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27aab58d92
Updated qmake project configs. Deploy & Run script. For now only hardware supported is HackRF.
63 lines
1.2 KiB
Markdown
63 lines
1.2 KiB
Markdown
# MacOS
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## Prerequisites for OSX (Sierra):
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- Qt (used 5.6.2)
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- XCode with MacPorts
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- HackRF One
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We are only covering HackRF One, since is only the hardware I own.
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### Project dir structure:
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+ .
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+ build-sdrangel.macos-Desktop_Qt_5_6_2_clang_64bit-Release
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+ SDRangel/
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+ sdrangel
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+ deps
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+ dsdcc
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+ mbelib
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+ nanomsg
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+ boost_1_64_0/
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### Environment preparation
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Boost 1.64: Download and unpack
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There are a few dependencies which can be installed through MacPorts:
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```
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sudo port install cmake hackrf-devel bladeRF rtl-sdr opencv
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```
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Clone other libs to deps folder:
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##### mbelib:
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```
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git clone https://github.com/szechyjs/mbelib.git
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```
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##### dsdcc:
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```
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git clone https://github.com/f4exb/dsdcc.git
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```
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##### nanomsg:
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```
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git clone https://github.com/nanomsg/nanomsg.git
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mkdir build && cd build
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cmake -DCMAKE_INSTALL_PREFIX=/opt/local ..
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cmake --build . && sudo cmake --build . --target install
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```
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## Build
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Release build configuration with QT Creator
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## Deployment
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Go into release build directory, something like: ```build-sdrangel.macos-Desktop_Qt_***Release```
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and run deployment script:
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```../sdrangel/apple/deploy.sh```
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## Run
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from build directory:
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```DYLD_LIBRARY_PATH=/opt/local/lib:.; ../MacOS/sdrangel```
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or
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```../sdrangel/apple/run.sh```
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