mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-17 13:51:47 -05:00
New scope: refactor display arrangement methods: horizontally stacked displays
This commit is contained in:
parent
3c1abfc152
commit
78d943bf61
@ -188,7 +188,7 @@ void GLScopeNG::paintGL()
|
||||
glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glFunctions->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYV)) // display trace #0
|
||||
if ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)) // display trace #0
|
||||
{
|
||||
// draw rect around
|
||||
{
|
||||
@ -348,7 +348,7 @@ void GLScopeNG::paintGL()
|
||||
} // trace length > 0
|
||||
} // Display X only
|
||||
|
||||
if ((m_displayMode == DisplayY) || (m_displayMode == DisplayXYV)) // display traces #1..n
|
||||
if ((m_displayMode == DisplayY) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)) // display traces #1..n
|
||||
{
|
||||
// draw rect around
|
||||
{
|
||||
@ -611,7 +611,7 @@ void GLScopeNG::applyConfig()
|
||||
}
|
||||
else if (m_displayMode == DisplayXYH) // both displays horizontally arranged
|
||||
{
|
||||
|
||||
setHorizontalDisplays();
|
||||
}
|
||||
else if (m_displayMode == DisplayPol) // horizontal arrangement: XY stacked on left and polar on right
|
||||
{
|
||||
@ -1022,6 +1022,206 @@ void GLScopeNG::setVerticalDisplays()
|
||||
} // Y vertical scale (Y2)
|
||||
}
|
||||
|
||||
void GLScopeNG::setHorizontalDisplays()
|
||||
{
|
||||
QFontMetrics fm(font());
|
||||
int M = fm.width("-");
|
||||
int scopeHeight = height() - m_topMargin - m_botMargin;
|
||||
int scopeWidth = (width() - m_rightMargin)/2 - m_leftMargin;
|
||||
|
||||
// X display
|
||||
|
||||
m_glScopeRect1 = QRectF(
|
||||
(float) m_leftMargin / (float) width(),
|
||||
(float) m_topMargin / (float) height(),
|
||||
(float) scopeWidth / (float) width(),
|
||||
(float) scopeHeight / (float) height()
|
||||
);
|
||||
m_glScopeMatrix1.setToIdentity();
|
||||
m_glScopeMatrix1.translate (
|
||||
-1.0f + ((float) 2*m_leftMargin / (float) width()),
|
||||
1.0f - ((float) 2*m_topMargin / (float) height())
|
||||
);
|
||||
m_glScopeMatrix1.scale (
|
||||
(float) 2*scopeWidth / (float) width(),
|
||||
(float) -2*scopeHeight / (float) height()
|
||||
);
|
||||
|
||||
m_glBot1ScaleMatrix.setToIdentity();
|
||||
m_glBot1ScaleMatrix.translate (
|
||||
-1.0f + ((float) 2*m_leftMargin / (float) width()),
|
||||
1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
|
||||
);
|
||||
m_glBot1ScaleMatrix.scale (
|
||||
(float) 2*scopeWidth / (float) width(),
|
||||
(float) -2*(m_botMargin - 1) / (float) height()
|
||||
);
|
||||
|
||||
m_glLeft1ScaleMatrix.setToIdentity();
|
||||
m_glLeft1ScaleMatrix.translate (
|
||||
-1.0f,
|
||||
1.0f - ((float) 2*m_topMargin / (float) height())
|
||||
);
|
||||
m_glLeft1ScaleMatrix.scale (
|
||||
(float) 2*(m_leftMargin-1) / (float) width(),
|
||||
(float) -2*scopeHeight / (float) height()
|
||||
);
|
||||
|
||||
// Y display
|
||||
|
||||
m_glScopeRect2 = QRectF(
|
||||
(float)(m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float)width(),
|
||||
(float)m_topMargin / (float)height(),
|
||||
(float)((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float)width(),
|
||||
(float)(height() - m_topMargin - m_botMargin) / (float)height()
|
||||
);
|
||||
m_glScopeMatrix2.setToIdentity();
|
||||
m_glScopeMatrix2.translate (
|
||||
-1.0f + ((float) 2*(m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float) width()),
|
||||
1.0f - ((float) 2*m_topMargin / (float) height())
|
||||
);
|
||||
m_glScopeMatrix2.scale (
|
||||
(float) 2*((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float) width(),
|
||||
(float) -2*(height() - m_topMargin - m_botMargin) / (float) height()
|
||||
);
|
||||
|
||||
m_glBot2ScaleMatrix.setToIdentity();
|
||||
m_glBot2ScaleMatrix.translate (
|
||||
-1.0f + ((float) 2*(m_leftMargin + m_leftMargin + scopeWidth) / (float) width()),
|
||||
1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
|
||||
);
|
||||
m_glBot2ScaleMatrix.scale (
|
||||
(float) 2*scopeWidth / (float) width(),
