CubicSDR/src/visual/ModeSelectorCanvas.cpp

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#include "ModeSelectorCanvas.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
wxBEGIN_EVENT_TABLE(ModeSelectorCanvas, wxGLCanvas) EVT_PAINT(ModeSelectorCanvas::OnPaint)
EVT_IDLE(ModeSelectorCanvas::OnIdle)
EVT_MOTION(ModeSelectorCanvas::OnMouseMoved)
EVT_LEFT_DOWN(ModeSelectorCanvas::OnMouseDown)
EVT_LEFT_UP(ModeSelectorCanvas::OnMouseReleased)
EVT_LEAVE_WINDOW(ModeSelectorCanvas::OnMouseLeftWindow)
EVT_ENTER_WINDOW(ModeSelectorCanvas::OnMouseEnterWindow)
wxEND_EVENT_TABLE()
ModeSelectorCanvas::ModeSelectorCanvas(wxWindow *parent, int *attribList) :
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InteractiveCanvas(parent, attribList) {
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glContext = new ModeSelectorContext(this, &wxGetApp().GetContext(this));
}
ModeSelectorCanvas::~ModeSelectorCanvas() {
}
void ModeSelectorCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
glContext->SetCurrent(*this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->DrawBegin();
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glContext->DrawSelector("FM", 1, 4, true, 0.75, 0.75, 0.75, 1.0);
glContext->DrawSelector("AM", 2, 4, true, 0.75, 0.75, 0.75, 1.0);
glContext->DrawSelector("LSB", 3, 4, true, 0.75, 0.75, 0.75, 1.0);
glContext->DrawSelector("USB", 4, 4, true, 0.75, 0.75, 0.75, 1.0);
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glContext->DrawEnd();
SwapBuffers();
}
void ModeSelectorCanvas::OnIdle(wxIdleEvent &event) {
Refresh(false);
}
void ModeSelectorCanvas::OnMouseMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseMoved(event);
}
void ModeSelectorCanvas::OnMouseDown(wxMouseEvent& event) {
InteractiveCanvas::OnMouseDown(event);
mouseTracker.setHorizDragLock(true);
mouseTracker.setVertDragLock(true);
}
void ModeSelectorCanvas::OnMouseWheelMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseWheelMoved(event);
}
void ModeSelectorCanvas::OnMouseReleased(wxMouseEvent& event) {
InteractiveCanvas::OnMouseReleased(event);
mouseTracker.setHorizDragLock(false);
mouseTracker.setVertDragLock(false);
SetCursor(wxCURSOR_ARROW);
}
void ModeSelectorCanvas::OnMouseLeftWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseLeftWindow(event);
SetCursor(wxCURSOR_CROSS);
}
void ModeSelectorCanvas::OnMouseEnterWindow(wxMouseEvent& event) {
InteractiveCanvas::mouseTracker.OnMouseEnterWindow(event);
SetCursor(wxCURSOR_ARROW);
}
void ModeSelectorCanvas::setHelpTip(std::string tip) {
helpTip = tip;
}