mirror of
https://github.com/saitohirga/WSJT-X.git
synced 2024-11-07 17:46:04 -05:00
5b9645bf09
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/trunk@189 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
617 lines
25 KiB
C
617 lines
25 KiB
C
/*
|
|
* $Id$
|
|
* Simplified DirectSound interface.
|
|
*
|
|
* Author: Phil Burk & Robert Marsanyi
|
|
*
|
|
* PortAudio Portable Real-Time Audio Library
|
|
* For more information see: http://www.softsynth.com/portaudio/
|
|
* DirectSound Implementation
|
|
* Copyright (c) 1999-2000 Phil Burk & Robert Marsanyi
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining
|
|
* a copy of this software and associated documentation files
|
|
* (the "Software"), to deal in the Software without restriction,
|
|
* including without limitation the rights to use, copy, modify, merge,
|
|
* publish, distribute, sublicense, and/or sell copies of the Software,
|
|
* and to permit persons to whom the Software is furnished to do so,
|
|
* subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* Any person wishing to distribute modifications to the Software is
|
|
* requested to send the modifications to the original developer so that
|
|
* they can be incorporated into the canonical version.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
*/
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
|
|
#include "dsound_wrapper.h"
|
|
#include "pa_trace.h"
|
|
|
|
/*
|
|
Rather than linking with dxguid.a or using "#define INITGUID" to force a
|
|
header file to instantiate the required GUID(s), we define them directly
|
|
below.
|
|
*/
|
|
#include <initguid.h> // needed for the DEFINE_GUID macro
|
|
DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
|
|
|
|
|
|
/************************************************************************************/
|
|
DSoundEntryPoints dswDSoundEntryPoints = { 0, 0, 0, 0, 0, 0, 0 };
|
|
/************************************************************************************/
|
|
static HRESULT WINAPI DummyDirectSoundCreate(LPGUID lpcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter)
|
|
{
|
|
(void)lpcGuidDevice; /* unused parameter */
|
|
(void)ppDS; /* unused parameter */
|
|
(void)pUnkOuter; /* unused parameter */
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI DummyDirectSoundEnumerateW(LPDSENUMCALLBACKW lpDSEnumCallback, LPVOID lpContext)
|
|
{
|
|
(void)lpDSEnumCallback; /* unused parameter */
|
|
(void)lpContext; /* unused parameter */
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI DummyDirectSoundEnumerateA(LPDSENUMCALLBACKA lpDSEnumCallback, LPVOID lpContext)
|
|
{
|
|
(void)lpDSEnumCallback; /* unused parameter */
|
|
(void)lpContext; /* unused parameter */
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI DummyDirectSoundCaptureCreate(LPGUID lpcGUID, LPDIRECTSOUNDCAPTURE *lplpDSC, LPUNKNOWN pUnkOuter)
|
|
{
|
|
(void)lpcGUID; /* unused parameter */
|
|
(void)lplpDSC; /* unused parameter */
|
|
(void)pUnkOuter; /* unused parameter */
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI DummyDirectSoundCaptureEnumerateW(LPDSENUMCALLBACKW lpDSCEnumCallback, LPVOID lpContext)
|
|
{
|
|
(void)lpDSCEnumCallback; /* unused parameter */
|
|
(void)lpContext; /* unused parameter */
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI DummyDirectSoundCaptureEnumerateA(LPDSENUMCALLBACKA lpDSCEnumCallback, LPVOID lpContext)
|
|
{
|
|
(void)lpDSCEnumCallback; /* unused parameter */
|
|
(void)lpContext; /* unused parameter */
|
|
return E_NOTIMPL;
|
|
}
|
|
/************************************************************************************/
|
|
void DSW_InitializeDSoundEntryPoints(void)
|
|
{
|
|
dswDSoundEntryPoints.hInstance_ = LoadLibrary("dsound.dll");
|
|
if( dswDSoundEntryPoints.hInstance_ != NULL )
|
|
{
|
|
dswDSoundEntryPoints.DirectSoundCreate =
|
|
(HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN))
|
|
GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCreate" );
|
|
if( dswDSoundEntryPoints.DirectSoundCreate == NULL )
|
|
dswDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate;
|
|
|
|
dswDSoundEntryPoints.DirectSoundEnumerateW =
|
|
(HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID))
|
|
GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundEnumerateW" );
|
|
if( dswDSoundEntryPoints.DirectSoundEnumerateW == NULL )
|
|
dswDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW;
|
|
|
|
dswDSoundEntryPoints.DirectSoundEnumerateA =
|
|
(HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID))
|
|
GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundEnumerateA" );
|
|
if( dswDSoundEntryPoints.DirectSoundEnumerateA == NULL )
