xlxd/src/ctranscoder.cpp

402 lines
11 KiB
C++

//
// ctranscoder.cpp
// xlxd
//
// Created by Jean-Luc Deltombe (LX3JL) on 13/04/2017.
// Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved.
//
// ----------------------------------------------------------------------------
// This file is part of xlxd.
//
// xlxd is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// xlxd is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Foobar. If not, see <http://www.gnu.org/licenses/>.
// ----------------------------------------------------------------------------
#include "main.h"
#include "creflector.h"
#include "ctranscoder.h"
////////////////////////////////////////////////////////////////////////////////////////
// define
// status
#define STATUS_IDLE 0
#define STATUS_LOGGED 1
// timeout
#define AMBED_OPENSTREAM_TIMEOUT 200 // in ms
////////////////////////////////////////////////////////////////////////////////////////
CTranscoder g_Transcoder;
////////////////////////////////////////////////////////////////////////////////////////
// constructor
CTranscoder::CTranscoder()
{
m_bStopThread = false;
m_pThread = NULL;
m_Streams.reserve(12);
m_bConnected = false;
m_LastKeepaliveTime.Now();
m_LastActivityTime.Now();
m_bStreamOpened = false;
m_StreamidOpenStream = 0;
m_PortOpenStream = 0;
}
////////////////////////////////////////////////////////////////////////////////////////
// destructor
CTranscoder::~CTranscoder()
{
// close all streams
m_Mutex.lock();
{
for ( int i = 0; i < m_Streams.size(); i++ )
{
delete m_Streams[i];
}
m_Streams.clear();
}
m_Mutex.unlock();
// kill threads
m_bStopThread = true;
if ( m_pThread != NULL )
{
m_pThread->join();
delete m_pThread;
}
}
////////////////////////////////////////////////////////////////////////////////////////
// initialization
bool CTranscoder::Init(void)
{
bool ok;
// reset stop flag
m_bStopThread = false;
// create server's IP
m_Ip = g_Reflector.GetTranscoderIp();
// create our socket
ok = m_Socket.Open(TRANSCODER_PORT);
if ( ok )
{
// start thread;
m_pThread = new std::thread(CTranscoder::Thread, this);
}
else
{
std::cout << "Error opening socket on port UDP" << TRANSCODER_PORT << " on ip " << g_Reflector.GetListenIp() << std::endl;
}
// done
return ok;
}
void CTranscoder::Close(void)
{
// close socket
m_Socket.Close();
// close all streams
m_Mutex.lock();
{
for ( int i = 0; i < m_Streams.size(); i++ )
{
delete m_Streams[i];
}
m_Streams.clear();
}
m_Mutex.unlock();
// kill threads
m_bStopThread = true;
if ( m_pThread != NULL )
{
m_pThread->join();
delete m_pThread;
m_pThread = NULL;
}
}
////////////////////////////////////////////////////////////////////////////////////////
// thread
void CTranscoder::Thread(CTranscoder *This)
{
while ( !This->m_bStopThread )
{
This->Task();
}
}
void CTranscoder::Task(void)
{
CBuffer Buffer;
CIp Ip;
uint16 StreamId;
uint16 Port;
// anything coming in from codec server ?
//if ( (m_Socket.Receive(&Buffer, &Ip, 20) != -1) && (Ip == m_Ip) )
if ( m_Socket.Receive(&Buffer, &Ip, 20) != -1 )
{
m_LastActivityTime.Now();
// crack packet
if ( IsValidStreamDescrPacket(Buffer, &StreamId, &Port) )
{
//std::cout << "Transcoder stream " << (int) StreamId << " descr packet " << std::endl;
m_bStreamOpened = true;
m_StreamidOpenStream = StreamId;
m_PortOpenStream = Port;
m_SemaphoreOpenStream.Notify();
}
else if ( IsValidNoStreamAvailablePacket(Buffer) )
{
m_bStreamOpened = false;
m_SemaphoreOpenStream.Notify();
}
else if ( IsValidKeepAlivePacket(Buffer) )
{
if ( !m_bConnected )
{
std::cout << "Transcoder connected at " << Ip << std::endl;
}
m_bConnected = true;
}
}
// keep client alive
if ( m_LastKeepaliveTime.DurationSinceNow() > TRANSCODER_KEEPALIVE_PERIOD )
{
//
HandleKeepalives();
// update time
m_LastKeepaliveTime.Now();
}
}
////////////////////////////////////////////////////////////////////////////////////////
// manage streams
CCodecStream *CTranscoder::GetStream(CPacketStream *PacketStream, uint8 uiCodecIn)
{
CBuffer Buffer;
CCodecStream *stream = NULL;
// do we need transcoding
if ( uiCodecIn != CODEC_NONE )
{
// are we connected to server
if ( m_bConnected )
{
// yes, post openstream request
EncodeOpenstreamPacket(&Buffer, uiCodecIn, (uiCodecIn == CODEC_AMBEPLUS) ? CODEC_AMBE2PLUS : CODEC_AMBEPLUS);
