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Spectrum: do not process decay at all if decay = 0. Some code cleanup
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@ -352,13 +352,9 @@ void GLSpectrum::updateWaterfall(const std::vector<Real>& spectrum)
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void GLSpectrum::updateHistogram(const std::vector<Real>& spectrum)
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{
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quint8* b = m_histogram;
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int sub = 0; // was 1;
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int fftMulSize = 100 * m_fftSize;
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//if(m_decay > 0)
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sub += m_decay; // allow zero decay so history (including max hold) is kept forever
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if (m_displayHistogram || m_displayMaxHold)
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if ((m_displayHistogram || m_displayMaxHold) && (m_decay != 0))
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{
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m_decayDivisorCount--;
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@ -795,25 +791,31 @@ void GLSpectrum::paintGL()
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{
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int j;
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quint8* bs = m_histogram + i * 100;
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for(j = 99; j > 1; j--) {
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if(bs[j] > 0)
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break;
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for(j = 99; j > 1; j--)
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{
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if(bs[j] > 0) {
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break;
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}
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}
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// TODO: ((bs[j] * (float)j) + (bs[j + 1] * (float)(j + 1))) / (bs[j] + bs[j + 1])
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j = j - 99;
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m_maxHold[i] = (j * m_powerRange) / 99.0 + m_referenceLevel;
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}
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{
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//GLfloat q3[2*m_fftSize];
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GLfloat *q3 = m_q3FFT.m_array;
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Real bottom = -m_powerRange;
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for(int i = 0; i < m_fftSize; i++) {
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for(int i = 0; i < m_fftSize; i++)
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{
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Real v = m_maxHold[i] - m_referenceLevel;
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if(v > 0)
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v = 0;
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else if(v < bottom)
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v = bottom;
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if(v > 0) {
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v = 0;
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} else if(v < bottom) {
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v = bottom;
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}
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q3[2*i] = (Real) i;
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q3[2*i+1] = v;
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}
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@ -828,15 +830,18 @@ void GLSpectrum::paintGL()
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{
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{
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Real bottom = -m_powerRange;
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//GLfloat q3[2*m_fftSize];
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GLfloat *q3 = m_q3FFT.m_array;
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for(int i = 0; i < m_fftSize; i++) {
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for(int i = 0; i < m_fftSize; i++)
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{
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Real v = (*m_currentSpectrum)[i] - m_referenceLevel;
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if(v > 0)
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v = 0;
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else if(v < bottom)
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v = bottom;
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if(v > 0) {
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v = 0;
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} else if(v < bottom) {
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v = bottom;
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}
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q3[2*i] = (Real) i;
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q3[2*i+1] = v;
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}
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@ -854,13 +859,13 @@ void GLSpectrum::paintGL()
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tickList = &m_timeScale.getTickList();
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{
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickTime.m_array;
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int effectiveTicks = 0;
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for (int i= 0; i < tickList->count(); i++)
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{
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tick = &(*tickList)[i];
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if (tick->major)
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{
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if(tick->textSize > 0)
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@ -882,13 +887,13 @@ void GLSpectrum::paintGL()
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tickList = &m_frequencyScale.getTickList();
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{
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickFrequency.m_array;
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int effectiveTicks = 0;
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for (int i= 0; i < tickList->count(); i++)
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{
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tick = &(*tickList)[i];
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if (tick->major)
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{
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if (tick->textSize > 0)
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@ -916,13 +921,13 @@ void GLSpectrum::paintGL()
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tickList = &m_powerScale.getTickList();
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{
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickPower.m_array;
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++)
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{
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tick = &(*tickList)[i];
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if(tick->major)
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{
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if(tick->textSize > 0)
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@ -944,7 +949,6 @@ void GLSpectrum::paintGL()
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tickList = &m_frequencyScale.getTickList();
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{
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//GLfloat q3[4*tickList->count()];
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GLfloat *q3 = m_q3TickFrequency.m_array;
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int effectiveTicks = 0;
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