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Fix Mac compilation

This commit is contained in:
Jon Beniston 2023-08-23 10:14:45 +01:00
parent 47359f3c12
commit fa33270c55

View File

@ -15,6 +15,8 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // // along with this program. If not, see <http://www.gnu.org/licenses/>. //
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#include <cmath>
#ifdef QT_GAMEPAD_FOUND #ifdef QT_GAMEPAD_FOUND
#include <QGamepadManager> #include <QGamepadManager>
#include "gamepadinputcontroller.h" #include "gamepadinputcontroller.h"
@ -25,7 +27,7 @@
double InputController::getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitvity) double InputController::getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitvity)
{ {
double value = getAxisValue(axis); double value = getAxisValue(axis);
double absValue = abs(value); double absValue = std::abs(value);
double l = settings->m_deadzone[axis] / 100.0; double l = settings->m_deadzone[axis] / 100.0;
if (absValue < l) { if (absValue < l) {
// Set to 0 if in deadzone // Set to 0 if in deadzone