297 lines
14 KiB
C++
297 lines
14 KiB
C++
#include <algorithm>
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#include <memory>
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#include <tomcrypt.h>
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#include <arpa/inet.h>
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#include <ThreadPool/Timer.h>
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#include <misc/endianness.h>
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#include <misc/memtracker.h>
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#include <log/LogUtils.h>
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#include "VoiceClient.h"
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#include "src/VirtualServer.h"
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#include "../../server/VoiceServer.h"
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using namespace std;
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using namespace std::chrono;
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using namespace ts::server;
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using namespace ts::protocol;
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VoiceClient::VoiceClient(const std::shared_ptr<VoiceServer>& server, const sockaddr_storage* address) : SpeakingClient(server->server->sql, server->server), voice_server(server) {
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assert(address);
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memtrack::allocated<VoiceClient>(this);
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memcpy(&this->remote_address, address, sizeof(sockaddr_storage));
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debugMessage(this->server->getServerId(), " Creating VoiceClient instance at {}", (void*) this);
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}
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void VoiceClient::initialize() {
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this->event_handle_packet = make_shared<event::ProxiedEventEntry<VoiceClient>>(dynamic_pointer_cast<VoiceClient>(this->ref()), &VoiceClient::execute_handle_packet);
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this->properties()[property::CLIENT_TYPE] = ClientType::CLIENT_TEAMSPEAK;
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this->properties()[property::CLIENT_TYPE_EXACT] = ClientType::CLIENT_TEAMSPEAK;
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this->state = ConnectionState::INIT_HIGH;
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this->connection = new connection::VoiceClientConnection(this);
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}
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VoiceClient::~VoiceClient() {
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debugMessage(this->getServerId(), " Deleting VoiceClient instance at {}", (void*) this);
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this->state = ConnectionState::DISCONNECTED;
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delete this->connection;
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this->connection = nullptr;
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if(this->flushing_thread)
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logCritical(this->getServerId(), "Deleting a VoiceClient which should still be hold within the flush thread!");
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memtrack::freed<VoiceClient>(this);
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}
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void VoiceClient::sendCommand0(const std::string_view& cmd, bool low, std::unique_ptr<threads::Future<bool>> listener) {
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this->connection->send_command(cmd, low, std::move(listener));
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#ifdef PKT_LOG_CMD
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logTrace(this->getServerId(), "{}[Command][Server -> Client] Sending command {}. Command low: {}. Full command: {}", CLIENT_STR_LOG_PREFIX, cmd.substr(0, cmd.find(' ')), low, cmd);
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#endif
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}
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void VoiceClient::sendAcknowledge(uint16_t packetId, bool low) {
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char buffer[2];
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le2be16(packetId, buffer);
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auto pflags = PacketFlag::Unencrypted | PacketFlag::NewProtocol;
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this->connection->send_packet(low ? protocol::PacketType::ACK_LOW : protocol::PacketType::ACK, (PacketFlag::PacketFlag) pflags, buffer, 2);
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#ifdef PKT_LOG_ACK
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logTrace(this->getServerId(), "{}[Acknowledge][Server -> Client] Sending acknowledge for {}", CLIENT_STR_LOG_PREFIX, packetId);
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#endif
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}
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void VoiceClient::tick(const std::chrono::system_clock::time_point &time) {
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SpeakingClient::tick(time);
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{
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ALARM_TIMER(A1, "VoiceClient::tick", milliseconds(3));
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if(this->state == ConnectionState::CONNECTED) {
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if(this->lastPingRequest > this->lastPingResponse) { //Client is behind :)
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if(this->lastPingRequest - this->lastPingResponse > chrono::seconds(20)) {
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debugMessage(this->getServerId(), "{} Got a ping timeout. (Last successful ping: {}ms ago. Last request {}ms. Last response {}ms). Trying to recover via command acknowledge.",
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CLIENT_STR_LOG_PREFIX,
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duration_cast<milliseconds>(this->lastPingRequest - this->lastPingResponse).count(),
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duration_cast<milliseconds>(time - this->lastPingRequest).count(),
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duration_cast<milliseconds>(time - this->lastPingResponse).count());
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bool force;
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this->request_connection_info(nullptr, force);
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this->lastPingResponse = system_clock::now();
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return;
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}
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}
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if(time - this->lastPingRequest >= chrono::milliseconds(1000)) {
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//TODO calculate the ping smooth
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if(this->lastPingResponse < this->lastPingRequest){
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if(time - this->lastPingRequest >= chrono::milliseconds(1500)) { //Max
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this->sendPingRequest();
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}
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} else
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this->sendPingRequest();
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}
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this->connection->packet_statistics().tick();
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} else if(this->state == ConnectionState::INIT_LOW || this->state == ConnectionState::INIT_HIGH) {
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if(this->last_packet_handshake.time_since_epoch().count() != 0) {
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if(time - this->last_packet_handshake > seconds(5)) {
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debugMessage(this->getServerId(), "{} Got handshake timeout. {}. State: {} Time: {}", CLIENT_STR_LOG_PREFIX,
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this->getLoggingPeerIp() + ":" + to_string(this->getPeerPort()),
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this->state == ConnectionState::INIT_HIGH ? "INIT_HIGH" : "INIT_LOW",
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duration_cast<seconds>(time - this->last_packet_handshake).count()
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);
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this->close_connection(system_clock::now() + seconds(1));
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}
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}
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}
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}
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}
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bool VoiceClient::disconnect(const std::string &reason) {
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return this->disconnect(VREASON_SERVER_KICK, reason, this->server->serverRoot, true);
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}
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bool VoiceClient::disconnect(ts::ViewReasonId reason_id, const std::string &reason, const std::shared_ptr<ts::server::ConnectedClient>& invoker, bool notify_viewer) {
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/*
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* We don't have to lock the disconnect lock here, because we're not really unregistering the client.
