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sdrangel/sdrbase/dsp/vkfftutils.h

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// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/include/utils_VkFFT.h
#ifndef VKFFT_UTILS_H
#define VKFFT_UTILS_H
#include <vector>
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#include <vkFFT.h>
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typedef struct {
#if(VKFFT_BACKEND==0)
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties physicalDeviceProperties;
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
VkDevice device;
VkDebugUtilsMessengerEXT debugMessenger;
uint64_t queueFamilyIndex;
VkQueue queue;
VkCommandPool commandPool;
VkFence fence;
std::vector<const char*> enabledDeviceExtensions;
uint64_t enableValidationLayers;
#elif(VKFFT_BACKEND==1)
CUdevice device;
CUcontext context;
#endif
uint64_t device_id;
} VkGPU;
#if(VKFFT_BACKEND==0)
VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger);
void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator);
VkResult setupDebugMessenger(VkGPU* vkGPU);
VkResult checkValidationLayerSupport();
std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id);
VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id);
VkResult findPhysicalDevice(VkGPU* vkGPU);
VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU);
VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id);
VkResult createFence(VkGPU* vkGPU);
VkResult createCommandPool(VkGPU* vkGPU);
VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex);
VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size);
#endif
#endif // VKFFT_UTILS_H