mirror of
https://github.com/f4exb/sdrangel.git
synced 2025-07-31 21:12:28 -04:00
OpenGL modernization: GLScope modernization #2
This commit is contained in:
parent
1dbd387ea6
commit
e55da665e9
@ -185,6 +185,7 @@ private:
|
|||||||
|
|
||||||
GLShaderSimple m_glShaderSimple;
|
GLShaderSimple m_glShaderSimple;
|
||||||
GLShaderTextured m_glShaderLeft1Scale;
|
GLShaderTextured m_glShaderLeft1Scale;
|
||||||
|
GLShaderTextured m_glShaderBottom1Scale;
|
||||||
|
|
||||||
void initializeGL();
|
void initializeGL();
|
||||||
void resizeGL(int width, int height);
|
void resizeGL(int width, int height);
|
||||||
|
@ -218,6 +218,8 @@ void GLScope::initializeGL()
|
|||||||
{
|
{
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
m_glShaderSimple.initializeGL();
|
m_glShaderSimple.initializeGL();
|
||||||
|
m_glShaderLeft1Scale.initializeGL();
|
||||||
|
m_glShaderBottom1Scale.initializeGL();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLScope::resizeGL(int width, int height)
|
void GLScope::resizeGL(int width, int height)
|
||||||
@ -408,6 +410,7 @@ void GLScope::paintGL()
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// paint left #1 scale
|
// paint left #1 scale
|
||||||
|
#ifdef GL_DEPRECATED
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glTranslatef(m_glLeft1ScaleRect.x(), m_glLeft1ScaleRect.y(), 0);
|
glTranslatef(m_glLeft1ScaleRect.x(), m_glLeft1ScaleRect.y(), 0);
|
||||||
glScalef(m_glLeft1ScaleRect.width(), m_glLeft1ScaleRect.height(), 1);
|
glScalef(m_glLeft1ScaleRect.width(), m_glLeft1ScaleRect.height(), 1);
|
||||||
@ -417,7 +420,7 @@ void GLScope::paintGL()
|
|||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
#ifdef GL_DEPRECATED
|
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2f(0, 1);
|
glVertex2f(0, 1);
|
||||||
@ -428,6 +431,8 @@ void GLScope::paintGL()
|
|||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
glVertex2f(0, 0);
|
glVertex2f(0, 0);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
glPopMatrix();
|
||||||
#else
|
#else
|
||||||
{
|
{
|
||||||
GLfloat vtx1[] = {
|
GLfloat vtx1[] = {
|
||||||
@ -442,29 +447,13 @@ void GLScope::paintGL()
|
|||||||
1, 0,
|
1, 0,
|
||||||
0, 0
|
0, 0
|
||||||
};
|
};
|
||||||
#ifdef GL_ANDROID
|
|
||||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
|
||||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
|
||||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
||||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
|
||||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
#else
|
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
|
||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
|
||||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
|
||||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
glDisable(GL_TEXTURE_2D);
|
|
||||||
glPopMatrix();
|
|
||||||
|
|
||||||
// paint bottom #1 scale
|
// paint bottom #1 scale
|
||||||
|
#ifdef GL_DEPRECATED
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glTranslatef(m_glBot1ScaleRect.x(), m_glBot1ScaleRect.y(), 0);
|
glTranslatef(m_glBot1ScaleRect.x(), m_glBot1ScaleRect.y(), 0);
|
||||||
glScalef(m_glBot1ScaleRect.width(), m_glBot1ScaleRect.height(), 1);
|
glScalef(m_glBot1ScaleRect.width(), m_glBot1ScaleRect.height(), 1);
|
||||||
@ -474,7 +463,7 @@ void GLScope::paintGL()
|
|||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
#ifdef GL_DEPRECATED
|
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2f(0, 1);
|
glVertex2f(0, 1);
|
||||||
@ -485,6 +474,9 @@ void GLScope::paintGL()
|
|||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
glVertex2f(0, 0);
|
glVertex2f(0, 0);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
glPopMatrix();
|
||||||
#else
|
#else
|
||||||
{
|
{
|
||||||
GLfloat vtx1[] = {
|
GLfloat vtx1[] = {
|
||||||
@ -499,27 +491,10 @@ void GLScope::paintGL()
|
|||||||
1, 0,
|
1, 0,
|
||||||
0, 0
|
0, 0
|
||||||
};
|
};
|
||||||
#ifdef GL_ANDROID
|
|
||||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4);
|
||||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
