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Use Ellipsoid as default terrain, to minimize quota usage.
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parent
8a3a246888
commit
cca47bbb50
@ -201,7 +201,7 @@ void MapSettings::resetToDefaults()
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m_reverseAPIFeatureIndex = 0;
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m_reverseAPIFeatureIndex = 0;
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m_map2DEnabled = true;
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m_map2DEnabled = true;
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m_map3DEnabled = true;
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m_map3DEnabled = true;
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m_terrain = "Cesium World Terrain";
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m_terrain = "Ellipsoid";
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m_buildings = "None";
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m_buildings = "None";
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m_sunLightEnabled = true;
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m_sunLightEnabled = true;
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m_lightIntensity = 3.0f;
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m_lightIntensity = 3.0f;
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@ -364,7 +364,7 @@ bool MapSettings::deserialize(const QByteArray& data)
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d.readBool(22, &m_map2DEnabled, true);
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d.readBool(22, &m_map2DEnabled, true);
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d.readBool(23, &m_map3DEnabled, true);
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d.readBool(23, &m_map3DEnabled, true);
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d.readString(24, &m_terrain, "Cesium World Terrain");
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d.readString(24, &m_terrain, "Ellipsoid");
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d.readString(25, &m_buildings, "None");
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d.readString(25, &m_buildings, "None");
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d.readBlob(27, &blob);
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d.readBlob(27, &blob);
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deserializeItemSettings(blob, m_itemSettings);
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deserializeItemSettings(blob, m_itemSettings);
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