2017-08-22 14:23:57 -04:00
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//
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// ccodecstream.cpp
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// xlxd
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//
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// Created by Jean-Luc Deltombe (LX3JL) on 13/04/2017.
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// Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved.
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//
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// ----------------------------------------------------------------------------
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// This file is part of xlxd.
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//
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// xlxd is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// xlxd is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Foobar. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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#include "main.h"
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#include <string.h>
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#include "ccodecstream.h"
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#include "cdvframepacket.h"
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#include "creflector.h"
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////////////////////////////////////////////////////////////////////////////////////////
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// define
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////////////////////////////////////////////////////////////////////////////////////////
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// constructor
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CCodecStream::CCodecStream(CPacketStream *PacketStream, uint16 uiId, uint8 uiCodecIn, uint8 uiCodecOut)
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{
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m_bStopThread = false;
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m_pThread = NULL;
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m_uiStreamId = uiId;
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m_uiPid = 0;
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m_uiCodecIn = uiCodecIn;
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m_uiCodecOut = uiCodecOut;
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m_bConnected = false;
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m_fPingMin = -1;
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m_fPingMax = -1;
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m_fPingSum = 0;
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m_fPingCount = 0;
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m_uiTotalPackets = 0;
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m_uiTimeoutPackets = 0;
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m_PacketStream = PacketStream;
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}
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////////////////////////////////////////////////////////////////////////////////////////
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// destructor
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CCodecStream::~CCodecStream()
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{
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// close socket
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m_Socket.Close();
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// kill threads
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m_bStopThread = true;
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if ( m_pThread != NULL )
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{
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m_pThread->join();
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delete m_pThread;
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}
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// empty local queue
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while ( !m_LocalQueue.empty() )
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{
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delete m_LocalQueue.front();
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m_LocalQueue.pop();
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}
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// empty ourselves
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while ( !empty() )
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{
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delete front();
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pop();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////
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// initialization
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bool CCodecStream::Init(uint16 uiPort)
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{
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bool ok;
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// reset stop flag
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m_bStopThread = false;
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// create server's IP
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2017-11-06 06:56:27 -05:00
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m_Ip = g_Reflector.GetTranscoderIp();
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2017-08-22 14:23:57 -04:00
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m_uiPort = uiPort;
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// create our socket
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ok = m_Socket.Open(uiPort);
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if ( ok )
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{
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// start thread;
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m_pThread = new std::thread(CCodecStream::Thread, this);
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m_bConnected = true;
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}
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else
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{
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std::cout << "Error opening socket on port UDP" << uiPort << " on ip " << g_Reflector.GetListenIp() << std::endl;
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m_bConnected = false;
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}
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// done
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return ok;
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}
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void CCodecStream::Close(void)
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{
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// close socket
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m_bConnected = false;
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m_Socket.Close();
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// kill threads
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m_bStopThread = true;
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if ( m_pThread != NULL )
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{
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m_pThread->join();
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delete m_pThread;
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m_pThread = NULL;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////
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// get
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bool CCodecStream::IsEmpty(void) const
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{
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return (m_LocalQueue.empty() && m_PacketStream->empty());
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}
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////////////////////////////////////////////////////////////////////////////////////////
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// thread
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void CCodecStream::Thread(CCodecStream *This)
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{
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while ( !This->m_bStopThread )
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{
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This->Task();
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}
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}
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void CCodecStream::Task(void)
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{
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CBuffer Buffer;
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CIp Ip;
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uint8 Ambe[AMBE_SIZE];
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uint8 DStarSync[] = { 0x55,0x2D,0x16 };
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// any packet from transcoder
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if ( m_Socket.Receive(&Buffer, &Ip, 5) != -1 )
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{
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// crack
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if ( IsValidAmbePacket(Buffer, Ambe) )
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{
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// tickle
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m_TimeoutTimer.Now();
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// update statistics
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double ping = m_StatsTimer.DurationSinceNow();
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if ( m_fPingMin == -1 )
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{
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m_fPingMin = ping;
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m_fPingMax = ping;
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}
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else
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{
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m_fPingMin = MIN(m_fPingMin, ping);
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m_fPingMax = MAX(m_fPingMax, ping);
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}
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m_fPingSum += ping;
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m_fPingCount += 1;
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// pop the original packet
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if ( !m_LocalQueue.empty() )
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{
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CDvFramePacket *Packet = (CDvFramePacket *)m_LocalQueue.front();
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m_LocalQueue.pop();
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// todo: check the PID
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// update content with transcoded ambe
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Packet->SetAmbe(m_uiCodecOut, Ambe);
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// tag syncs in DvData
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if ( (m_uiCodecOut == CODEC_AMBEPLUS) && (Packet->GetPacketId() % 21) == 0 )
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{
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Packet->SetDvData(DStarSync);
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}
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// and push it back to client
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m_PacketStream->Lock();
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m_PacketStream->push(Packet);
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m_PacketStream->Unlock();
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}
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else
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{
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std::cout << "Unexpected transcoded packet received from ambed" << std::endl;
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}
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}
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}
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// anything in our queue
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while ( !empty() )
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{
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// yes, pop it from queue
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CPacket *Packet = front();
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pop();
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// yes, send to ambed
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// this assume that thread pushing the Packet
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// have verified that the CodecStream is connected
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// and that the packet needs transcoding
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m_StatsTimer.Now();
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m_uiTotalPackets++;
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EncodeAmbePacket(&Buffer, ((CDvFramePacket *)Packet)->GetAmbe(m_uiCodecIn));
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m_Socket.Send(Buffer, m_Ip, m_uiPort);
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// and push to our local queue
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m_LocalQueue.push(Packet);
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}
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// handle timeout
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if ( !m_LocalQueue.empty() && (m_TimeoutTimer.DurationSinceNow() >= (TRANSCODER_AMBEPACKET_TIMEOUT/1000.0f)) )
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{
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//std::cout << "ambed packet timeout" << std::endl;
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m_uiTimeoutPackets++;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////
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/// packet decoding helpers
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bool CCodecStream::IsValidAmbePacket(const CBuffer &Buffer, uint8 *Ambe)
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{
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bool valid = false;
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if ( (Buffer.size() == 11) && (Buffer.data()[0] == m_uiCodecOut) )
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{
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::memcpy(Ambe, &(Buffer.data()[2]), 9);
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valid = true;
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}
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return valid;
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}
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////////////////////////////////////////////////////////////////////////////////////////
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/// packet encoding helpers
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void CCodecStream::EncodeAmbePacket(CBuffer *Buffer, const uint8 *Ambe)
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{
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Buffer->clear();
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Buffer->Append(m_uiCodecIn);
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Buffer->Append(m_uiPid);
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Buffer->Append((uint8 *)Ambe, 9);
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}
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