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48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/include/utils_VkFFT.h
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#ifndef VKFFT_UTILS_H
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#define VKFFT_UTILS_H
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#include <vector>
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#include <vkFFT.h>
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typedef struct {
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#if(VKFFT_BACKEND==0)
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VkInstance instance;
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VkPhysicalDevice physicalDevice;
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VkPhysicalDeviceProperties physicalDeviceProperties;
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VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
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VkDevice device;
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VkDebugUtilsMessengerEXT debugMessenger;
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uint64_t queueFamilyIndex;
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VkQueue queue;
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VkCommandPool commandPool;
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VkFence fence;
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std::vector<const char*> enabledDeviceExtensions;
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uint64_t enableValidationLayers;
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#elif(VKFFT_BACKEND==1)
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CUdevice device;
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CUcontext context;
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#endif
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uint64_t device_id;
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} VkGPU;
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#if(VKFFT_BACKEND==0)
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VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger);
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void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator);
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VkResult setupDebugMessenger(VkGPU* vkGPU);
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VkResult checkValidationLayerSupport();
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std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id);
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VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id);
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VkResult findPhysicalDevice(VkGPU* vkGPU);
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VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU);
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VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id);
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VkResult createFence(VkGPU* vkGPU);
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VkResult createCommandPool(VkGPU* vkGPU);
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VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex);
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VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size);
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#endif
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#endif // VKFFT_UTILS_H
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