mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-17 13:51:47 -05:00
OpenGL modernization: generalize simple shader program class
This commit is contained in:
parent
7d0fe882d7
commit
34df31ad27
@ -117,7 +117,7 @@ set(sdrbase_SOURCES
|
||||
sdrbase/gui/colormapper.cpp
|
||||
sdrbase/gui/glscope.cpp
|
||||
sdrbase/gui/glscopegui.cpp
|
||||
sdrbase/gui/glshadersimplepolyline.cpp
|
||||
sdrbase/gui/glshadersimple.cpp
|
||||
sdrbase/gui/glspectrum.cpp
|
||||
sdrbase/gui/glspectrumgui.cpp
|
||||
sdrbase/gui/indicator.cpp
|
||||
@ -200,7 +200,7 @@ set(sdrbase_HEADERS
|
||||
include/gui/colormapper.h
|
||||
include/gui/glscope.h
|
||||
include/gui/glscopegui.h
|
||||
include/gui/glshadersimplepolyline.h
|
||||
include/gui/glshadersimple.h
|
||||
include/gui/glspectrum.h
|
||||
include/gui/glspectrumgui.h
|
||||
include/gui/indicator.h
|
||||
|
@ -24,17 +24,22 @@ class QOpenGLShaderProgram;
|
||||
class QMatrix4x4;
|
||||
class QVector4D;
|
||||
|
||||
class GLShaderSimplePolyline
|
||||
class GLShaderSimple
|
||||
{
|
||||
public:
|
||||
GLShaderSimplePolyline();
|
||||
~GLShaderSimplePolyline();
|
||||
GLShaderSimple();
|
||||
~GLShaderSimple();
|
||||
|
||||
void initializeGL();
|
||||
void draw(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
||||
void drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
||||
void drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
||||
void drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
||||
void drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
||||
void cleanup();
|
||||
|
||||
private:
|
||||
void draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
||||
|
||||
QOpenGLShaderProgram *m_program;
|
||||
int m_matrixLoc;
|
||||
int m_colorLoc;
|
@ -26,7 +26,7 @@
|
||||
#include <QMatrix4x4>
|
||||
#include "dsp/dsptypes.h"
|
||||
#include "gui/scaleengine.h"
|
||||
#include "gui/glshadersimplepolyline.h"
|
||||
#include "gui/glshadersimple.h"
|
||||
#include "dsp/channelmarker.h"
|
||||
#include "util/export.h"
|
||||
|
||||
@ -153,7 +153,7 @@ private:
|
||||
int m_histogramStroke;
|
||||
QRectF m_glHistogramRect;
|
||||
QMatrix4x4 m_glHistogramMatrix;
|
||||
GLShaderSimplePolyline m_glShaderSimplePolyline;
|
||||
GLShaderSimple m_glShaderSimple;
|
||||
bool m_displayHistogram;
|
||||
|
||||
bool m_displayChanged;
|
||||
|
@ -21,18 +21,18 @@
|
||||
#include <QMatrix4x4>
|
||||
#include <QVector4D>
|
||||
|
||||
#include <gui/glshadersimplepolyline.h>
|
||||
#include "gui/glshadersimple.h"
|
||||
|
||||
GLShaderSimplePolyline::GLShaderSimplePolyline() :
|
||||
GLShaderSimple::GLShaderSimple() :
|
||||
m_program(0)
|
||||
{ }
|
||||
|
||||
GLShaderSimplePolyline::~GLShaderSimplePolyline()
|
||||
GLShaderSimple::~GLShaderSimple()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void GLShaderSimplePolyline::initializeGL()
|
||||
void GLShaderSimple::initializeGL()
|
||||
{
|
||||
m_program = new QOpenGLShaderProgram;
|
||||
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceSimple);
|
||||
@ -45,7 +45,27 @@ void GLShaderSimplePolyline::initializeGL()
|
||||
m_program->release();
|
||||
}
|
||||
|
||||
void GLShaderSimplePolyline::draw(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
|
||||
void GLShaderSimple::drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
|
||||
{
|
||||
draw(GL_LINE_STRIP, transformMatrix, color, vertices, nbVertices);
|
||||
}
|
||||
|
||||
void GLShaderSimple::drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
|
||||
{
|
||||
draw(GL_LINES, transformMatrix, color, vertices, nbVertices);
