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https://github.com/ShaYmez/xlxd.git
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Clamp Gain, Scale input sample
Add gain clamping +-dB Scale input Sample
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@ -36,17 +36,25 @@
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CAGC::CAGC(float initialLeveldB)
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{
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// set internal gain appropriately
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m_g = powf(10.0f, -initialLeveldB/20.0f);
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m_g = pow(10.0f, initialLeveldB/20.0f);
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// ensure resulting gain is not arbitrarily low
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if (m_g < 1e-16f)
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m_g = 1e-16f;
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m_scale = 1.0f;
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m_bandwidth = 1e-2f;
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m_scale = (float)0xFFFF;
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m_bandwidth = 1e-2f; //TODO : Move to parameter ?
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m_gMax = pow(10.0f, initialLeveldB + 10.0f/20.0f);//+- 10dB Margin, TODO Move margin to constant
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m_gMin = pow(10.0f, initialLeveldB - 10.0f/20.0f);
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m_alpha = m_bandwidth;
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m_y2_prime = 1.0f;
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}
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float CAGC::GetGain()
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{
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return 20.0f*log10(m_g);
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}
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void CAGC::Apply(uint8 * voice, int size)
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{
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for (int i = 0; i < size; i+=2)
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@ -54,6 +62,11 @@ void CAGC::Apply(uint8 * voice, int size)
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//Get the sample
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float _x = (float)(short)MAKEWORD(voice[i+1], voice[i]);
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//This AGC tries to smooth energy so it does not exceed 1
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//Therefore divide by our max supposed value
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//Maybe we could also change y2 prime calculation below, but for now stick with this
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_x /= m_scale;
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//apply AGC
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// apply gain to input sample
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float _y = _x * m_g;
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@ -66,16 +79,18 @@ void CAGC::Apply(uint8 * voice, int size)
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// update gain according to output energy
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if (m_y2_prime > 1e-6f)
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m_g *= exp( -0.5f * m_alpha * log(m_y2_prime) );
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m_g *= exp( -0.5f * m_alpha * log(m_y2_prime) );
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// clamp to 120 dB gain
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if (m_g > 1e6f)
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m_g = 1e6f;
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// clamp gain
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if (m_g > m_gMax)
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m_g = m_gMax;
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else if(m_g < m_gMin)
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m_g = m_gMin;
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// apply output scale
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_y *= m_scale;
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//write processed sample back to it
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//write processed sample back
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voice[i] = HIBYTE((short)_y);
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voice[i+1] = LOBYTE((short)_y);
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}
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@ -21,7 +21,7 @@
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// You should have received a copy of the GNU General Public License
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// along with Foobar. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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// Geoffrey Merck F4FXL / KC3FRA AGC code borrowed from Liquid DSP
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// Geoffrey Merck F4FXL / KC3FRA AGC code largely inspired by Liquid DSP
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// Only took the parts we need qnd recoeded it to be close the XLX coding style
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// https://github.com/jgaeddert/liquid-dsp/blob/master/src/agc/src/agc.c
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@ -29,7 +29,6 @@
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#define cagc_h
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#include "main.h"
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#include "math.h"
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class CAGC
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{
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@ -39,11 +38,12 @@ public:
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//methods
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void Apply(uint8 * voice, int size);
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float GetGain(){ return -20.0f*log10(m_g); }//gets current gain
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float GetGain();//gets current gain
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private:
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float m_g; // current gain value
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float m_scale; // output scale value
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float m_gMax, m_gMin; //gain clamping
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float m_scale; // scale value
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// gain control loop filter parameters
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float m_bandwidth; // bandwidth-time constant
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