|
|
dswDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA;
|
|
|
|
dswDSoundEntryPoints.DirectSoundCaptureCreate =
|
|
(HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUNDCAPTURE *, LPUNKNOWN))
|
|
GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCaptureCreate" );
|
|
if( dswDSoundEntryPoints.DirectSoundCaptureCreate == NULL )
|
|
dswDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate;
|
|
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateW =
|
|
(HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID))
|
|
GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateW" );
|
|
if( dswDSoundEntryPoints.DirectSoundCaptureEnumerateW == NULL )
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW;
|
|
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateA =
|
|
(HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID))
|
|
GetProcAddress( dswDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateA" );
|
|
if( dswDSoundEntryPoints.DirectSoundCaptureEnumerateA == NULL )
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA;
|
|
}
|
|
else
|
|
{
|
|
/* initialize with dummy entry points to make live easy when ds isn't present */
|
|
dswDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate;
|
|
dswDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW;
|
|
dswDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA;
|
|
dswDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate;
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW;
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA;
|
|
}
|
|
}
|
|
/************************************************************************************/
|
|
void DSW_TerminateDSoundEntryPoints(void)
|
|
{
|
|
if( dswDSoundEntryPoints.hInstance_ != NULL )
|
|
{
|
|
FreeLibrary( dswDSoundEntryPoints.hInstance_ );
|
|
dswDSoundEntryPoints.hInstance_ = NULL;
|
|
/* ensure that we crash reliably if the entry points arent initialised */
|
|
dswDSoundEntryPoints.DirectSoundCreate = 0;
|
|
dswDSoundEntryPoints.DirectSoundEnumerateW = 0;
|
|
dswDSoundEntryPoints.DirectSoundEnumerateA = 0;
|
|
dswDSoundEntryPoints.DirectSoundCaptureCreate = 0;
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateW = 0;
|
|
dswDSoundEntryPoints.DirectSoundCaptureEnumerateA = 0;
|
|
}
|
|
}
|
|
/************************************************************************************/
|
|
void DSW_Term( DSoundWrapper *dsw )
|
|
{
|
|
// Cleanup the sound buffers
|
|
if (dsw->dsw_OutputBuffer)
|
|
{
|
|
IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );
|
|
IDirectSoundBuffer_Release( dsw->dsw_OutputBuffer );
|
|
dsw->dsw_OutputBuffer = NULL;
|
|
}
|
|
|
|
if (dsw->dsw_InputBuffer)
|
|
{
|
|
IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );
|
|
IDirectSoundCaptureBuffer_Release( dsw->dsw_InputBuffer );
|
|
dsw->dsw_InputBuffer = NULL;
|
|
}
|
|
|
|
if (dsw->dsw_pDirectSoundCapture)
|
|
{
|
|
IDirectSoundCapture_Release( dsw->dsw_pDirectSoundCapture );
|
|
dsw->dsw_pDirectSoundCapture = NULL;
|
|
}
|
|
|
|
if (dsw->dsw_pDirectSound)
|
|
{
|
|
IDirectSound_Release( dsw->dsw_pDirectSound );
|
|
dsw->dsw_pDirectSound = NULL;
|
|
}
|
|
}
|
|
/************************************************************************************/
|
|
HRESULT DSW_Init( DSoundWrapper *dsw )
|
|
{
|
|
memset( dsw, 0, sizeof(DSoundWrapper) );
|
|
return 0;
|
|
}
|
|
/************************************************************************************/
|
|
HRESULT DSW_InitOutputDevice( DSoundWrapper *dsw, LPGUID lpGUID )
|
|
{
|
|
// Create the DS object
|
|
HRESULT hr = dswDSoundEntryPoints.DirectSoundCreate( lpGUID, &dsw->dsw_pDirectSound, NULL );
|
|
if( hr != DS_OK ) return hr;
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_InitOutputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate, WORD nChannels, int bytesPerBuffer )
|
|
{
|
|
DWORD dwDataLen;
|
|
DWORD playCursor;
|
|
HRESULT result;
|
|
LPDIRECTSOUNDBUFFER pPrimaryBuffer;
|
|
HWND hWnd;
|
|
HRESULT hr;
|
|
WAVEFORMATEX wfFormat;
|
|
DSBUFFERDESC primaryDesc;
|
|
DSBUFFERDESC secondaryDesc;
|
|
unsigned char* pDSBuffData;
|
|
LARGE_INTEGER counterFrequency;
|
|
|
|
dsw->dsw_OutputSize = bytesPerBuffer;
|
|
dsw->dsw_OutputRunning = FALSE;
|
|
dsw->dsw_OutputUnderflows = 0;
|
|
dsw->dsw_FramesWritten = 0;
|
|
dsw->dsw_BytesPerOutputFrame = nChannels * sizeof(short);
|
|
|
|
// We were using getForegroundWindow() but sometimes the ForegroundWindow may not be the
|
|
// applications's window. Also if that window is closed before the Buffer is closed
|
|
// then DirectSound can crash. (Thanks for Scott Patterson for reporting this.)
