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Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is rolled, so we can remove resizing code from all of the individual channels and features. In RollupContents, use minimumSizeHint for calculated size, so that minimumWidth can come from .ui file. In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start out at minimum needed size (which should restore appearance prior to last patch). In stackSubWindows, use available space for channels if no spectrum/features present. In stackSubWindows, fix spectrum from being sized too big, resulting in scroll bars appearing. Reset user-defined channel width in stackSubWindows, when channels are removed. Don't stack maximized windows. There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that when maximimzing a window, QOpenGLWidgets aren't always paint properly immediately afterwards, so the code forces an additional update. I can't see why the first call to paintGL doesn't work.
108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
#ifndef INCLUDE_NFMDEMODGUI_H
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#define INCLUDE_NFMDEMODGUI_H
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#include "channel/channelgui.h"
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#include "dsp/dsptypes.h"
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#include "dsp/channelmarker.h"
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#include "dsp/movingaverage.h"
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#include "util/messagequeue.h"
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#include "settings/rollupstate.h"
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#include "nfmdemodsettings.h"
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class PluginAPI;
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class DeviceUISet;
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class BasebandSampleSink;
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class NFMDemod;
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namespace Ui {
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class NFMDemodGUI;
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}
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class NFMDemodGUI : public ChannelGUI {
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Q_OBJECT
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public:
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static NFMDemodGUI* create(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel);
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virtual void destroy();
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void resetToDefaults();
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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virtual void setWorkspaceIndex(int index) { m_settings.m_workspaceIndex = index; };
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virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; };
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virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; };
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virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; };
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virtual QString getTitle() const { return m_settings.m_title; };
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virtual QColor getTitleColor() const { return m_settings.m_rgbColor; };
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virtual void zetHidden(bool hidden) { m_settings.m_hidden = hidden; }
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virtual bool getHidden() const { return m_settings.m_hidden; }
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virtual ChannelMarker& getChannelMarker() { return m_channelMarker; }
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virtual int getStreamIndex() const { return m_settings.m_streamIndex; }
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virtual void setStreamIndex(int streamIndex) { m_settings.m_streamIndex = streamIndex; }
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public slots:
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void channelMarkerChangedByCursor();
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void channelMarkerHighlightedByCursor();
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private:
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Ui::NFMDemodGUI* ui;
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PluginAPI* m_pluginAPI;
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DeviceUISet* m_deviceUISet;
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ChannelMarker m_channelMarker;
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RollupState m_rollupState;
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NFMDemodSettings m_settings;
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qint64 m_deviceCenterFrequency;
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int m_basebandSampleRate;
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bool m_basicSettingsShown;
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bool m_doApplySettings;
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NFMDemod* m_nfmDemod;
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bool m_squelchOpen;
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int m_audioSampleRate;
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bool m_reportedDcsCode;
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bool m_dcsShowPositive;
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uint32_t m_tickCount;
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MessageQueue m_inputMessageQueue;
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explicit NFMDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel, QWidget* parent = 0);
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virtual ~NFMDemodGUI();
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void blockApplySettings(bool block);
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void applySettings(bool force = false);
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void displaySettings();
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void setCtcssFreq(Real ctcssFreq);
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void setDcsCode(unsigned int dcsCode);
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bool handleMessage(const Message& message);
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void makeUIConnections();
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void updateAbsoluteCenterFrequency();
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void leaveEvent(QEvent*);
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void enterEvent(QEvent*);
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private slots:
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void on_deltaFrequency_changed(qint64 value);
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void on_channelSpacingApply_clicked();
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void on_rfBW_valueChanged(int value);
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void on_afBW_valueChanged(int value);
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void on_fmDev_valueChanged(int value);
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void on_volume_valueChanged(int value);
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void on_squelchGate_valueChanged(int value);
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void on_deltaSquelch_toggled(bool checked);
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void on_squelch_valueChanged(int value);
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void on_ctcss_currentIndexChanged(int index);
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void on_ctcssOn_toggled(bool checked);
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void on_dcsOn_toggled(bool checked);
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void on_dcsCode_currentIndexChanged(int index);
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void on_highPassFilter_toggled(bool checked);
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void on_audioMute_toggled(bool checked);
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void onMenuDialogCalled(const QPoint& p);
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void handleInputMessages();
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void audioSelect();
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void tick();
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};
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#endif // INCLUDE_NFMDEMODGUI_H
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