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sdrangel/plugins/feature/gs232controller/gamepadconfigurationdialog.cpp

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE <jon@beniston.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QGamepadManager>
#include <QGamepad>
#include "gamepadconfigurationdialog.h"
#include "inputcontrollersettings.h"
GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent) :
QDialog(parent),
ui(new Ui::GamepadConfigurationDialog),
m_gamepad(gamepad),
m_settings(settings)
{
ui->setupUi(this);
connect(m_gamepad, &QGamepad::axisRightXChanged, this, &GamepadConfigurationDialog::axisRightXChanged);
connect(m_gamepad, &QGamepad::axisRightYChanged, this, &GamepadConfigurationDialog::axisRightYChanged);
connect(m_gamepad, &QGamepad::axisLeftXChanged, this, &GamepadConfigurationDialog::axisLeftXChanged);
connect(m_gamepad, &QGamepad::axisLeftYChanged, this, &GamepadConfigurationDialog::axisLeftYChanged);
ui->deadzone0->setValue(settings->m_deadzone[0]);
ui->deadzone1->setValue(settings->m_deadzone[1]);
ui->deadzone2->setValue(settings->m_deadzone[2]);
ui->deadzone3->setValue(settings->m_deadzone[3]);
ui->lowSensitivity->blockSignals(true);
ui->lowSensitivity->setRange(0.01, 100);
ui->lowSensitivity->blockSignals(false);
ui->lowSensitivity->setValue((double)settings->m_lowSensitivity);
ui->highSensitivity->blockSignals(true);
ui->highSensitivity->setRange(0.01, 100);
ui->highSensitivity->blockSignals(false);
ui->highSensitivity->setValue((double)settings->m_highSensitivity);
ui->configurationGroup->setEnabled(supportsConfiguraiton);
}
GamepadConfigurationDialog::~GamepadConfigurationDialog()
{
delete ui;
}
void GamepadConfigurationDialog::accept()
{
QDialog::accept();
}
void GamepadConfigurationDialog::on_configReset_clicked()
{
QGamepadManager::instance()->resetConfiguration(m_gamepad->deviceId());
}
void GamepadConfigurationDialog::on_config0_clicked()
{
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ui->config0->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightX);
}
void GamepadConfigurationDialog::on_config1_clicked()
{
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ui->config1->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightY);
}
void GamepadConfigurationDialog::on_config2_clicked()
{
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ui->config2->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftX);
}
void GamepadConfigurationDialog::on_config3_clicked()
{
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ui->config3->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftY);
}
void GamepadConfigurationDialog::axisRightXChanged(double value)
{
ui->value0->setText(QString::number(value));
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ui->config0->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
void GamepadConfigurationDialog::axisRightYChanged(double value)
{
ui->value1->setText(QString::number(value));
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ui->config1->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
void GamepadConfigurationDialog::axisLeftXChanged(double value)
{
ui->value2->setText(QString::number(value));
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ui->config2->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
void GamepadConfigurationDialog::axisLeftYChanged(double value)
{
ui->value3->setText(QString::number(value));
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ui->config3->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
// Convert double to string and remove trailing zeros
static QString toSimpleFloat(double v, int prec)
{
QString s = QString::number(v, 'f', prec);
while (s.back() == '0') {
s.chop(1);
}
if (s.back() == '.') {
s.chop(1);
}
return s;
}
void GamepadConfigurationDialog::on_lowSensitivity_logValueChanged(double value)
{
m_settings->m_lowSensitivity = value;
ui->lowSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_lowSensitivity, 4)));
}
void GamepadConfigurationDialog::on_highSensitivity_logValueChanged(double value)
{
m_settings->m_highSensitivity = value;
ui->highSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_highSensitivity, 4)));
}
void GamepadConfigurationDialog::on_deadzone0_valueChanged(int value)
{
m_settings->m_deadzone[0] = value;
ui->deadzone0Text->setText(QString("%1%").arg(m_settings->m_deadzone[0]));
}
void GamepadConfigurationDialog::on_deadzone1_valueChanged(int value)
{
m_settings->m_deadzone[1] = value;
ui->deadzone1Text->setText(QString("%1%").arg(m_settings->m_deadzone[1]));
}
void GamepadConfigurationDialog::on_deadzone2_valueChanged(int value)
{
m_settings->m_deadzone[2] = value;
ui->deadzone2Text->setText(QString("%1%").arg(m_settings->m_deadzone[2]));
}
void GamepadConfigurationDialog::on_deadzone3_valueChanged(int value)
{
m_settings->m_deadzone[3] = value;
ui->deadzone3Text->setText(QString("%1%").arg(m_settings->m_deadzone[3]));
}