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sdrangel/sdrgui/gui/glspectrumgui.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016-2020 F4EXB //
// written by Edouard Griffiths //
// //
// OpenGL interface modernization. //
// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GLSPECTRUMGUI_H
#define INCLUDE_GLSPECTRUMGUI_H
#include <QWidget>
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#include "dsp/dsptypes.h"
#include "dsp/spectrumsettings.h"
#include "export.h"
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#include "settings/serializable.h"
#include "util/messagequeue.h"
namespace Ui {
class GLSpectrumGUI;
}
class SpectrumVis;
class GLSpectrum;
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class SDRGUI_API GLSpectrumGUI : public QWidget, public Serializable {
Q_OBJECT
public:
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enum AveragingMode
{
AvgModeNone,
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AvgModeMoving,
AvgModeFixed,
AvgModeMax
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};
explicit GLSpectrumGUI(QWidget* parent = NULL);
~GLSpectrumGUI();
void setBuddies(SpectrumVis* spectrumVis, GLSpectrum* glSpectrum);
void setFFTSize(int log2FFTSize);
void resetToDefaults();
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virtual QByteArray serialize() const;
virtual bool deserialize(const QByteArray& data);
virtual void formatTo(SWGSDRangel::SWGObject *swgObject) const;
virtual void updateFrom(const QStringList& keys, const SWGSDRangel::SWGObject *swgObject);
void updateSettings();
private:
Ui::GLSpectrumGUI* ui;
SpectrumVis* m_spectrumVis;
GLSpectrum* m_glSpectrum;
MessageQueue m_messageQueue;
SpectrumSettings m_settings;
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bool m_doApplySettings;
Real m_calibrationShiftdB;
static const int m_fpsMs[];
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void blockApplySettings(bool block);
void applySettings();
void applySpectrumSettings();
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void displaySettings();
void setAveragingCombo();
void setNumberStr(int n, QString& s);
void setNumberStr(float v, int decimalPlaces, QString& s);
void setAveragingToolitp();
void setFFTSizeToolitp();
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void setMaximumOverlap();
bool handleMessage(const Message& message);
private slots:
void on_fftWindow_currentIndexChanged(int index);
void on_fftSize_currentIndexChanged(int index);
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void on_fftOverlap_valueChanged(int value);
void on_autoscale_clicked(bool checked);
void on_refLevel_valueChanged(int value);
void on_levelRange_valueChanged(int value);
void on_fps_currentIndexChanged(int index);
void on_decay_valueChanged(int index);
void on_decayDivisor_valueChanged(int index);
void on_stroke_valueChanged(int index);
void on_gridIntensity_valueChanged(int index);
void on_traceIntensity_valueChanged(int index);
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void on_averagingMode_currentIndexChanged(int index);
void on_averaging_currentIndexChanged(int index);
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void on_linscale_toggled(bool checked);
void on_wsSpectrum_toggled(bool checked);
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void on_markers_clicked(bool checked);
void on_waterfall_toggled(bool checked);
void on_histogram_toggled(bool checked);
void on_maxHold_toggled(bool checked);
void on_current_toggled(bool checked);
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void on_invertWaterfall_toggled(bool checked);
void on_grid_toggled(bool checked);
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void on_clearSpectrum_clicked(bool checked);
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void on_freeze_toggled(bool checked);
void on_calibration_toggled(bool checked);
void handleInputMessages();
void openWebsocketSpectrumSettingsDialog(const QPoint& p);
void openCalibrationPointsDialog(const QPoint& p);
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void updateHistogramMarkers();
void updateWaterfallMarkers();
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void updateAnnotationMarkers();
void updateMarkersDisplay();
void updateCalibrationPoints();
};
#endif // INCLUDE_GLSPECTRUMGUI_H