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* Its only for the clients own flavour and everything which the client receives after will be ignored :)
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*/
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ConnectionState old_state{};
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{
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std::lock_guard state_lock{this->state_lock};
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if(this->state == ConnectionState::DISCONNECTING || this->state == ConnectionState::DISCONNECTED)
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return false; //Already disconnecting/disconnected
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old_state = this->state;
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this->state = ConnectionState::DISCONNECTING;
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}
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if(old_state == ConnectionState::CONNECTED) {
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/* Client has been successflly initialized; Send normal disconnect. */
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Command cmd("notifyclientleftview");
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cmd["reasonmsg"] = reason;
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cmd["reasonid"] = reason_id;
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cmd["clid"] = this->getClientId();
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cmd["cfid"] = this->currentChannel ? this->currentChannel->channelId() : 0; //Failed when cid = 0????
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cmd["ctid"] = 0;
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if (invoker) {
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cmd["invokerid"] = invoker->getClientId();
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cmd["invokername"] = invoker->getDisplayName();
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cmd["invokeruid"] = invoker->getUid();
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}
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if(notify_viewer && this->server) {
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unique_lock channel_lock(this->server->channel_tree_lock);
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this->server->client_move(this->ref(), nullptr, invoker, reason, reason_id, false, channel_lock);
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} else {
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threads::MutexLock lock(this->command_lock);
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auto server_channel = dynamic_pointer_cast<ServerChannel>(this->currentChannel);
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if(server_channel)
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server_channel->unregister_client(_this.lock());
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this->currentChannel = nullptr;
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}
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auto listener = make_unique<threads::Future<bool>>();
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auto weak_self = this->_this;
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listener->waitAndGetLater([weak_self](bool* success) {
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if(weak_self.expired()) return;
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auto self = weak_self.lock();
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if(!self) return;
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if(!success || !*success) {
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debugMessage(self->getServerId(), "{} Failed to receive disconnect acknowledge!", CLIENT_STR_LOG_PREFIX_(self));
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} else
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debugMessage(self->getServerId(), "{} Received disconnect acknowledge!", CLIENT_STR_LOG_PREFIX_(self));
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self->close_connection(chrono::system_clock::time_point{}); /* we received the ack, we do not need to flush anything */
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}, system_clock::now() + seconds(5));
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this->sendCommand0(cmd.build(), false, std::move(listener));
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} else {
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//TODO: Extra case for INIT_HIGH?
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this->close_connection(chrono::system_clock::now() + chrono::seconds{5});
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}
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return true;
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}
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bool VoiceClient::close_connection(const system_clock::time_point &timeout) {
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auto self_lock = dynamic_pointer_cast<VoiceClient>(_this.lock());
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assert(self_lock); //Should never happen!
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bool flush = timeout.time_since_epoch().count() > 0;
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{
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std::lock_guard state_lock{this->state_lock};
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if(this->state == ConnectionState::DISCONNECTED) return false;
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else if(this->state == ConnectionState::DISCONNECTING) {
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/* here is nothing to pay attention for */
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} else if(this->state == ConnectionState::DISCONNECTING_FLUSHING) {
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if(!flush) {
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this->state = ConnectionState::DISCONNECTED;
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return true; /* the flush thread will execute the final disconnect */
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} else {
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//TODO: May update the flush timeout if its less then the other one?
