs.c - try to open every device and use it with every possible format</li>
 | |
| </ol>
 | |
| 
 | |
| <h2>
 | |
| Debugging Tools</h2>
 | |
| You generally cannot use printf() calls to debug real-time processes because
 | |
| they disturb the timing. Also calling printf() from your background thread
 | |
| or interrupt could crash the machine. So PA includes a tool for capturing
 | |
| events and storing the information while it is running. It then prints
 | |
| the events when Pa_Terminate() is called.
 | |
| <ol>
 | |
| <li>
 | |
| To enable trace mode, change TRACE_REALTIME_EVENTS in "pa_common/pa_trace.h"
 | |
| from a (0) to a (1).</li>
 | |
| 
 | |
| <li>
 | |
| Link with "pa_common/pa_trace.c".</li>
 | |
| 
 | |
| <li>
 | |
| Add trace messages to your code by calling:</li>
 | |
| 
 | |
| <br><tt>   void AddTraceMessage( char *msg, int data );</tt>
 | |
| <br><tt>for example</tt>
 | |
| <br><tt>   AddTraceMessage("Pa_TimeSlice: past_NumCallbacks ",
 | |
| past->past_NumCallbacks );</tt>
 | |
| <li>
 | |
| Run your program. You will get a dump of events at the end.</li>
 | |
| 
 | |
| <li>
 | |
| You can leave the trace messages in your code. They will turn to NOOPs
 | |
| when you change TRACE_REALTIME_EVENTS back to (0).</li>
 | |
| </ol>
 | |
| 
 | |
| <h2>
 | |
| Delivery</h2>
 | |
| Please send your new code along with notes on the implementation back to
 | |
| us at "<a href="http://www.portaudio.com">http://www.portaudio.com</a>".
 | |
| We will review the implementation and post it with your name. If you had
 | |
| to make any modifications to the code in "pa_common" or "pa_tests" <b>please</b>
 | |
| send us those modifications and your notes. We will try to merge your changes
 | |
| so that the "pa_common" code works with <b>all</b> implementations.
 | |
| <p>If you have suggestions for how to make future implementations easier,
 | |
| please let us know.
 | |
| <br>THANKS!
 | |
| <br> 
 | |
| </body>
 | |
| </html>
 |