|
||||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
||||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
|
||||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
#else
|
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
|
||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
|
||||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
|
||||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
glDisable(GL_TEXTURE_2D);
|
|
||||||
glPopMatrix();
|
|
||||||
|
|
||||||
// paint trigger level #1
|
// paint trigger level #1
|
||||||
if ((m_triggerChannel == ScopeVis::TriggerChannelI)
|
if ((m_triggerChannel == ScopeVis::TriggerChannelI)
|
||||||
@ -1865,6 +1840,9 @@ void GLScope::applyConfig()
|
|||||||
QGLContext::LinearFilteringBindOption |
|
QGLContext::LinearFilteringBindOption |
|
||||||
QGLContext::MipmapBindOption);
|
QGLContext::MipmapBindOption);
|
||||||
m_left1ScaleTextureAllocated = true;
|
m_left1ScaleTextureAllocated = true;
|
||||||
|
|
||||||
|
m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
|
||||||
|
|
||||||
} // Y1 scale
|
} // Y1 scale
|
||||||
{ // X1 scale
|
{ // X1 scale
|
||||||
m_x1Scale.setSize(scopeWidth);
|
m_x1Scale.setSize(scopeWidth);
|
||||||
@ -1900,6 +1878,9 @@ void GLScope::applyConfig()
|
|||||||
QGLContext::LinearFilteringBindOption |
|
QGLContext::LinearFilteringBindOption |
|
||||||
QGLContext::MipmapBindOption);
|
QGLContext::MipmapBindOption);
|
||||||
m_bot1ScaleTextureAllocated = true;
|
m_bot1ScaleTextureAllocated = true;
|
||||||
|
|
||||||
|
m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
|
||||||
|
|
||||||
} // X1 scale
|
} // X1 scale
|
||||||
|
|
||||||
if (m_mode == ModeIQPolar)
|
if (m_mode == ModeIQPolar)
|
||||||
@ -2228,6 +2209,9 @@ void GLScope::applyConfig()
|
|||||||
QGLContext::LinearFilteringBindOption |
|
QGLContext::LinearFilteringBindOption |
|
||||||
QGLContext::MipmapBindOption);
|
QGLContext::MipmapBindOption);
|
||||||
m_left1ScaleTextureAllocated = true;
|
m_left1ScaleTextureAllocated = true;
|
||||||
|
|
||||||
|
m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
|
||||||
|
|
||||||
} // Y1 scale
|
} // Y1 scale
|
||||||
{ // X1 scale
|
{ // X1 scale
|
||||||
m_x1Scale.setSize(scopeWidth);
|
m_x1Scale.setSize(scopeWidth);
|
||||||
@ -2263,6 +2247,9 @@ void GLScope::applyConfig()
|
|||||||
QGLContext::LinearFilteringBindOption |
|
QGLContext::LinearFilteringBindOption |
|
||||||
QGLContext::MipmapBindOption);
|
QGLContext::MipmapBindOption);
|
||||||
m_bot1ScaleTextureAllocated = true;
|
m_bot1ScaleTextureAllocated = true;
|
||||||
|
|
||||||
|
m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
|
||||||
|
|
||||||
} // X1 scale
|
} // X1 scale
|
||||||
|
|
||||||
if (m_mode == ModeIQPolar)
|
if (m_mode == ModeIQPolar)
|
||||||
@ -2596,6 +2583,9 @@ void GLScope::applyConfig()
|
|||||||
QGLContext::LinearFilteringBindOption |
|
QGLContext::LinearFilteringBindOption |
|
||||||
QGLContext::MipmapBindOption);
|
QGLContext::MipmapBindOption);
|
||||||
m_left1ScaleTextureAllocated = true;
|
m_left1ScaleTextureAllocated = true;
|
||||||
|
|
||||||
|
m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
|
||||||
|
|
||||||
} // Y1 scale
|
} // Y1 scale
|
||||||
if (m_mode == ModeIQPolar) { // Y2 scale
|
if (m_mode == ModeIQPolar) { // Y2 scale
|
||||||
m_y2Scale.setSize(scopeHeight);
|
m_y2Scale.setSize(scopeHeight);
|
||||||
@ -2666,6 +2656,9 @@ void GLScope::applyConfig()
|
|||||||
QGLContext::LinearFilteringBindOption |
|
QGLContext::LinearFilteringBindOption |
|
||||||
QGLContext::MipmapBindOption);
|
QGLContext::MipmapBindOption);
|
||||||
m_bot1ScaleTextureAllocated = true;
|
m_bot1ScaleTextureAllocated = true;
|
||||||
|
|
||||||
|
m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
|
||||||
|
|
||||||
} // X1 scale
|
} // X1 scale
|
||||||
} // Primary display only
|
} // Primary display only
|
||||||
else if (m_displays == DisplaySecondOnly)
|
else if (m_displays == DisplaySecondOnly)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user