|
|
// So we will use GetDesktopWindow() which was suggested by Miller Puckette.
|
|
// hWnd = GetForegroundWindow();
|
|
//
|
|
// FIXME: The example code I have on the net creates a hidden window that
|
|
// is managed by our code - I think we should do that - one hidden
|
|
// window for the whole of Pa_DS
|
|
//
|
|
hWnd = GetDesktopWindow();
|
|
|
|
// Set cooperative level to DSSCL_EXCLUSIVE so that we can get 16 bit output, 44.1 KHz.
|
|
// Exclusize also prevents unexpected sounds from other apps during a performance.
|
|
if ((hr = IDirectSound_SetCooperativeLevel( dsw->dsw_pDirectSound,
|
|
hWnd, DSSCL_EXCLUSIVE)) != DS_OK)
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Create primary buffer and set format just so we can specify our custom format.
|
|
// Otherwise we would be stuck with the default which might be 8 bit or 22050 Hz.
|
|
// Setup the primary buffer description
|
|
ZeroMemory(&primaryDesc, sizeof(DSBUFFERDESC));
|
|
primaryDesc.dwSize = sizeof(DSBUFFERDESC);
|
|
primaryDesc.dwFlags = DSBCAPS_PRIMARYBUFFER; // all panning, mixing, etc done by synth
|
|
primaryDesc.dwBufferBytes = 0;
|
|
primaryDesc.lpwfxFormat = NULL;
|
|
// Create the buffer
|
|
if ((result = IDirectSound_CreateSoundBuffer( dsw->dsw_pDirectSound,
|
|
&primaryDesc, &pPrimaryBuffer, NULL)) != DS_OK) return result;
|
|
// Define the buffer format
|
|
wfFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfFormat.nChannels = nChannels;
|
|
wfFormat.nSamplesPerSec = nFrameRate;
|
|
wfFormat.wBitsPerSample = 8 * sizeof(short);
|
|
wfFormat.nBlockAlign = (WORD)(wfFormat.nChannels * (wfFormat.wBitsPerSample / 8));
|
|
wfFormat.nAvgBytesPerSec = wfFormat.nSamplesPerSec * wfFormat.nBlockAlign;
|
|
wfFormat.cbSize = 0; /* No extended format info. */
|
|
// Set the primary buffer's format
|
|
if((result = IDirectSoundBuffer_SetFormat( pPrimaryBuffer, &wfFormat)) != DS_OK) return result;
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Setup the secondary buffer description
|
|
ZeroMemory(&secondaryDesc, sizeof(DSBUFFERDESC));
|
|
secondaryDesc.dwSize = sizeof(DSBUFFERDESC);
|
|
secondaryDesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
|
|
secondaryDesc.dwBufferBytes = bytesPerBuffer;
|
|
secondaryDesc.lpwfxFormat = &wfFormat;
|
|
// Create the secondary buffer
|
|
if ((result = IDirectSound_CreateSoundBuffer( dsw->dsw_pDirectSound,
|
|
&secondaryDesc, &dsw->dsw_OutputBuffer, NULL)) != DS_OK) return result;
|
|
// Lock the DS buffer
|
|
if ((result = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, 0, dsw->dsw_OutputSize, (LPVOID*)&pDSBuffData,
|
|
&dwDataLen, NULL, 0, 0)) != DS_OK) return result;
|
|
// Zero the DS buffer
|
|
ZeroMemory(pDSBuffData, dwDataLen);
|
|
// Unlock the DS buffer
|
|
if ((result = IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, pDSBuffData, dwDataLen, NULL, 0)) != DS_OK) return result;
|
|
if( QueryPerformanceFrequency( &counterFrequency ) )
|
|
{
|
|
int framesInBuffer = bytesPerBuffer / (nChannels * sizeof(short));
|
|
dsw->dsw_CounterTicksPerBuffer.QuadPart = (counterFrequency.QuadPart * framesInBuffer) / nFrameRate;
|
|
}
|
|
else
|
|
{
|
|
dsw->dsw_CounterTicksPerBuffer.QuadPart = 0;
|
|
}
|
|
// Let DSound set the starting write position because if we set it to zero, it looks like the
|
|
// buffer is full to begin with. This causes a long pause before sound starts when using large buffers.
