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	OpenGL modernization: draw waterfall grid time lines the new way
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				| @ -1324,21 +1324,8 @@ void GLSpectrum::paintGL() | ||||
| 				} | ||||
| 			} | ||||
| 
 | ||||
| 			glPushMatrix(); | ||||
| 			glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); | ||||
| 			glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); | ||||
| 
 | ||||
| 			glEnable(GL_BLEND); | ||||
| 			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
| 			glLineWidth(1.0f); | ||||
| 			glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); | ||||
| 
 | ||||
| 			glEnableClientState(GL_VERTEX_ARRAY); | ||||
| 			glVertexPointer(2, GL_FLOAT, 0, q3); | ||||
| 			glDrawArrays(GL_LINES, 0, 2*effectiveTicks); | ||||
| 			glDisableClientState(GL_VERTEX_ARRAY); | ||||
| 
 | ||||
| 			glPopMatrix(); | ||||
| 			QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); | ||||
| 			m_glShaderSimple.drawSegments(m_glWaterfallBoxMatrix, color, q3, 2*effectiveTicks); | ||||
| 		} | ||||
| #endif | ||||
| 		tickList = &m_frequencyScale.getTickList(); | ||||
| @ -1386,17 +1373,6 @@ void GLSpectrum::paintGL() | ||||
| 
 | ||||
| 			QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); | ||||
| 			m_glShaderSimple.drawSegments(m_glWaterfallBoxMatrix, color, q3, 2*effectiveTicks); | ||||
| 
 | ||||
| //			glPushMatrix();
 | ||||
| //			glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
 | ||||
| //			glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
 | ||||
| //
 | ||||
| //			glEnableClientState(GL_VERTEX_ARRAY);
 | ||||
| //			glVertexPointer(2, GL_FLOAT, 0, q3);
 | ||||
| //			glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
 | ||||
| //			glDisableClientState(GL_VERTEX_ARRAY);
 | ||||
| //
 | ||||
| //			glPopMatrix();
 | ||||
| 		} | ||||
| #endif | ||||
| 	} | ||||
|  | ||||
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