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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2018 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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											2019-04-11 14:43:33 +02:00
										 
									 
								 
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef SDRGUI_DSP_SCOPEVISXY_H_
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								#define SDRGUI_DSP_SCOPEVISXY_H_
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								#include "dsp/basebandsamplesink.h"
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								#include "export.h"
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								#include "util/message.h"
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								#include <QColor>
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								#include <vector>
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								#include <complex>
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								class TVScreen;
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								class SDRGUI_API ScopeVisXY : public BasebandSampleSink {
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								public:
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									ScopeVisXY(TVScreen *tvScreen);
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									virtual ~ScopeVisXY();
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									using BasebandSampleSink::feed;
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									virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end, bool positiveOnly);
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									virtual void start();
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									virtual void stop();
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									virtual bool handleMessage(const Message& message);
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									void setScale(float scale) { m_scale = scale; }
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									void setStroke(int stroke) { m_alphaTrace = stroke; }
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								    void setDecay(int decay) { m_alphaReset = 255 - decay; }
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									void setPixelsPerFrame(int pixelsPerFrame);
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									void setPlotRGB(const QRgb& plotRGB) { m_plotRGB = plotRGB; }
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									void setGridRGB(const QRgb& gridRGB) { m_gridRGB = gridRGB; }
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									void addGraticulePoint(const std::complex<float>& z);
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									void calculateGraticule(int rows, int cols);
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									void clearGraticule();
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								private:
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									void drawGraticule();
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									TVScreen *m_tvScreen;
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									float m_scale;
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									int m_cols;
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									int m_rows;
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									int m_pixelsPerFrame;
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									int m_pixelCount;
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									int m_alphaTrace;  //!< this is the stroke value [0:255]
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									int m_alphaReset;  //!< alpha channel of screen blanking (blackening) is 255 minus decay value [0:255]
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									QRgb m_plotRGB;
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									QRgb m_gridRGB;
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									std::vector<std::complex<float> > m_graticule;
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									std::vector<int> m_graticuleRows;
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									std::vector<int> m_graticuleCols;
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								};
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								#endif /* SDRGUI_DSP_SCOPEVISXY_H_ */
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