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Paint scope trigger lines with the same intensity as the trace
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parent
941b1a807a
commit
427945649c
@ -333,7 +333,7 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
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glBegin(GL_LINE_LOOP);
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if (m_triggerChannel == ScopeVis::TriggerChannelI)
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@ -407,7 +407,7 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
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glBegin(GL_LINE_LOOP);
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float posLimit = 1.0 / m_amp1;
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@ -550,7 +550,7 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, m_triggerLevel);
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glVertex2f(1, m_triggerLevel);
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@ -612,7 +612,7 @@ void GLScope::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.5f);
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glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
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glBegin(GL_LINE_LOOP);
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float posLimit = 1.0 / m_amp2;
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