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return true;
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}
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}
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this->state = flush ? ConnectionState::DISCONNECTING_FLUSHING : ConnectionState::DISCONNECTED;
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}
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debugMessage(this->getServerId(), "{} Closing voice client connection. (Flush: {})", CLIENT_STR_LOG_PREFIX, flush);
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//TODO: Move this out into a thread pool?
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this->flushing_thread = std::make_shared<threads::Thread>(THREAD_SAVE_OPERATIONS | THREAD_EXECUTE_LATER, [this, self_lock, timeout, flush]{
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{
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/* Await that all commands have been processed. It does not make sense to unregister the client while command handling. */
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std::lock_guard cmd_lock{this->command_lock};
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}
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if(flush) {
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debugMessage(this->getServerId(), "{} Awaiting write prepare, write and acknowledge queue flushed", CLIENT_STR_LOG_PREFIX);
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while(this->state == DISCONNECTING_FLUSHING) {
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if(system_clock::now() > timeout){
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auto write_queue_flushed = this->connection->wait_empty_write_and_prepare_queue(timeout);
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auto acknowledge_received = connection->acknowledge_handler.awaiting_acknowledge() == 0;
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if(write_queue_flushed && acknowledge_received)
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break;
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debugMessage(this->getServerId(), "{} Failed to flush pending messages. Acknowledges pending: {} Buffers pending: {}", CLIENT_STR_LOG_PREFIX, acknowledge_received, write_queue_flushed);
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break;
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}
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if(!this->connection->wait_empty_write_and_prepare_queue(timeout))
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continue;
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if(connection->acknowledge_handler.awaiting_acknowledge() > 0) {
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usleep(5000);
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continue;
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}
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debugMessage(this->getServerId(), "{} Write and acknowledge queue are flushed", CLIENT_STR_LOG_PREFIX);
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break;
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}
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}
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if(this->state > DISCONNECTING) /* it could happen that the client "reconnects" while flushing this shit */
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this->finalDisconnect();
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});
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flushing_thread->name("Flush thread VC").execute();
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return true;
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}
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void VoiceClient::finalDisconnect() {
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auto ownLock = dynamic_pointer_cast<VoiceClient>(_this.lock());
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assert(ownLock);
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lock_guard disconnect_lock_final(this->finalDisconnectLock);
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if(this->final_disconnected) {
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logError(this->getServerId(), "Tried to final disconnect {}/{} twice", this->getLoggingPeerIp() + ":" + to_string(this->getPeerPort()), this->getDisplayName());
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return;
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}
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this->final_disconnected = true;
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this->state = ConnectionState::DISCONNECTED;
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threads::MutexLock command_lock(this->command_lock); //We should not progress any commands while disconnecting
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//Unload manager cache
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this->processLeave();
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{
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if(this->flushing_thread) this->flushing_thread->detach(); //The thread itself should be already done or executing this method
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this->flushing_thread.reset();
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}
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if(this->voice_server) this->voice_server->unregisterConnection(ownLock);
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}
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void VoiceClient::execute_handle_packet(const std::chrono::system_clock::time_point &time) {
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this->connection->execute_handle_command_packets(time);
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}
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void VoiceClient::send_voice_packet(const pipes::buffer_view &voice_buffer, const SpeakingClient::VoicePacketFlags &flags) {
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PacketFlag::PacketFlags packet_flags{PacketFlag::None};
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packet_flags |= flags.encrypted ? 0U : PacketFlag::Unencrypted;
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packet_flags |= flags.head ? PacketFlag::Compressed : 0U;
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packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0U;
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packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0U;
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this->connection->send_packet(PacketType::VOICE, packet_flags, voice_buffer.data_ptr<void>(), voice_buffer.length());
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}
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void VoiceClient::send_voice_whisper_packet(const pipes::buffer_view &voice_buffer, const SpeakingClient::VoicePacketFlags &flags) {
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PacketFlag::PacketFlags packet_flags{PacketFlag::None};
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packet_flags |= flags.encrypted ? 0U : PacketFlag::Unencrypted;
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packet_flags |= flags.head ? PacketFlag::Compressed : 0U;
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packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0U;
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packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0U;
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this->connection->send_packet(PacketType::VOICE_WHISPER, packet_flags, voice_buffer.data_ptr<void>(), voice_buffer.length());
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}
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float VoiceClient::current_ping_deviation() {
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return this->connection->getAcknowledgeManager().current_rttvar();
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}
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float VoiceClient::current_packet_loss() const {
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return this->connection->packet_statistics().current_packet_loss();
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} |