Paint scope trigger lines with the same intensity as the trace

This commit is contained in:
Edouard Griffiths 2015-10-19 23:44:11 +02:00
parent 941b1a807a
commit 427945649c
1 changed files with 4 additions and 4 deletions

View File

@ -333,7 +333,7 @@ void GLScope::paintGL()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
glBegin(GL_LINE_LOOP);
if (m_triggerChannel == ScopeVis::TriggerChannelI)
@ -407,7 +407,7 @@ void GLScope::paintGL()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
glBegin(GL_LINE_LOOP);
float posLimit = 1.0 / m_amp1;
@ -550,7 +550,7 @@ void GLScope::paintGL()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
glBegin(GL_LINE_LOOP);
glVertex2f(0, m_triggerLevel);
glVertex2f(1, m_triggerLevel);
@ -612,7 +612,7 @@ void GLScope::paintGL()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glColor4f(0, 1, 0, m_displayTraceIntensity / 100.0);
glBegin(GL_LINE_LOOP);
float posLimit = 1.0 / m_amp2;