|
|
hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &dsw->dsw_WriteOffset );
|
|
if( hr != DS_OK )
|
|
{
|
|
return hr;
|
|
}
|
|
dsw->dsw_FramesWritten = dsw->dsw_WriteOffset / dsw->dsw_BytesPerOutputFrame;
|
|
/* printf("DSW_InitOutputBuffer: playCursor = %d, writeCursor = %d\n", playCursor, dsw->dsw_WriteOffset ); */
|
|
return DS_OK;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_StartOutput( DSoundWrapper *dsw )
|
|
{
|
|
HRESULT hr;
|
|
QueryPerformanceCounter( &dsw->dsw_LastPlayTime );
|
|
dsw->dsw_LastPlayCursor = 0;
|
|
dsw->dsw_FramesPlayed = 0;
|
|
hr = IDirectSoundBuffer_SetCurrentPosition( dsw->dsw_OutputBuffer, 0 );
|
|
if( hr != DS_OK )
|
|
{
|
|
return hr;
|
|
}
|
|
// Start the buffer playback in a loop.
|
|
if( dsw->dsw_OutputBuffer != NULL )
|
|
{
|
|
hr = IDirectSoundBuffer_Play( dsw->dsw_OutputBuffer, 0, 0, DSBPLAY_LOOPING );
|
|
if( hr != DS_OK )
|
|
{
|
|
return hr;
|
|
}
|
|
dsw->dsw_OutputRunning = TRUE;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
/************************************************************************************/
|
|
HRESULT DSW_StopOutput( DSoundWrapper *dsw )
|
|
{
|
|
// Stop the buffer playback
|
|
if( dsw->dsw_OutputBuffer != NULL )
|
|
{
|
|
dsw->dsw_OutputRunning = FALSE;
|
|
return IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_QueryOutputFilled( DSoundWrapper *dsw, long *bytesFilledPtr )
|
|
{
|
|
HRESULT hr;
|
|
DWORD playCursor;
|
|
DWORD writeCursor;
|
|
long bytesFilled;
|
|
// Query to see where play position is.
|
|
// We don't need the writeCursor but sometimes DirectSound doesn't handle NULLS correctly
|
|
// so let's pass a pointer just to be safe.
|
|
hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &writeCursor );
|
|
if( hr != DS_OK )
|
|
{
|
|
return hr;
|
|
}
|
|
bytesFilled = dsw->dsw_WriteOffset - playCursor;
|
|
if( bytesFilled < 0 ) bytesFilled += dsw->dsw_OutputSize; // unwrap offset
|
|
*bytesFilledPtr = bytesFilled;
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************
|
|
* Determine how much space can be safely written to in DS buffer.
|
|
* Detect underflows and overflows.
|
|
* Does not allow writing into safety gap maintained by DirectSound.
|
|
*/
|
|
HRESULT DSW_QueryOutputSpace( DSoundWrapper *dsw, long *bytesEmpty )
|
|
{
|
|
HRESULT hr;
|
|
DWORD playCursor;
|
|
DWORD writeCursor;
|
|
long numBytesEmpty;
|
|
long playWriteGap;
|
|
// Query to see how much room is in buffer.
|
|
hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &writeCursor );
|
|
if( hr != DS_OK )
|
|
{
|
|
return hr;
|
|
}
|
|
// Determine size of gap between playIndex and WriteIndex that we cannot write into.
