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OpenGL modernization: draw histogram contour the new way
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34df31ad27
commit
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@ -152,7 +152,8 @@ private:
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int m_histogramLateHoldoff;
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int m_histogramLateHoldoff;
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int m_histogramStroke;
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int m_histogramStroke;
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QRectF m_glHistogramRect;
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QRectF m_glHistogramRect;
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QMatrix4x4 m_glHistogramMatrix;
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QMatrix4x4 m_glHistogramSpectrumMatrix;
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QMatrix4x4 m_glHistogramBoxMatrix;
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GLShaderSimple m_glShaderSimple;
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GLShaderSimple m_glShaderSimple;
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bool m_displayHistogram;
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bool m_displayHistogram;
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@ -856,18 +856,25 @@ void GLSpectrum::paintGL()
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}
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}
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}
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}
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glPopMatrix();
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// draw rect around
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// draw rect around
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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glColor4f(1, 1, 1, 0.5);
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glVertex2f(1, 0);
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glEnd();
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glEnd();
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glDisable(GL_BLEND);
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glPopMatrix();
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#else
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#else
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{
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{
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GLfloat q3[] {
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GLfloat q3[] {
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@ -876,21 +883,11 @@ void GLSpectrum::paintGL()
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0, 0,
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0, 0,
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1, 0
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1, 0
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};
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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m_glShaderSimple.drawContour(m_glHistogramBoxMatrix, color, q3, 4);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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}
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}
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#endif
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#endif
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glDisable(GL_BLEND);
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glPopMatrix();
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}
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}
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// paint left scales (time and power)
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// paint left scales (time and power)
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@ -1161,7 +1158,7 @@ void GLSpectrum::paintGL()
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}
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}
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QVector4D color(1.0f, 0.0f, 0.0f, (float) m_displayTraceIntensity / 100.0f);
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QVector4D color(1.0f, 0.0f, 0.0f, (float) m_displayTraceIntensity / 100.0f);
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m_glShaderSimple.drawPolyline(m_glHistogramMatrix, color, q3, m_fftSize);
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m_glShaderSimple.drawPolyline(m_glHistogramSpectrumMatrix, color, q3, m_fftSize);
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}
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}
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#endif
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#endif
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}
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}
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@ -1225,7 +1222,7 @@ void GLSpectrum::paintGL()
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}
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}
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QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayTraceIntensity / 100.0f);
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QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayTraceIntensity / 100.0f);
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m_glShaderSimple.drawPolyline(m_glHistogramMatrix, color, q3, m_fftSize);
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m_glShaderSimple.drawPolyline(m_glHistogramSpectrumMatrix, color, q3, m_fftSize);
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}
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}
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#endif
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#endif
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}
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}
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@ -1551,16 +1548,26 @@ void GLSpectrum::applyChanges()
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(float)histogramHeight / (float)height()
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(float)histogramHeight / (float)height()
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);
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);
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m_glHistogramMatrix.setToIdentity();
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m_glHistogramSpectrumMatrix.setToIdentity();
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m_glHistogramMatrix.translate(
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m_glHistogramSpectrumMatrix.translate(
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-1.0f + ((float)(2*leftMargin) / (float) width()),
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-1.0f + ((float)(2*leftMargin) / (float) width()),
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1.0f - ((float)(2*histogramTop) / (float) height())
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1.0f - ((float)(2*histogramTop) / (float) height())
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);
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);
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m_glHistogramMatrix.scale(
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m_glHistogramSpectrumMatrix.scale(
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((float) 2 * (width() - leftMargin - rightMargin)) / ((float) width() * (float)(m_fftSize - 1)),
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((float) 2 * (width() - leftMargin - rightMargin)) / ((float) width() * (float)(m_fftSize - 1)),
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((float) 2*histogramHeight / height()) / m_powerRange
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((float) 2*histogramHeight / height()) / m_powerRange
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);
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);
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m_glHistogramBoxMatrix.setToIdentity();
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m_glHistogramBoxMatrix.translate(
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-1.0f + ((float)(2*leftMargin) / (float) width()),
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1.0f - ((float)(2*histogramTop) / (float) height())
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);
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m_glHistogramBoxMatrix.scale(
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((float) 2 * (width() - leftMargin - rightMargin)) / (float) width(),
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(float) (-2*histogramHeight) / (float) height()
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);
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m_frequencyScaleRect = QRect(
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m_frequencyScaleRect = QRect(
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0,
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0,
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frequencyScaleTop,
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frequencyScaleTop,
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