m_Socket.Send(Buffer, m_Ip, TRANSCODER_PORT);
// wait relpy here
if ( m_SemaphoreOpenStream.WaitFor(AMBED_OPENSTREAM_TIMEOUT) )
{
if ( m_bStreamOpened )
{
std::cout << "ambed stream open on port " << m_PortOpenStream << std::endl;
// create stream object
stream = new CCodecStream(PacketStream, m_StreamidOpenStream, uiCodecIn, (uiCodecIn == CODEC_AMBEPLUS) ? CODEC_AMBE2PLUS : CODEC_AMBEPLUS);
// init it
if ( stream->Init(m_PortOpenStream) )
{
// and append to list
Lock();
m_Streams.push_back(stream);
Unlock();
}
else
{
// send close packet
EncodeClosestreamPacket(&Buffer, stream->GetStreamId());
m_Socket.Send(Buffer, m_Ip, TRANSCODER_PORT);
// and delete
delete stream;
stream = NULL;
}
}
else
{
std::cout << "ambed openstream failed (no suitable channel available)" << std::endl;
}
}
else
{
std::cout << "ambed openstream timeout" << std::endl;
}
}
}
return stream;
}
void CTranscoder::ReleaseStream(CCodecStream *stream)
{
CBuffer Buffer;
if ( stream != NULL )
{
// look for the stream
bool found = false;
Lock();
{
for ( int i = 0; (i < m_Streams.size()) && !found; i++ )
{
// compare object pointers
if ( (m_Streams[i]) == stream )
{
// send close packet
EncodeClosestreamPacket(&Buffer, m_Streams[i]->GetStreamId());
m_Socket.Send(Buffer, m_Ip, TRANSCODER_PORT);
// display stats
//if ( m_Streams[i]->GetPingMin() >= 0.0 )
{
char sz[256];
sprintf(sz, "ambed stats (ms) : %.1f/%.1f/%.1f",
m_Streams[i]->GetPingMin() * 1000.0,
m_Streams[i]->GetPingAve() * 1000.0,
m_Streams[i]->GetPingMax() * 1000.0);
std::cout << sz << std::endl;
}
//if ( m_Streams[i]->GetTimeoutPackets() > 0 )
{
char sz[256];
sprintf(sz, "ambed %d of %d packets timed out",
m_Streams[i]->GetTimeoutPackets(),
m_Streams[i]->GetTotalPackets());
std::cout << sz << std::endl;
}
// and close it
m_Streams[i]->Close();
delete m_Streams[i];
m_Streams.erase(m_Streams.begin()+i);
found = true;
}
}
}
Unlock();
}
}
////////////////////////////////////////////////////////////////////////////////////////
// keepalive helpers
void CTranscoder::HandleKeepalives(void)
{
CBuffer keepalive;
// send keepalive
EncodeKeepAlivePacket(&keepalive);
m_Socket.Send(keepalive, m_Ip, TRANSCODER_PORT);
// check if still with us
if ( m_bConnected && (m_LastActivityTime.DurationSinceNow() >= TRANSCODER_KEEPALIVE_TIMEOUT) )
{
// no, disconnect
m_bConnected = false;
std::cout << "Transcoder keepalive timeout" << std::endl;
}
}
////////////////////////////////////////////////////////////////////////////////////////
// packet decoding helpers
bool CTranscoder::IsValidKeepAlivePacket(const CBuffer &Buffer)
{
uint8 tag[] = { 'A','M','B','E','D','P','O','N','G' };
bool valid = false;
if ( (Buffer.size() == 9) && (Buffer.Compare(tag, sizeof(tag)) == 0) )
{
valid = true;
}
return valid;
}
bool CTranscoder::IsValidStreamDescrPacket(const CBuffer &Buffer, uint16 *Id, uint16 *Port)
{
uint8 tag[] = { 'A','M','B','E','D','S','T','D' };
bool valid = false;
if ( (Buffer.size() == 14) && (Buffer.Compare(tag, sizeof(tag)) == 0) )
{
*Id = *(uint16 *)(&Buffer.data()[8]);
*Port = *(uint16 *)(&Buffer.data()[10]);
// uint8 CodecIn = Buffer.data()[12];
// uint8 CodecOut = Buffer.data()[13];
valid = true;
}
return valid;
}
bool CTranscoder::IsValidNoStreamAvailablePacket(const CBuffer&Buffer)
{
uint8 tag[] = { 'A','M','B','E','D','B','U','S','Y' };
return ( (Buffer.size() == 9) && (Buffer.Compare(tag, sizeof(tag)) == 0) );
}
////////////////////////////////////////////////////////////////////////////////////////
// packet encoding helpers
void CTranscoder::EncodeKeepAlivePacket(CBuffer *Buffer)
{
uint8 tag[] = { 'A','M','B','E','D','P','I','N','G' };
Buffer->Set(tag, sizeof(tag));
Buffer->Append((uint8 *)(const char *)g_Reflector.GetCallsign(), CALLSIGN_LEN);
}
void CTranscoder::EncodeOpenstreamPacket(CBuffer *Buffer, uint8 uiCodecIn, uint8 uiCodecOut)
{
uint8 tag[] = { 'A','M','B','E','D','O','S' };
Buffer->Set(tag, sizeof(tag));
Buffer->Append((uint8 *)(const char *)g_Reflector.GetCallsign(), CALLSIGN_LEN);
Buffer->Append((uint8)uiCodecIn);
Buffer->Append((uint8)uiCodecOut);
}
void CTranscoder::EncodeClosestreamPacket(CBuffer *Buffer, uint16 uiStreamId)
{
uint8 tag[] = { 'A','M','B','E','D','C','S' };
Buffer->Set(tag, sizeof(tag));
Buffer->Append((uint16)uiStreamId);
}