|
|
playWriteGap = writeCursor - playCursor;
|
|
if( playWriteGap < 0 ) playWriteGap += dsw->dsw_OutputSize; // unwrap
|
|
/* DirectSound doesn't have a large enough playCursor so we cannot detect wrap-around. */
|
|
/* Attempt to detect playCursor wrap-around and correct it. */
|
|
if( dsw->dsw_OutputRunning && (dsw->dsw_CounterTicksPerBuffer.QuadPart != 0) )
|
|
{
|
|
/* How much time has elapsed since last check. */
|
|
LARGE_INTEGER currentTime;
|
|
LARGE_INTEGER elapsedTime;
|
|
long bytesPlayed;
|
|
long bytesExpected;
|
|
long buffersWrapped;
|
|
QueryPerformanceCounter( ¤tTime );
|
|
elapsedTime.QuadPart = currentTime.QuadPart - dsw->dsw_LastPlayTime.QuadPart;
|
|
dsw->dsw_LastPlayTime = currentTime;
|
|
/* How many bytes does DirectSound say have been played. */
|
|
bytesPlayed = playCursor - dsw->dsw_LastPlayCursor;
|
|
if( bytesPlayed < 0 ) bytesPlayed += dsw->dsw_OutputSize; // unwrap
|
|
dsw->dsw_LastPlayCursor = playCursor;
|
|
/* Calculate how many bytes we would have expected to been played by now. */
|
|
bytesExpected = (long) ((elapsedTime.QuadPart * dsw->dsw_OutputSize) / dsw->dsw_CounterTicksPerBuffer.QuadPart);
|
|
buffersWrapped = (bytesExpected - bytesPlayed) / dsw->dsw_OutputSize;
|
|
if( buffersWrapped > 0 )
|
|
{
|
|
playCursor += (buffersWrapped * dsw->dsw_OutputSize);
|
|
bytesPlayed += (buffersWrapped * dsw->dsw_OutputSize);
|
|
}
|
|
/* Maintain frame output cursor. */
|
|
dsw->dsw_FramesPlayed += (bytesPlayed / dsw->dsw_BytesPerOutputFrame);
|
|
}
|
|
numBytesEmpty = playCursor - dsw->dsw_WriteOffset;
|
|
if( numBytesEmpty < 0 ) numBytesEmpty += dsw->dsw_OutputSize; // unwrap offset
|
|
/* Have we underflowed? */
|
|
if( numBytesEmpty > (dsw->dsw_OutputSize - playWriteGap) )
|
|
{
|
|
if( dsw->dsw_OutputRunning )
|
|
{
|
|
dsw->dsw_OutputUnderflows += 1;
|
|
}
|
|
dsw->dsw_WriteOffset = writeCursor;
|
|
numBytesEmpty = dsw->dsw_OutputSize - playWriteGap;
|
|
}
|
|
*bytesEmpty = numBytesEmpty;
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_ZeroEmptySpace( DSoundWrapper *dsw )
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
long bytesEmpty;
|
|
hr = DSW_QueryOutputSpace( dsw, &bytesEmpty ); // updates dsw_FramesPlayed
|
|
if (hr != DS_OK) return hr;
|
|
if( bytesEmpty == 0 ) return DS_OK;
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, bytesEmpty, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy the buffer into the DS
|
|
ZeroMemory(lpbuf1, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
ZeroMemory(lpbuf2, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
|
|
IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
dsw->dsw_FramesWritten += bytesEmpty / dsw->dsw_BytesPerOutputFrame;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_WriteBlock( DSoundWrapper *dsw, char *buf, long numBytes )
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, numBytes, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy the buffer into the DS
|
|
CopyMemory(lpbuf1, buf, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
CopyMemory(lpbuf2, buf+dwsize1, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
|
|
IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
dsw->dsw_FramesWritten += numBytes / dsw->dsw_BytesPerOutputFrame;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
DWORD DSW_GetOutputStatus( DSoundWrapper *dsw )
|
|
{
|
|
DWORD status;
|
|
if (IDirectSoundBuffer_GetStatus( dsw->dsw_OutputBuffer, &status ) != DS_OK)
|
|
return( DSERR_INVALIDPARAM );
|
|
else
|
|
return( status );
|
|
}
|
|
|
|
/* These routines are used to support audio input.
|
|
* Do NOT compile these calls when using NT4 because it does
|
|
* not support the entry points.