|
||||
}
|
||||
|
||||
void GLShaderSimple::drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
|
||||
{
|
||||
draw(GL_LINE_LOOP, transformMatrix, color, vertices, nbVertices);
|
||||
}
|
||||
|
||||
void GLShaderSimple::drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
|
||||
{
|
||||
draw(GL_TRIANGLE_FAN, transformMatrix, color, vertices, nbVertices);
|
||||
}
|
||||
|
||||
void GLShaderSimple::draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices)
|
||||
{
|
||||
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
|
||||
m_program->bind();
|
||||
@ -56,12 +76,12 @@ void GLShaderSimplePolyline::draw(const QMatrix4x4& transformMatrix, const QVect
|
||||
f->glLineWidth(1.0f);
|
||||
f->glEnableVertexAttribArray(0); // vertex
|
||||
f->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
f->glDrawArrays(GL_LINE_STRIP, 0, nbVertices);
|
||||
f->glDrawArrays(mode, 0, nbVertices);
|
||||
f->glDisableVertexAttribArray(0);
|
||||
m_program->release();
|
||||
}
|
||||
|
||||
void GLShaderSimplePolyline::cleanup()
|
||||
void GLShaderSimple::cleanup()
|
||||
{
|
||||
if (m_program)
|
||||
{
|
||||
@ -70,7 +90,7 @@ void GLShaderSimplePolyline::cleanup()
|
||||
}
|
||||
}
|
||||
|
||||
const QString GLShaderSimplePolyline::m_vertexShaderSourceSimple = QString(
|
||||
const QString GLShaderSimple::m_vertexShaderSourceSimple = QString(
|
||||
"uniform mat4 uMatrix;\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"void main() {\n"
|
||||
@ -78,7 +98,7 @@ const QString GLShaderSimplePolyline::m_vertexShaderSourceSimple = QString(
|
||||
"}\n"
|
||||
);
|
||||
|
||||
const QString GLShaderSimplePolyline::m_fragmentShaderSourceColored = QString(
|
||||
const QString GLShaderSimple::m_fragmentShaderSourceColored = QString(
|
||||
"uniform mediump vec4 uColour;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = uColour;\n"
|
@ -23,7 +23,6 @@
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLFunctions>
|
||||
#include "gui/glspectrum.h"
|
||||
#include <gui/glshadersimplepolyline.h>
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
@ -507,7 +506,7 @@ void GLSpectrum::initializeGL()
|
||||
|
||||
connect(glCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &GLSpectrum::cleanup); // TODO: when migrating to QOpenGLWidget
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
m_glShaderSimplePolyline.initializeGL();
|
||||
m_glShaderSimple.initializeGL();
|
||||
}
|
||||
|
||||
void GLSpectrum::resizeGL(int width, int height)
|
||||
@ -1162,7 +1161,7 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
|
||||
QVector4D color(1.0f, 0.0f, 0.0f, (float) m_displayTraceIntensity / 100.0f);
|
||||
m_glShaderSimplePolyline.draw(m_glHistogramMatrix, color, q3, m_fftSize);
|
||||
m_glShaderSimple.drawPolyline(m_glHistogramMatrix, color, q3, m_fftSize);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@ -1226,7 +1225,7 @@ void GLSpectrum::paintGL()
|
||||
}
|
||||
|
||||
QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayTraceIntensity / 100.0f);
|
||||
m_glShaderSimplePolyline.draw(m_glHistogramMatrix, color, q3, m_fftSize);
|
||||
m_glShaderSimple.drawPolyline(m_glHistogramMatrix, color, q3, m_fftSize);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@ -2081,6 +2080,6 @@ void GLSpectrum::connectTimer(const QTimer& timer)
|
||||
void GLSpectrum::cleanup()
|
||||
{
|
||||
makeCurrent();
|
||||
m_glShaderSimplePolyline.cleanup();
|
||||
m_glShaderSimple.cleanup();
|
||||
doneCurrent();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user