|
||||
(float) -2*(m_botMargin - 1) / (float) height()
|
||||
);
|
||||
|
||||
m_glLeft2ScaleMatrix.setToIdentity();
|
||||
m_glLeft2ScaleMatrix.translate (
|
||||
-1.0f + (float) 2*(m_leftMargin + scopeWidth) / (float) width(),
|
||||
1.0f - ((float) 2*m_topMargin / (float) height())
|
||||
);
|
||||
m_glLeft2ScaleMatrix.scale (
|
||||
(float) 2*(m_leftMargin-1) / (float) width(),
|
||||
(float) -2*scopeHeight / (float) height()
|
||||
);
|
||||
|
||||
{ // X horizontal scale (X1)
|
||||
m_x1Scale.setSize(scopeWidth);
|
||||
|
||||
m_bot1ScalePixmap = QPixmap(
|
||||
scopeWidth,
|
||||
m_botMargin - 1
|
||||
);
|
||||
|
||||
const ScaleEngine::TickList* tickList;
|
||||
const ScaleEngine::Tick* tick;
|
||||
|
||||
m_bot1ScalePixmap.fill(Qt::black);
|
||||
QPainter painter(&m_bot1ScalePixmap);
|
||||
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
||||
painter.setFont(font());
|
||||
tickList = &m_x1Scale.getTickList();
|
||||
|
||||
for(int i = 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
|
||||
|
||||
} // X horizontal scale (X1)
|
||||
|
||||
{ // Y horizontal scale (X2)
|
||||
m_x2Scale.setSize(scopeWidth);
|
||||
m_bot2ScalePixmap = QPixmap(
|
||||
scopeWidth,
|
||||
m_botMargin - 1
|
||||
);
|
||||
|
||||
const ScaleEngine::TickList* tickList;
|
||||
const ScaleEngine::Tick* tick;
|
||||
|
||||
m_bot2ScalePixmap.fill(Qt::black);
|
||||
QPainter painter(&m_bot2ScalePixmap);
|
||||
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
||||
painter.setFont(font());
|
||||
tickList = &m_x2Scale.getTickList();
|
||||
|
||||
for(int i = 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
|
||||
} // Y horizontal scale (X2)
|
||||
|
||||
{ // X vertical scale (Y1)
|
||||
m_y1Scale.setSize(scopeHeight);
|
||||
|
||||
m_left1ScalePixmap = QPixmap(
|
||||
m_leftMargin - 1,
|
||||
scopeHeight
|
||||
);
|
||||
|
||||
const ScaleEngine::TickList* tickList;
|
||||
const ScaleEngine::Tick* tick;
|
||||
|
||||
m_left1ScalePixmap.fill(Qt::black);
|
||||
QPainter painter(&m_left1ScalePixmap);
|
||||
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
||||
painter.setFont(font());
|
||||
tickList = &m_y1Scale.getTickList();
|
||||
|
||||
for(int i = 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
|
||||
} // X vertical scale (Y1)
|
||||
|
||||
{ // Y vertical scale (Y2)
|
||||
m_y2Scale.setSize(scopeHeight);
|
||||
|
||||
m_left2ScalePixmap = QPixmap(
|
||||
m_leftMargin - 1,
|
||||
scopeHeight
|
||||
);
|
||||
|
||||
const ScaleEngine::TickList* tickList;
|
||||
const ScaleEngine::Tick* tick;
|
||||
|
||||
m_left2ScalePixmap.fill(Qt::black);
|
||||
QPainter painter(&m_left2ScalePixmap);
|
||||
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
||||
painter.setFont(font());
|
||||
tickList = &m_y2Scale.getTickList();
|
||||
|
||||
for(int i = 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
||||
} // Y vertical scale (Y2)
|
||||
}
|
||||
|
||||
void GLScopeNG::setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex)
|
||||
{
|
||||
ScopeVisNG::TraceData& traceData = (*m_tracesData)[highlightedTraceIndex];
|
||||
|
@ -141,6 +141,7 @@ private:
|
||||
void setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex);
|
||||
void setUniqueDisplays(); //!< Arrange displays when X and Y are unique on screen
|
||||
void setVerticalDisplays(); //!< Arrange displays when X and Y are stacked vertically
|
||||
void setHorizontalDisplays(); //!< Arrange displays when X and Y are stacked horizontally
|
||||
|
||||
protected slots:
|
||||
void cleanup();
|
||||
|
@ -297,7 +297,7 @@ void GLScopeNGGUI::on_traceAdd_clicked(bool checked)
|
||||
if (ui->trace->value() == 0)
|
||||
{
|
||||
ui->onlyY->setEnabled(true);
|
||||
// ui->horizontalXY->setEnabled(true); TODO: re-activate when these displays become active
|
||||
ui->horizontalXY->setEnabled(true); // TODO: re-activate when these displays become active
|
||||
ui->verticalXY->setEnabled(true);
|
||||
// ui->polar->setEnabled(true);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user