|
|
*/
|
|
/************************************************************************************/
|
|
HRESULT DSW_InitInputDevice( DSoundWrapper *dsw, LPGUID lpGUID )
|
|
{
|
|
HRESULT hr = dswDSoundEntryPoints.DirectSoundCaptureCreate( lpGUID, &dsw->dsw_pDirectSoundCapture, NULL );
|
|
if( hr != DS_OK ) return hr;
|
|
return hr;
|
|
}
|
|
/************************************************************************************/
|
|
HRESULT DSW_InitInputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate, WORD nChannels, int bytesPerBuffer )
|
|
{
|
|
DSCBUFFERDESC captureDesc;
|
|
WAVEFORMATEX wfFormat;
|
|
HRESULT result;
|
|
|
|
dsw->dsw_BytesPerInputFrame = nChannels * sizeof(short);
|
|
|
|
// Define the buffer format
|
|
wfFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfFormat.nChannels = nChannels;
|
|
wfFormat.nSamplesPerSec = nFrameRate;
|
|
wfFormat.wBitsPerSample = 8 * sizeof(short);
|
|
wfFormat.nBlockAlign = (WORD)(wfFormat.nChannels * (wfFormat.wBitsPerSample / 8));
|
|
wfFormat.nAvgBytesPerSec = wfFormat.nSamplesPerSec * wfFormat.nBlockAlign;
|
|
wfFormat.cbSize = 0; /* No extended format info. */
|
|
dsw->dsw_InputSize = bytesPerBuffer;
|
|
// ----------------------------------------------------------------------
|
|
// Setup the secondary buffer description
|
|
ZeroMemory(&captureDesc, sizeof(DSCBUFFERDESC));
|
|
captureDesc.dwSize = sizeof(DSCBUFFERDESC);
|
|
captureDesc.dwFlags = 0;
|
|
captureDesc.dwBufferBytes = bytesPerBuffer;
|
|
captureDesc.lpwfxFormat = &wfFormat;
|
|
// Create the capture buffer
|
|
if ((result = IDirectSoundCapture_CreateCaptureBuffer( dsw->dsw_pDirectSoundCapture,
|
|
&captureDesc, &dsw->dsw_InputBuffer, NULL)) != DS_OK) return result;
|
|
dsw->dsw_ReadOffset = 0; // reset last read position to start of buffer
|
|
return DS_OK;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_StartInput( DSoundWrapper *dsw )
|
|
{
|
|
// Start the buffer playback
|
|
if( dsw->dsw_InputBuffer != NULL )
|
|
{
|
|
return IDirectSoundCaptureBuffer_Start( dsw->dsw_InputBuffer, DSCBSTART_LOOPING );
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_StopInput( DSoundWrapper *dsw )
|
|
{
|
|
// Stop the buffer playback
|
|
if( dsw->dsw_InputBuffer != NULL )
|
|
{
|
|
return IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_QueryInputFilled( DSoundWrapper *dsw, long *bytesFilled )
|
|
{
|
|
HRESULT hr;
|
|
DWORD capturePos;
|
|
DWORD readPos;
|
|
long filled;
|
|
// Query to see how much data is in buffer.
|
|
// We don't need the capture position but sometimes DirectSound doesn't handle NULLS correctly
|
|
// so let's pass a pointer just to be safe.
|
|
hr = IDirectSoundCaptureBuffer_GetCurrentPosition( dsw->dsw_InputBuffer, &capturePos, &readPos );
|
|
if( hr != DS_OK )
|
|
{
|
|
return hr;
|
|
}
|
|
filled = readPos - dsw->dsw_ReadOffset;
|
|
if( filled < 0 ) filled += dsw->dsw_InputSize; // unwrap offset
|
|
*bytesFilled = filled;
|
|
return hr;
|
|
}
|
|
|
|
/************************************************************************************/
|
|
HRESULT DSW_ReadBlock( DSoundWrapper *dsw, char *buf, long numBytes )
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundCaptureBuffer_Lock ( dsw->dsw_InputBuffer, dsw->dsw_ReadOffset, numBytes, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy from DS to the buffer
|
|
CopyMemory( buf, lpbuf1, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
CopyMemory( buf+dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
dsw->dsw_ReadOffset = (dsw->dsw_ReadOffset + dwsize1 + dwsize2) % dsw->dsw_InputSize;
|
|
IDirectSoundCaptureBuffer_Unlock ( dsw->dsw_InputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
return hr;
|
|
}
|
|
|