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Changed NFM RF threshold squelch for after demod squelch
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2015 Edouard Griffiths, F4EXB. //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <cmath>
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#include "dsp/afsquelch.h"
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AFSquelch::AFSquelch() :
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N(0),
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sampleRate(0),
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samplesProcessed(0),
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maxPowerIndex(0),
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nTones(2),
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samplesAttack(0),
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attackCount(0),
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samplesDecay(0),
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decayCount(0),
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isOpen(false),
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threshold(0.0)
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{
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k = new double[nTones];
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coef = new double[nTones];
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toneSet = new Real[nTones];
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u0 = new double[nTones];
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u1 = new double[nTones];
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power = new double[nTones];
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toneSet[0] = 2000.0;
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toneSet[1] = 10000.0;
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}
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AFSquelch::AFSquelch(unsigned int nbTones, const Real *tones) :
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N(0),
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sampleRate(0),
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samplesProcessed(0),
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maxPowerIndex(0),
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nTones(nbTones),
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samplesAttack(0),
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attackCount(0),
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samplesDecay(0),
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decayCount(0),
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isOpen(false),
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threshold(0.0)
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{
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k = new double[nTones];
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coef = new double[nTones];
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toneSet = new Real[nTones];
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u0 = new double[nTones];
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u1 = new double[nTones];
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power = new double[nTones];
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for (int j = 0; j < nTones; ++j)
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{
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toneSet[j] = tones[j];
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}
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}
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AFSquelch::~AFSquelch()
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{
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delete[] k;
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delete[] coef;
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delete[] toneSet;
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delete[] u0;
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delete[] u1;
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delete[] power;
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}
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void AFSquelch::setCoefficients(int _N, int _samplerate, int _samplesAttack, int _samplesDecay )
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{
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N = _N; // save the basic parameters for use during analysis
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sampleRate = _samplerate;
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samplesAttack = _samplesAttack;
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samplesDecay = _samplesDecay;
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// for each of the frequencies (tones) of interest calculate
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// k and the associated filter coefficient as per the Goertzel
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// algorithm. Note: we are using a real value (as apposed to
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// an integer as described in some references. k is retained
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// for later display. The tone set is specified in the
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// constructor. Notice that the resulting coefficients are
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// independent of N.
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for (int j = 0; j < nTones; ++j)
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{
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k[j] = ((double)N * toneSet[j]) / (double)sampleRate;
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coef[j] = 2.0 * cos((2.0 * M_PI * toneSet[j])/(double)sampleRate);
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}
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}
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// Analyze an input signal
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bool AFSquelch::analyze(Real *sample)
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{
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feedback(*sample); // Goertzel feedback
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samplesProcessed += 1;
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if (samplesProcessed == N) // completed a block of N
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{
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feedForward(); // calculate the power at each tone
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samplesProcessed = 0;
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return true; // have a result
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}
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else
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{
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return false;
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}
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}
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void AFSquelch::feedback(Real in)
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{
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double t;
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// feedback for each tone
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for (int j = 0; j < nTones; ++j)
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{
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t = u0[j];
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u0[j] = in + (coef[j] * u0[j]) - u1[j];
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u1[j] = t;
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}
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}
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void AFSquelch::feedForward()
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{
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for (int j = 0; j < nTones; ++j)
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{
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power[j] = (u0[j] * u0[j]) + (u1[j] * u1[j]) - (coef[j] * u0[j] * u1[j]);
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u0[j] = u1[j] = 0.0; // reset for next block.
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}
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evaluate();
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}
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void AFSquelch::reset()
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{
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for (int j = 0; j < nTones; ++j)
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{
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power[j] = u0[j] = u1[j] = 0.0; // reset
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}
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samplesProcessed = 0;
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maxPowerIndex = 0;
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isOpen = false;
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}
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void AFSquelch::evaluate()
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{
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double maxPower = 0.0;
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double minPower;
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int minIndex = 0, maxIndex = 0;
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for (int j = 0; j < nTones; ++j)
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{
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if (power[j] > maxPower) {
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maxPower = power[j];
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maxIndex = j;
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}
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}
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minPower = maxPower;
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for (int j = 0; j < nTones; ++j)
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{
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if (power[j] < minPower) {
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minPower = power[j];
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minIndex = j;
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}
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}
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// principle is to open if power is uneven because noise gives even power
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bool open = ((maxPower - minPower) > threshold) && (minIndex > maxIndex);
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if (open)
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{
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if (attackCount < samplesAttack)
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{
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attackCount++;
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}
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else
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{
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isOpen = true;
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decayCount = 0;
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}
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}
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else
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{
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if (decayCount < samplesDecay)
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{
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decayCount++;
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}
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else
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{
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isOpen = false;
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attackCount = 0;
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}
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}
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}
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