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synced 2024-11-17 05:41:56 -05:00
OpenGL modernization: generalize simple shader program class
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parent
7d0fe882d7
commit
34df31ad27
@ -117,7 +117,7 @@ set(sdrbase_SOURCES
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sdrbase/gui/colormapper.cpp
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sdrbase/gui/glscope.cpp
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sdrbase/gui/glscopegui.cpp
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sdrbase/gui/glshadersimplepolyline.cpp
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sdrbase/gui/glshadersimple.cpp
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sdrbase/gui/glspectrum.cpp
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sdrbase/gui/glspectrumgui.cpp
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sdrbase/gui/indicator.cpp
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@ -200,7 +200,7 @@ set(sdrbase_HEADERS
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include/gui/colormapper.h
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include/gui/glscope.h
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include/gui/glscopegui.h
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include/gui/glshadersimplepolyline.h
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include/gui/glshadersimple.h
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include/gui/glspectrum.h
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include/gui/glspectrumgui.h
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include/gui/indicator.h
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@ -24,17 +24,22 @@ class QOpenGLShaderProgram;
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class QMatrix4x4;
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class QVector4D;
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class GLShaderSimplePolyline
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class GLShaderSimple
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{
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public:
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GLShaderSimplePolyline();
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~GLShaderSimplePolyline();
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GLShaderSimple();
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~GLShaderSimple();
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void initializeGL();
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void draw(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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void drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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void drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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void drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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void drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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void cleanup();
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private:
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void draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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QOpenGLShaderProgram *m_program;
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int m_matrixLoc;
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int m_colorLoc;
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@ -26,7 +26,7 @@
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "gui/scaleengine.h"
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#include "gui/glshadersimplepolyline.h"
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#include "gui/glshadersimple.h"
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#include "dsp/channelmarker.h"
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#include "util/export.h"
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@ -153,7 +153,7 @@ private:
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int m_histogramStroke;
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QRectF m_glHistogramRect;
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QMatrix4x4 m_glHistogramMatrix;
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GLShaderSimplePolyline m_glShaderSimplePolyline;
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GLShaderSimple m_glShaderSimple;
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bool m_displayHistogram;
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bool m_displayChanged;
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@ -21,18 +21,18 @@
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#include <QMatrix4x4>
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#include <QVector4D>
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#include <gui/glshadersimplepolyline.h>
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#include "gui/glshadersimple.h"
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GLShaderSimplePolyline::GLShaderSimplePolyline() :
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GLShaderSimple::GLShaderSimple() :
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m_program(0)
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{ }
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GLShaderSimplePolyline::~GLShaderSimplePolyline()
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GLShaderSimple::~GLShaderSimple()
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{
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cleanup();
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}
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void GLShaderSimplePolyline::initializeGL()
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void GLShaderSimple::initializeGL()
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{
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m_program = new QOpenGLShaderProgram;
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple);
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@ -45,7 +45,27 @@ void GLShaderSimplePolyline::initializeGL()
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m_program->release();
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}
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void GLShaderSimplePolyline::draw(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
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void GLShaderSimple::drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
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{
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draw(GL_LINE_STRIP, transformMatrix, color, vertices, nbVertices);
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}
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void GLShaderSimple::drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
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{
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draw(GL_LINES, transformMatrix, color, vertices, nbVertices);
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}
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void GLShaderSimple::drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
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{
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draw(GL_LINE_LOOP, transformMatrix, color, vertices, nbVertices);
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}
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void GLShaderSimple::drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
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{
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draw(GL_TRIANGLE_FAN, transformMatrix, color, vertices, nbVertices);
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}
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void GLShaderSimple::draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
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{
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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m_program->bind();
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@ -56,12 +76,12 @@ void GLShaderSimplePolyline::draw(const QMatrix4x4& transformMatrix, const QVect
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f->glLineWidth(1.0f);
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f->glEnableVertexAttribArray(0); // vertex
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f->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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f->glDrawArrays(GL_LINE_STRIP, 0, nbVertices);
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f->glDrawArrays(mode, 0, nbVertices);
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f->glDisableVertexAttribArray(0);
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m_program->release();
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}
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void GLShaderSimplePolyline::cleanup()
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void GLShaderSimple::cleanup()
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{
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if (m_program)
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{
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@ -70,7 +90,7 @@ void GLShaderSimplePolyline::cleanup()
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}
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}
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const QString GLShaderSimplePolyline::m_vertexShaderSourceSimple = QString(
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const QString GLShaderSimple::m_vertexShaderSourceSimple = QString(
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"uniform mat4 uMatrix;\n"
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"attribute vec4 vertex;\n"
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"void main() {\n"
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@ -78,7 +98,7 @@ const QString GLShaderSimplePolyline::m_vertexShaderSourceSimple = QString(
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"}\n"
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);
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const QString GLShaderSimplePolyline::m_fragmentShaderSourceColored = QString(
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const QString GLShaderSimple::m_fragmentShaderSourceColored = QString(
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"uniform mediump vec4 uColour;\n"
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"void main() {\n"
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" gl_FragColor = uColour;\n"
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@ -23,7 +23,6 @@
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#include <QOpenGLShaderProgram>
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#include <QOpenGLFunctions>
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#include "gui/glspectrum.h"
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#include <gui/glshadersimplepolyline.h>
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#include <QDebug>
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@ -507,7 +506,7 @@ void GLSpectrum::initializeGL()
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connect(glCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &GLSpectrum::cleanup); // TODO: when migrating to QOpenGLWidget
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glDisable(GL_DEPTH_TEST);
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m_glShaderSimplePolyline.initializeGL();
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m_glShaderSimple.initializeGL();
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}
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void GLSpectrum::resizeGL(int width, int height)
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@ -1162,7 +1161,7 @@ void GLSpectrum::paintGL()
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}
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QVector4D color(1.0f, 0.0f, 0.0f, (float) m_displayTraceIntensity / 100.0f);
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m_glShaderSimplePolyline.draw(m_glHistogramMatrix, color, q3, m_fftSize);
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m_glShaderSimple.drawPolyline(m_glHistogramMatrix, color, q3, m_fftSize);
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}
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#endif
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}
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@ -1226,7 +1225,7 @@ void GLSpectrum::paintGL()
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}
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QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayTraceIntensity / 100.0f);
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m_glShaderSimplePolyline.draw(m_glHistogramMatrix, color, q3, m_fftSize);
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m_glShaderSimple.drawPolyline(m_glHistogramMatrix, color, q3, m_fftSize);
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}
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#endif
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}
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@ -2081,6 +2080,6 @@ void GLSpectrum::connectTimer(const QTimer& timer)
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void GLSpectrum::cleanup()
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{
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makeCurrent();
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m_glShaderSimplePolyline.cleanup();
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m_glShaderSimple.cleanup();
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doneCurrent();
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}
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