2016-03-01 15:32:41 -05:00
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB //
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// written by Edouard Griffiths //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include "gui/glshadersources.h"
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const QString GLShaderSources::m_vertexShaderSourceSimple = QString(
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"uniform mat4 uMatrix;\n"
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2016-03-01 21:09:50 -05:00
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"attribute vec4 vertex;\n"
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2016-03-01 15:32:41 -05:00
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"void main() {\n"
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" gl_Position = uMatrix * vertex;\n"
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"}\n"
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);
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const QString GLShaderSources::m_fragmentShaderSourceColored = QString(
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"uniform mediump vec4 uColour;\n"
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"void main() {\n"
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" gl_FragColor = uColour;\n"
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"}\n"
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);
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