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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2019 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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											2019-04-11 14:32:15 +02:00
										 
									 
								 
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								// (at your option) any later version.                                           //
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											2019-02-24 20:59:09 +01:00
										 
									 
								 
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef SDRBASE_AUDIO_AUDIORESAMPLER_H_
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								#define SDRBASE_AUDIO_AUDIORESAMPLER_H_
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								#include "dsp/dsptypes.h"
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								#include "audiofilter.h"
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											2020-08-29 18:12:56 +01:00
										 
									 
								 
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								class SDRBASE_API AudioResampler
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								{
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								public:
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								    AudioResampler();
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								    ~AudioResampler();
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								    void setDecimation(uint32_t decimation);
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								    uint32_t getDecimation() const { return m_decimation; }
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								    void setAudioFilters(int srHigh, int srLow, int fcLow, int fcHigh, float gain=1.0f);
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								    bool downSample(qint16 sampleIn, qint16& sampleOut);
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								    bool upSample(qint16 sampleIn, qint16& sampleOut);
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								private:
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								    AudioFilter m_audioFilter;
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								    uint32_t m_decimation;
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								    uint32_t m_decimationCount;
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								};
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								#endif /* SDRBASE_AUDIO_AUDIORESAMPLER_H_ */
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